Update main.py

Artjoms Marians Ņečajevs 2024-02-26 08:50:39 +00:00
parent 5f7ebdbc05
commit 8f3f54b0cf
1 changed files with 49 additions and 82 deletions

129
main.py
View File

@ -75,20 +75,66 @@ class Bullet(pygame.sprite.Sprite):
def update(self):
self.rect.x += BULLET_SPEED * math.cos(math.radians(self.angle))
self.rect.y += BULLET_SPEED * math.sin(math.radians(self.angle))
if not screen.get_rect().colliderect(self.rect):
self.kill()
# Проверка столкновения снаряда со стенами
if pygame.sprite.spritecollideany(self, walls):
self.kill() # Удаляем снаряд, если он столкнулся со стеной
# Определение класса стены
class Wall(pygame.sprite.Sprite):
def __init__(self, x, y, image):
super().__init__()
self.image = image
self.rect = self.image.get_rect(topleft=(x, y))
# Создание групп спрайтов
all_sprites = pygame.sprite.Group()
tanks = pygame.sprite.Group()
bullets = pygame.sprite.Group()
walls = pygame.sprite.Group() # Группа для всех стен
# Создание игрока
player = Tank(SCREEN_WIDTH // 4, SCREEN_HEIGHT // 2)
all_sprites.add(player)
tanks.add(player)
# Создание стен
wall_positions = [
(360, 40), (460, 730), (460, 830), (460, 930),
(960, 40), (960, 140), (960, 240),
(660, 240),
(960, 440), (960, 540), (960, 640), (960, 740),
(1260, 740), (1360, 740), (1460, 740), (1560, 740), (1660, 740),
(360, 240), (360, 340), (360, 440),
(0, 540), (60, 540), (260, 540), (360, 540), (460, 540),
(560, 540), (660, 540), (760, 540), (860, 540),
(1160, 240), (1260, 240), (1360, 240), (1460, 240), (1460, 340),
(1760, 340), (1860, 340)
]
for pos in wall_positions:
wall = Wall(*pos, stena)
all_sprites.add(wall)
walls.add(wall)
# Создание стен "stenki"
wall_stenki_positions = [
(-150, 0), (-150, 200), (-150, 400), (-150, 600), (-150, 800), (-150, 1000),
(0, -150), (200, -150), (400, -150), (600, -150), (800, -150), (1000, -150),
(1200, -150), (1400, -150), (1600, -150), (1800, -150), (1870, 0), (1870, 200),
(1870, 400), (1870, 600), (1870, 800), (1870, 1000), (0, 1030), (200, 1030),
(400, 1030), (600, 1030), (800, 1030), (1000, 1030), (1200, 1030), (1400, 1030),
(1600, 1030), (1800, 1030)
]
for pos in wall_stenki_positions:
wall_stenki = Wall(*pos, stenki)
all_sprites.add(wall_stenki)
walls.add(wall_stenki)
# Основной игровой цикл
clock = pygame.time.Clock()
running = True
@ -112,85 +158,6 @@ while running:
screen.blit(background_image, (i * 960, j * 540))
all_sprites.draw(screen)
screen.blit(stena, (360, 40))
screen.blit(stena, (460, 730))
screen.blit(stena, (460, 830))
screen.blit(stena, (460, 930))
screen.blit(stena, (960, 40))
screen.blit(stena, (960, 140))
screen.blit(stena, (960, 240))
screen.blit(stena, (660, 240))
screen.blit(stena, (960, 440))
screen.blit(stena, (960, 540))
screen.blit(stena, (960, 640))
screen.blit(stena, (960, 740))
screen.blit(stena, (1260, 740))
screen.blit(stena, (1360, 740))
screen.blit(stena, (1460, 740))
screen.blit(stena, (1560, 740))
screen.blit(stena, (1660, 740))
screen.blit(stena, (360, 240))
screen.blit(stena, (360, 340))
screen.blit(stena, (360, 440))
screen.blit(stena, (0, 540))
screen.blit(stena, (60, 540))
screen.blit(stena, (260, 540))
screen.blit(stena, (360, 540))
screen.blit(stena, (460, 540))
screen.blit(stena, (560, 540))
screen.blit(stena, (660, 540))
screen.blit(stena, (760, 540))
screen.blit(stena, (860, 540))
screen.blit(stena, (1160, 240))
screen.blit(stena, (1260, 240))
screen.blit(stena, (1360, 240))
screen.blit(stena, (1460, 240))
screen.blit(stena, (1460, 340))
screen.blit(stena, (1760, 340))
screen.blit(stena, (1860, 340))
screen.blit(stenki, (-150, 0))
screen.blit(stenki, (-150, 200))
screen.blit(stenki, (-150, 400))
screen.blit(stenki, (-150, 600))
screen.blit(stenki, (-150, 800))
screen.blit(stenki, (-150, 1000))
screen.blit(stenki, (0, -150))
screen.blit(stenki, (200, -150))
screen.blit(stenki, (400, -150))
screen.blit(stenki, (600, -150))
screen.blit(stenki, (800, -150))
screen.blit(stenki, (1000, -150))
screen.blit(stenki, (1200, -150))
screen.blit(stenki, (1400, -150))
screen.blit(stenki, (1600, -150))
screen.blit(stenki, (1800, -150))
screen.blit(stenki, (1870, 0))
screen.blit(stenki, (1870, 200))
screen.blit(stenki, (1870, 400))
screen.blit(stenki, (1870, 600))
screen.blit(stenki, (1870, 800))
screen.blit(stenki, (1870, 1000))
screen.blit(stenki, (0, 1030))
screen.blit(stenki, (200, 1030))
screen.blit(stenki, (400, 1030))
screen.blit(stenki, (600, 1030))
screen.blit(stenki, (800, 1030))
screen.blit(stenki, (1000, 1030))
screen.blit(stenki, (1200, 1030))
screen.blit(stenki, (1400, 1030))
screen.blit(stenki, (1600, 1030))
screen.blit(stenki, (1800, 1030))
# Остальной код отрисовки стен и спрайтов остается без изменений
pygame.display.flip()
clock.tick(FPS)