Added end screen
End screen was added. Restart and quit options was added at the end of the game (by pressing R (restart) or Q (quit)). Best score tracking method was added, at the end of the game it will be shown to the user.main
parent
40b7ceba8e
commit
b78b29f22b
171
main.py
171
main.py
|
|
@ -1,5 +1,5 @@
|
|||
import pygame
|
||||
from pygame.locals import K_UP, K_DOWN, QUIT, KEYDOWN
|
||||
from pygame.locals import K_UP, K_DOWN, QUIT, KEYDOWN, K_r, K_q
|
||||
import random
|
||||
|
||||
pygame.init()
|
||||
|
|
@ -15,8 +15,7 @@ background_img = pygame.transform.scale(background_img, (SCREEN_WIDTH, SCREEN_HE
|
|||
|
||||
clock = pygame.time.Clock()
|
||||
|
||||
|
||||
#enemy
|
||||
# enemy
|
||||
enemy_img = pygame.image.load('Sprite-0001.png').convert()
|
||||
enemy_img = pygame.transform.scale(
|
||||
enemy_img,
|
||||
|
|
@ -28,10 +27,7 @@ end_img = pygame.image.load('Sprite-0002.png').convert()
|
|||
# end_img,
|
||||
# (int(end_img.get_width() * 1), int(end_img.get_height() * 1)))
|
||||
|
||||
|
||||
|
||||
# Skaitītājs
|
||||
count = 0
|
||||
count_label = pygame.font.Font(None, 40)
|
||||
count_fix = 5
|
||||
|
||||
|
|
@ -55,6 +51,7 @@ for i in range(3):
|
|||
y = start_y + line_thickness + i * (lane_height + line_thickness) + lane_height // 2
|
||||
lane_centers.append(y)
|
||||
|
||||
|
||||
# Spēlētāja klase
|
||||
class Player(pygame.sprite.Sprite):
|
||||
def __init__(self, image, lane_centers):
|
||||
|
|
@ -74,16 +71,19 @@ class Player(pygame.sprite.Sprite):
|
|||
self.current_lane += 1
|
||||
self.rect.centery = self.lane_centers[self.current_lane]
|
||||
|
||||
def reset(self):
|
||||
self.current_lane = 1
|
||||
self.rect.centery = self.lane_centers[self.current_lane]
|
||||
|
||||
|
||||
# Vētras klase (sarkanās blokas)
|
||||
class Enemy(pygame.sprite.Sprite):
|
||||
def __init__(self, image, lane_centers, speed=5):
|
||||
super().__init__()
|
||||
self.image = image
|
||||
self.lane_centers = lane_centers
|
||||
# Выбираем случайную полосу из трех доступных
|
||||
self.current_lane = random.randint(0, len(lane_centers) - 1)
|
||||
self.speed = speed
|
||||
# Появляем врага за ПРАВЫМ краем экрана
|
||||
self.rect = self.image.get_rect(center=(SCREEN_WIDTH + 100, self.lane_centers[self.current_lane]))
|
||||
self.passed = False
|
||||
|
||||
|
|
@ -92,57 +92,127 @@ class Enemy(pygame.sprite.Sprite):
|
|||
if self.rect.right < 0:
|
||||
self.kill()
|
||||
|
||||
# Izveidojam spēlētāju
|
||||
player = Player(player_img, lane_centers)
|
||||
|
||||
# Vētru grupa
|
||||
enemies = pygame.sprite.Group()
|
||||
def draw_end_screen(screen, final_score, high_score):
|
||||
"""Draw the game over overlay with final score and options."""
