forked from ivaisfelds/Pygame_Project
Update main.py
parent
5f7ebdbc05
commit
8f3f54b0cf
129
main.py
129
main.py
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@ -75,20 +75,66 @@ class Bullet(pygame.sprite.Sprite):
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def update(self):
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def update(self):
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self.rect.x += BULLET_SPEED * math.cos(math.radians(self.angle))
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self.rect.x += BULLET_SPEED * math.cos(math.radians(self.angle))
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self.rect.y += BULLET_SPEED * math.sin(math.radians(self.angle))
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self.rect.y += BULLET_SPEED * math.sin(math.radians(self.angle))
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if not screen.get_rect().colliderect(self.rect):
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self.kill()
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# Проверка столкновения снаряда со стенами
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if pygame.sprite.spritecollideany(self, walls):
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self.kill() # Удаляем снаряд, если он столкнулся со стеной
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# Определение класса стены
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class Wall(pygame.sprite.Sprite):
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def __init__(self, x, y, image):
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super().__init__()
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self.image = image
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self.rect = self.image.get_rect(topleft=(x, y))
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# Создание групп спрайтов
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# Создание групп спрайтов
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all_sprites = pygame.sprite.Group()
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all_sprites = pygame.sprite.Group()
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tanks = pygame.sprite.Group()
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tanks = pygame.sprite.Group()
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bullets = pygame.sprite.Group()
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bullets = pygame.sprite.Group()
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walls = pygame.sprite.Group() # Группа для всех стен
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# Создание игрока
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# Создание игрока
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player = Tank(SCREEN_WIDTH // 4, SCREEN_HEIGHT // 2)
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player = Tank(SCREEN_WIDTH // 4, SCREEN_HEIGHT // 2)
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all_sprites.add(player)
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all_sprites.add(player)
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tanks.add(player)
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tanks.add(player)
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# Создание стен
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wall_positions = [
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(360, 40), (460, 730), (460, 830), (460, 930),
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(960, 40), (960, 140), (960, 240),
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(660, 240),
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(960, 440), (960, 540), (960, 640), (960, 740),
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(1260, 740), (1360, 740), (1460, 740), (1560, 740), (1660, 740),
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(360, 240), (360, 340), (360, 440),
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(0, 540), (60, 540), (260, 540), (360, 540), (460, 540),
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(560, 540), (660, 540), (760, 540), (860, 540),
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(1160, 240), (1260, 240), (1360, 240), (1460, 240), (1460, 340),
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(1760, 340), (1860, 340)
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]
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for pos in wall_positions:
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wall = Wall(*pos, stena)
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all_sprites.add(wall)
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walls.add(wall)
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# Создание стен "stenki"
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wall_stenki_positions = [
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(-150, 0), (-150, 200), (-150, 400), (-150, 600), (-150, 800), (-150, 1000),
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(0, -150), (200, -150), (400, -150), (600, -150), (800, -150), (1000, -150),
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(1200, -150), (1400, -150), (1600, -150), (1800, -150), (1870, 0), (1870, 200),
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(1870, 400), (1870, 600), (1870, 800), (1870, 1000), (0, 1030), (200, 1030),
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(400, 1030), (600, 1030), (800, 1030), (1000, 1030), (1200, 1030), (1400, 1030),
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(1600, 1030), (1800, 1030)
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]
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for pos in wall_stenki_positions:
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wall_stenki = Wall(*pos, stenki)
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all_sprites.add(wall_stenki)
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walls.add(wall_stenki)
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# Основной игровой цикл
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# Основной игровой цикл
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clock = pygame.time.Clock()
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clock = pygame.time.Clock()
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running = True
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running = True
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@ -112,85 +158,6 @@ while running:
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screen.blit(background_image, (i * 960, j * 540))
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screen.blit(background_image, (i * 960, j * 540))
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all_sprites.draw(screen)
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all_sprites.draw(screen)
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screen.blit(stena, (360, 40))
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screen.blit(stena, (460, 730))
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screen.blit(stena, (460, 830))
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screen.blit(stena, (460, 930))
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screen.blit(stena, (960, 40))
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screen.blit(stena, (960, 140))
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screen.blit(stena, (960, 240))
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screen.blit(stena, (660, 240))
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screen.blit(stena, (960, 440))
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screen.blit(stena, (960, 540))
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screen.blit(stena, (960, 640))
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screen.blit(stena, (960, 740))
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screen.blit(stena, (1260, 740))
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screen.blit(stena, (1360, 740))
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screen.blit(stena, (1460, 740))
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screen.blit(stena, (1560, 740))
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screen.blit(stena, (1660, 740))
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screen.blit(stena, (360, 240))
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screen.blit(stena, (360, 340))
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screen.blit(stena, (360, 440))
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screen.blit(stena, (0, 540))
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screen.blit(stena, (60, 540))
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screen.blit(stena, (260, 540))
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screen.blit(stena, (360, 540))
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screen.blit(stena, (460, 540))
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screen.blit(stena, (560, 540))
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screen.blit(stena, (660, 540))
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screen.blit(stena, (760, 540))
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screen.blit(stena, (860, 540))
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screen.blit(stena, (1160, 240))
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screen.blit(stena, (1260, 240))
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screen.blit(stena, (1360, 240))
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screen.blit(stena, (1460, 240))
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screen.blit(stena, (1460, 340))
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screen.blit(stena, (1760, 340))
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screen.blit(stena, (1860, 340))
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screen.blit(stenki, (-150, 0))
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screen.blit(stenki, (-150, 200))
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screen.blit(stenki, (-150, 400))
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screen.blit(stenki, (-150, 600))
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screen.blit(stenki, (-150, 800))
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screen.blit(stenki, (-150, 1000))
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screen.blit(stenki, (0, -150))
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screen.blit(stenki, (200, -150))
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screen.blit(stenki, (400, -150))
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screen.blit(stenki, (600, -150))
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screen.blit(stenki, (800, -150))
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screen.blit(stenki, (1000, -150))
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screen.blit(stenki, (1200, -150))
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screen.blit(stenki, (1400, -150))
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screen.blit(stenki, (1600, -150))
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screen.blit(stenki, (1800, -150))
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screen.blit(stenki, (1870, 0))
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screen.blit(stenki, (1870, 200))
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screen.blit(stenki, (1870, 400))
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screen.blit(stenki, (1870, 600))
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screen.blit(stenki, (1870, 800))
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screen.blit(stenki, (1870, 1000))
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screen.blit(stenki, (0, 1030))
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screen.blit(stenki, (200, 1030))
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screen.blit(stenki, (400, 1030))
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screen.blit(stenki, (600, 1030))
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screen.blit(stenki, (800, 1030))
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screen.blit(stenki, (1000, 1030))
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screen.blit(stenki, (1200, 1030))
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screen.blit(stenki, (1400, 1030))
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screen.blit(stenki, (1600, 1030))
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screen.blit(stenki, (1800, 1030))
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# Остальной код отрисовки стен и спрайтов остается без изменений
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pygame.display.flip()
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pygame.display.flip()
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clock.tick(FPS)
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clock.tick(FPS)
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