From 8f3f54b0cf0a8d44cd1d9c2e3625ae10ff797852 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Artjoms=20Marians=20=C5=85e=C4=8Dajevs?= Date: Mon, 26 Feb 2024 08:50:39 +0000 Subject: [PATCH] Update main.py --- main.py | 131 +++++++++++++++++++++----------------------------------- 1 file changed, 49 insertions(+), 82 deletions(-) diff --git a/main.py b/main.py index 2fc60fa..91d34d6 100644 --- a/main.py +++ b/main.py @@ -75,20 +75,66 @@ class Bullet(pygame.sprite.Sprite): def update(self): self.rect.x += BULLET_SPEED * math.cos(math.radians(self.angle)) self.rect.y += BULLET_SPEED * math.sin(math.radians(self.angle)) - if not screen.get_rect().colliderect(self.rect): - self.kill() + + # Проверка столкновения снаряда со стенами + if pygame.sprite.spritecollideany(self, walls): + self.kill() # Удаляем снаряд, если он столкнулся со стеной + + # Определение класса стены + + +class Wall(pygame.sprite.Sprite): + def __init__(self, x, y, image): + super().__init__() + self.image = image + self.rect = self.image.get_rect(topleft=(x, y)) # Создание групп спрайтов all_sprites = pygame.sprite.Group() tanks = pygame.sprite.Group() bullets = pygame.sprite.Group() +walls = pygame.sprite.Group() # Группа для всех стен # Создание игрока player = Tank(SCREEN_WIDTH // 4, SCREEN_HEIGHT // 2) all_sprites.add(player) tanks.add(player) +# Создание стен +wall_positions = [ + (360, 40), (460, 730), (460, 830), (460, 930), + (960, 40), (960, 140), (960, 240), + (660, 240), + (960, 440), (960, 540), (960, 640), (960, 740), + (1260, 740), (1360, 740), (1460, 740), (1560, 740), (1660, 740), + (360, 240), (360, 340), (360, 440), + (0, 540), (60, 540), (260, 540), (360, 540), (460, 540), + (560, 540), (660, 540), (760, 540), (860, 540), + (1160, 240), (1260, 240), (1360, 240), (1460, 240), (1460, 340), + (1760, 340), (1860, 340) +] + +for pos in wall_positions: + wall = Wall(*pos, stena) + all_sprites.add(wall) + walls.add(wall) + +# Создание стен "stenki" +wall_stenki_positions = [ + (-150, 0), (-150, 200), (-150, 400), (-150, 600), (-150, 800), (-150, 1000), + (0, -150), (200, -150), (400, -150), (600, -150), (800, -150), (1000, -150), + (1200, -150), (1400, -150), (1600, -150), (1800, -150), (1870, 0), (1870, 200), + (1870, 400), (1870, 600), (1870, 800), (1870, 1000), (0, 1030), (200, 1030), + (400, 1030), (600, 1030), (800, 1030), (1000, 1030), (1200, 1030), (1400, 1030), + (1600, 1030), (1800, 1030) +] + +for pos in wall_stenki_positions: + wall_stenki = Wall(*pos, stenki) + all_sprites.add(wall_stenki) + walls.add(wall_stenki) + # Основной игровой цикл clock = pygame.time.Clock() running = True @@ -112,88 +158,9 @@ while running: screen.blit(background_image, (i * 960, j * 540)) all_sprites.draw(screen) - screen.blit(stena, (360, 40)) - - screen.blit(stena, (460, 730)) - screen.blit(stena, (460, 830)) - screen.blit(stena, (460, 930)) - - screen.blit(stena, (960, 40)) - screen.blit(stena, (960, 140)) - screen.blit(stena, (960, 240)) - - screen.blit(stena, (660, 240)) - - screen.blit(stena, (960, 440)) - screen.blit(stena, (960, 540)) - screen.blit(stena, (960, 640)) - screen.blit(stena, (960, 740)) - - screen.blit(stena, (1260, 740)) - screen.blit(stena, (1360, 740)) - screen.blit(stena, (1460, 740)) - screen.blit(stena, (1560, 740)) - screen.blit(stena, (1660, 740)) - - screen.blit(stena, (360, 240)) - screen.blit(stena, (360, 340)) - screen.blit(stena, (360, 440)) - - screen.blit(stena, (0, 540)) - screen.blit(stena, (60, 540)) - screen.blit(stena, (260, 540)) - screen.blit(stena, (360, 540)) - screen.blit(stena, (460, 540)) - screen.blit(stena, (560, 540)) - screen.blit(stena, (660, 540)) - screen.blit(stena, (760, 540)) - screen.blit(stena, (860, 540)) - - screen.blit(stena, (1160, 240)) - screen.blit(stena, (1260, 240)) - screen.blit(stena, (1360, 240)) - screen.blit(stena, (1460, 240)) - screen.blit(stena, (1460, 340)) - screen.blit(stena, (1760, 340)) - screen.blit(stena, (1860, 340)) - - screen.blit(stenki, (-150, 0)) - screen.blit(stenki, (-150, 200)) - screen.blit(stenki, (-150, 400)) - screen.blit(stenki, (-150, 600)) - screen.blit(stenki, (-150, 800)) - screen.blit(stenki, (-150, 1000)) - screen.blit(stenki, (0, -150)) - screen.blit(stenki, (200, -150)) - screen.blit(stenki, (400, -150)) - screen.blit(stenki, (600, -150)) - screen.blit(stenki, (800, -150)) - screen.blit(stenki, (1000, -150)) - screen.blit(stenki, (1200, -150)) - screen.blit(stenki, (1400, -150)) - screen.blit(stenki, (1600, -150)) - screen.blit(stenki, (1800, -150)) - screen.blit(stenki, (1870, 0)) - screen.blit(stenki, (1870, 200)) - screen.blit(stenki, (1870, 400)) - screen.blit(stenki, (1870, 600)) - screen.blit(stenki, (1870, 800)) - screen.blit(stenki, (1870, 1000)) - screen.blit(stenki, (0, 1030)) - screen.blit(stenki, (200, 1030)) - screen.blit(stenki, (400, 1030)) - screen.blit(stenki, (600, 1030)) - screen.blit(stenki, (800, 1030)) - screen.blit(stenki, (1000, 1030)) - screen.blit(stenki, (1200, 1030)) - screen.blit(stenki, (1400, 1030)) - screen.blit(stenki, (1600, 1030)) - screen.blit(stenki, (1800, 1030)) - - # Остальной код отрисовки стен и спрайтов остается без изменений pygame.display.flip() clock.tick(FPS) # Завершение работы Pygame -pygame.quit() \ No newline at end of file +pygame.quit()