|
||||
# Semi-transparent dark overlay
|
||||
overlay = pygame.Surface((SCREEN_WIDTH, SCREEN_HEIGHT), pygame.SRCALPHA)
|
||||
overlay.fill((0, 0, 0, 180))
|
||||
screen.blit(overlay, (0, 0))
|
||||
|
||||
# Taimeri
|
||||
enemies_speed = 10
|
||||
font_big = pygame.font.Font(None, 120)
|
||||
font_med = pygame.font.Font(None, 60)
|
||||
font_small = pygame.font.Font(None, 40)
|
||||
|
||||
# "GAME OVER" title
|
||||
title = font_big.render("GAME OVER", True, (220, 50, 50))
|
||||
screen.blit(title, title.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 - 160)))
|
||||
|
||||
# Final score
|
||||
score_text = font_med.render(f"Score: {final_score}", True, (255, 255, 255))
|
||||
screen.blit(score_text, score_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 - 60)))
|
||||
|
||||
# High score
|
||||
hs_color = (255, 215, 0) if final_score >= high_score else (180, 180, 180)
|
||||
hs_label = "NEW BEST!" if final_score >= high_score else f"Best: {high_score}"
|
||||
hs_text = font_med.render(hs_label, True, hs_color)
|
||||
screen.blit(hs_text, hs_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 + 10)))
|
||||
|
||||
# Instructions
|
||||
restart_text = font_small.render("Press R to Restart", True, (100, 255, 100))
|
||||
quit_text = font_small.render("Press Q to Quit", True, (255, 100, 100))
|
||||
screen.blit(restart_text, restart_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 + 90)))
|
||||
screen.blit(quit_text, quit_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 + 140)))
|
||||
|
||||
|
||||
def reset_game(player, enemies):
|
||||
"""Reset all game state for a new run."""
|
||||
player.reset()
|
||||
enemies.empty()
|
||||
pygame.time.set_timer(SPAWN_FIRST, 1500)
|
||||
pygame.time.set_timer(SPAWN_SECOND, 0)
|
||||
return 0, 10, 5, False # count, enemies_speed, count_fix, spawn_after_20
|
||||
|
||||
|
||||
# Taimeri events
|
||||
SPAWN_FIRST = pygame.USEREVENT + 1
|
||||
SPAWN_SECOND = pygame.USEREVENT + 2
|
||||
SECOND_DELAY = 700 # ms otrā bloka aizkave
|
||||
SECOND_DELAY = 700
|
||||
|
||||
# Izveidojam spēlētāju un vētru grupu
|
||||
player = Player(player_img, lane_centers)
|
||||
enemies = pygame.sprite.Group()
|
||||
|
||||
# Spēles stāvoklis
|
||||
count = 0
|
||||
enemies_speed = 10
|
||||
count_fix = 5
|
||||
spawn_after_20 = False
|
||||
game_over = False
|
||||
high_score = 0
|
||||
|
||||
# Ieslēdzam parasto taimeri līdz 20 punktiem
|
||||
pygame.time.set_timer(SPAWN_FIRST, 1500)
|
||||
|
||||
running = True
|
||||
spawn_after_20 = False # flags, ka sācies režīms pēc 20 punktiem
|
||||
|
||||
while running:
|
||||
for event in pygame.event.get():
|
||||
if event.type == QUIT:
|
||||
running = False
|
||||
|
||||
elif event.type == KEYDOWN:
|
||||
if event.key == K_UP:
|
||||
player.move_up()
|
||||
elif event.key == K_DOWN:
|
||||
player.move_down()
|
||||
if game_over:
|
||||
if event.key == K_r:
|
||||
game_over = False
|
||||
count, enemies_speed, count_fix, spawn_after_20 = reset_game(player, enemies)
|
||||
elif event.key == K_q:
|
||||
running = False
|
||||
else:
|
||||
if event.key == K_UP:
|
||||
player.move_up()
|
||||
elif event.key == K_DOWN:
|
||||
player.move_down()
|
||||
|
||||
# Parastās vētras līdz 20 punktiem
|
||||
elif event.type == SPAWN_FIRST and not spawn_after_20:
|
||||
elif event.type == SPAWN_FIRST and not spawn_after_20 and not game_over:
|
||||
enemy = Enemy(enemy_img, lane_centers, speed=enemies_speed)
|
||||
enemies.add(enemy)
|
||||
|
||||
# Otra vētra “paka” režīmā pēc 20 punktiem
|
||||
elif event.type == SPAWN_SECOND and spawn_after_20:
|
||||
elif event.type == SPAWN_SECOND and spawn_after_20 and not game_over:
|
||||
enemy = Enemy(enemy_img, lane_centers, speed=enemies_speed)
|
||||
enemies.add(enemy)
|
||||
|
||||
# atkārtoti ieslēdzam taimeri otrajai vētrai
|
||||
pygame.time.set_timer(SPAWN_SECOND, SECOND_DELAY, loops=1)
|
||||
|
||||
# Atjaunojam vētras
|
||||
enemies.update()
|
||||
if not game_over:
|
||||
# Atjaunojam vētras
|
||||
enemies.update()
|
||||
|
||||
# Pārbauda sadursmes
|
||||
if pygame.sprite.spritecollideany(player, enemies):
|
||||
print("Sadursme! Spēle beigusies.")
