main
parent
328e703f89
commit
bbfd4eaa6c
25
main.py
25
main.py
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@ -39,9 +39,6 @@ class Player:
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def draw(self):
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screen.blit(self.movement_sprites[self.current_movement][self.current_sprite_index], (self.x, self.y))
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# Игрок
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player = Player(20 // 2, 80 // 2)
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class Camera:
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def __init__(self, width, height):
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self.width = width
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@ -189,20 +186,20 @@ while running:
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menu_button.update(mouse_pos)
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elif current_state == GameState.GAMEPLAY:
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# Обновить игрока
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player.update_position(5, 0)
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player.change_movement('right')
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player.draw()
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# Обновить игрока
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player.update_position(5, 0)
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player.change_movement('right')
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player.draw()
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for sprite in character_sprites:
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screen.blit(sprite.image, camera.apply(sprite.rect))
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for sprite in character_sprites:
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screen.blit(sprite.image, camera.apply(sprite.rect))
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for sprite in player_sprite:
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screen.blit(sprite.image, camera.apply(sprite.rect))
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for sprite in player_sprite:
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screen.blit(sprite.image, camera.apply(sprite.rect))
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pygame.display.flip()
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deltatime = clock.tick(FPS) / 1000
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pygame.display.flip()
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deltatime = clock.tick(FPS) / 1000
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screen.fill("black")
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screen.fill("black")
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pygame.quit()
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