main
parent
bbfd4eaa6c
commit
81654999d7
56
main.py
56
main.py
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@ -1,5 +1,6 @@
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import pygame
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# Загрузка спрайтов движения
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def load_movement_sprites(prefix, num_sprites):
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sprite_list = []
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for i in range(1, num_sprites + 1):
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@ -8,13 +9,14 @@ def load_movement_sprites(prefix, num_sprites):
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sprite_list.append(sprite)
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return sprite_list
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# Спрайты
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# Спрайты игрока
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player_image = pygame.image.load("player.png")
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forward_sprites = load_movement_sprites("forward", 5)
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backward_sprites = load_movement_sprites("backward", 5)
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left_sprites = load_movement_sprites("left", 5)
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right_sprites = load_movement_sprites("right", 5)
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# Игрок
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class Player:
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def __init__(self, x, y):
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self.x = x
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@ -39,6 +41,7 @@ class Player:
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def draw(self):
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screen.blit(self.movement_sprites[self.current_movement][self.current_sprite_index], (self.x, self.y))
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# Камера
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class Camera:
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def __init__(self, width, height):
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self.width = width
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@ -55,6 +58,7 @@ class Camera:
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self.x = -target.x + self.width // 2
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self.y = -target.y + self.height // 2
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# Стена
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class Wall(pygame.sprite.Sprite):
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def __init__(self, color, size, pos):
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super().__init__()
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@ -62,6 +66,7 @@ class Wall(pygame.sprite.Sprite):
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self.image.fill(color)
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self.rect = self.image.get_rect(center=pos)
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# Кнопка
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class Button:
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def __init__(self, up_image_path, over_image_path, position):
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self.up_image = pygame.image.load(up_image_path)
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@ -79,20 +84,30 @@ class Button:
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else:
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self.image = self.up_image
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# Класс игрового состояния
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class GameState:
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MENU = 0
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GAMEPLAY = 1
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# Инициализация Pygame
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pygame.init()
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# Настройки
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FPS = 60
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BACKGROUND_IMAGE = "background.png"
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FONT, SIZE = 'comicsansms', 14
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screen_info = pygame.display.Info() # Пока-что пусть будет
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# Информация о экране
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screen_info = pygame.display.Info()
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screen = pygame.display.set_mode((1920, 1080), pygame.FULLSCREEN)
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pygame.display.set_caption('Hell Circus')
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programIcon = pygame.image.load('icon.png')
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pygame.display.set_icon(programIcon)
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# Шрифт
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font = pygame.font.SysFont(FONT, SIZE)
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# Часы и время
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clock = pygame.time.Clock()
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deltatime = 0
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running = True
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@ -102,11 +117,13 @@ play_button = Button("play1.png", "play2.png", (125, 3))
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continue_button = Button("continue1.png", "continue2.png", (110, 3))
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menu_button = Button("menu1.png", "menu2.png", (95, 3))
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# Стены, тут надо всё менять
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walls = pygame.sprite.Group(Wall("white", (1280, 20), (640, 0)), Wall("white", (1280, 20), (640, 720)),
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Wall("white", (20, 720), (0, 360)), Wall("white", (1280, 20), (1280, 720)),
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Wall("white", (200, 20), (640, 360)), Wall("white", (20, 200), (640, 360)),
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Wall("white", (1280, 20), (1280, 320)))
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# Класс персонажа
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class Character(pygame.sprite.Sprite):
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def __init__(self, x, y, width, height, color, name):
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super().__init__()
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@ -115,6 +132,7 @@ class Character(pygame.sprite.Sprite):
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self.rect = self.image.get_rect(topleft=(x, y))
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self.name = name
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# Класс игрока
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class Player(pygame.sprite.Sprite):
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def __init__(self, x, y, width, height, color):
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super().__init__()
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@ -122,19 +140,18 @@ class Player(pygame.sprite.Sprite):
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self.image.fill(color)
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self.rect = self.image.get_rect(topleft=(x, y))
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# Камера
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camera = Camera(1920, 1080)
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player = Player(200, 200, 50, 50, (255, 0, 0))
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character1 = Character(200, 200, 50, 50, "red", "Character 1")
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character2 = Character(400, 300, 50, 50, "blue", "Character 2")
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# Группы спрайтов
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character_sprites = pygame.sprite.Group(character1, character2)
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player_sprite = pygame.sprite.Group(player)
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# Менюм / Игровой режим
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class GameState:
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MENU = 0
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GAMEPLAY = 1
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# Игровое состояние
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current_state = GameState.MENU
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while running:
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@ -145,17 +162,14 @@ while running:
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if event.key == pygame.K_ESCAPE:
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running = False
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if current_state == GameState.MENU:
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if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
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mouse_x, mouse_y = pygame.mouse.get_pos()
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if play_button.is_hovered((mouse_x, mouse_y)):
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# Переход в игровой режим
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current_state = GameState.GAMEPLAY
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if current_state == GameState.MENU:
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if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
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mouse_x, mouse_y = pygame.mouse.get_pos()
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if play_button.is_hovered((mouse_x, mouse_y)):
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# Переход в игровой режим
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current_state = GameState.GAMEPLAY
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elif current_state == GameState.GAMEPLAY:
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_e:
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nearest_character = min(character_sprites, key=lambda c: pygame.math.Vector2(c.rect.center).distance_to(player.rect.center))
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@ -170,7 +184,7 @@ while running:
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if camera.follow_player:
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camera.update(player.rect)
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background_img_image = pygame.image.load(BACKGROUND_IMAGE).convert_alpha()
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screen.blit(background_img_image, (0, 0))
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@ -197,9 +211,9 @@ while running:
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for sprite in player_sprite:
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screen.blit(sprite.image, camera.apply(sprite.rect))
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pygame.display.flip()
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deltatime = clock.tick(FPS) / 1000
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pygame.display.flip()
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deltatime = clock.tick(FPS) / 1000
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screen.fill("black")
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screen.fill("black")
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pygame.quit()
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pygame.quit()
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