|
||||
running = False
|
||||
# Pārbauda sadursmes
|
||||
if pygame.sprite.spritecollideany(player, enemies):
|
||||
game_over = True
|
||||
high_score = max(high_score, count)
|
||||
pygame.time.set_timer(SPAWN_FIRST, 0)
|
||||
pygame.time.set_timer(SPAWN_SECOND, 0)
|
||||
|
||||
# Zīmē fonu
|
||||
# Pārbauda katru kadru
|
||||
for enemy in enemies:
|
||||
if not enemy.passed and enemy.rect.right < player.rect.left:
|
||||
enemy.passed = True
|
||||
count += 1
|
||||
|
||||
# Palielina ātrumu
|
||||
if count == count_fix:
|
||||
count_fix += 5
|
||||
enemies_speed += 1
|
||||
|
||||
# Sāk "paka" režīmu pēc 20 punktiem
|
||||
if count >= 20 and not spawn_after_20:
|
||||
spawn_after_20 = True
|
||||
enemies.empty()
|
||||
enemy = Enemy(enemy_img, lane_centers, speed=enemies_speed)
|
||||
enemies.add(enemy)
|
||||
pygame.time.set_timer(SPAWN_SECOND, SECOND_DELAY, loops=1)
|
||||
pygame.time.set_timer(SPAWN_FIRST, 0)
|
||||
|
||||
# --- Zīmēšana ---
|
||||
screen.blit(background_img, (0, 0))
|
||||
|
||||
# Zīmē 4 līnijas
|
||||
|
|
@ -157,38 +227,15 @@ while running:
|
|||
for enemy in enemies:
|
||||
screen.blit(enemy.image, enemy.rect)
|
||||
|
||||
# Zīmē punktus
|
||||
# Zīmē punktus un ātrumu
|
||||
count_text = count_label.render(f"Score: {count}", True, (0, 0, 0))
|
||||
screen.blit(count_text, (10, 10))
|
||||
|
||||
# Zīmē ātrumu
|
||||
speed_text = count_label.render(f"Speed: {enemies_speed}", True, (0, 0, 0))
|
||||
screen.blit(speed_text, (600, 10))
|
||||
|
||||
# Pārbauda katru kadru
|
||||
for enemy in enemies:
|
||||
if not enemy.passed and enemy.rect.right < player.rect.left:
|
||||
enemy.passed = True
|
||||
count += 1
|
||||
|
||||
# Palielina ātrumu
|
||||
if count == count_fix:
|
||||
# if enemies_speed >= 22:
|
||||
# pass
|
||||
# else:
|
||||
count_fix += 5
|
||||
enemies_speed += 1
|
||||
# Sāk “paka” režīmu pēc 20 punktiem
|
||||
if count >= 20 and not spawn_after_20:
|
||||
spawn_after_20 = True
|
||||
enemies.empty() # izdzēš vecās vētras
|
||||
# Pirmā vētra uzreiz
|
||||
enemy = Enemy(enemy_img, lane_centers, speed=enemies_speed)
|
||||
enemies.add(enemy)
|
||||
# Taimeris otrajai vētrai pēc 0.7 sek
|
||||
pygame.time.set_timer(SPAWN_SECOND, SECOND_DELAY, loops=1)
|
||||
# Izslēdz parasto taimeri
|
||||
pygame.time.set_timer(SPAWN_FIRST, 0)
|
||||
# Ja spēle beigusies, zīmē end screen virs visa
|
||||
if game_over:
|
||||
draw_end_screen(screen, count, high_score)
|
||||
|
||||
pygame.display.flip()
|
||||
clock.tick(60)
|
||||
|
|
|
|||
Loading…
Reference in New Issue