diff --git a/main.py b/main.py index 7a38c60..7ce4e4f 100644 --- a/main.py +++ b/main.py @@ -1,5 +1,5 @@ import pygame -from pygame.locals import K_UP, K_DOWN, QUIT, KEYDOWN +from pygame.locals import K_UP, K_DOWN, QUIT, KEYDOWN, K_r, K_q import random pygame.init() @@ -15,8 +15,7 @@ background_img = pygame.transform.scale(background_img, (SCREEN_WIDTH, SCREEN_HE clock = pygame.time.Clock() - -#enemy +# enemy enemy_img = pygame.image.load('Sprite-0001.png').convert() enemy_img = pygame.transform.scale( enemy_img, @@ -28,10 +27,7 @@ end_img = pygame.image.load('Sprite-0002.png').convert() # end_img, # (int(end_img.get_width() * 1), int(end_img.get_height() * 1))) - - # Skaitītājs -count = 0 count_label = pygame.font.Font(None, 40) count_fix = 5 @@ -55,6 +51,7 @@ for i in range(3): y = start_y + line_thickness + i * (lane_height + line_thickness) + lane_height // 2 lane_centers.append(y) + # Spēlētāja klase class Player(pygame.sprite.Sprite): def __init__(self, image, lane_centers): @@ -74,16 +71,19 @@ class Player(pygame.sprite.Sprite): self.current_lane += 1 self.rect.centery = self.lane_centers[self.current_lane] + def reset(self): + self.current_lane = 1 + self.rect.centery = self.lane_centers[self.current_lane] + + # Vētras klase (sarkanās blokas) class Enemy(pygame.sprite.Sprite): def __init__(self, image, lane_centers, speed=5): super().__init__() self.image = image self.lane_centers = lane_centers - # Выбираем случайную полосу из трех доступных self.current_lane = random.randint(0, len(lane_centers) - 1) self.speed = speed - # Появляем врага за ПРАВЫМ краем экрана self.rect = self.image.get_rect(center=(SCREEN_WIDTH + 100, self.lane_centers[self.current_lane])) self.passed = False @@ -92,57 +92,127 @@ class Enemy(pygame.sprite.Sprite): if self.rect.right < 0: self.kill() -# Izveidojam spēlētāju -player = Player(player_img, lane_centers) -# Vētru grupa -enemies = pygame.sprite.Group() +def draw_end_screen(screen, final_score, high_score): + """Draw the game over overlay with final score and options.""" + # Semi-transparent dark overlay + overlay = pygame.Surface((SCREEN_WIDTH, SCREEN_HEIGHT), pygame.SRCALPHA) + overlay.fill((0, 0, 0, 180)) + screen.blit(overlay, (0, 0)) -# Taimeri -enemies_speed = 10 + font_big = pygame.font.Font(None, 120) + font_med = pygame.font.Font(None, 60) + font_small = pygame.font.Font(None, 40) + + # "GAME OVER" title + title = font_big.render("GAME OVER", True, (220, 50, 50)) + screen.blit(title, title.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 - 160))) + + # Final score + score_text = font_med.render(f"Score: {final_score}", True, (255, 255, 255)) + screen.blit(score_text, score_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 - 60))) + + # High score + hs_color = (255, 215, 0) if final_score >= high_score else (180, 180, 180) + hs_label = "NEW BEST!" if final_score >= high_score else f"Best: {high_score}" + hs_text = font_med.render(hs_label, True, hs_color) + screen.blit(hs_text, hs_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 + 10))) + + # Instructions + restart_text = font_small.render("Press R to Restart", True, (100, 255, 100)) + quit_text = font_small.render("Press Q to Quit", True, (255, 100, 100)) + screen.blit(restart_text, restart_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 + 90))) + screen.blit(quit_text, quit_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 + 140))) + + +def reset_game(player, enemies): + """Reset all game state for a new run.""" + player.reset() + enemies.empty() + pygame.time.set_timer(SPAWN_FIRST, 1500) + pygame.time.set_timer(SPAWN_SECOND, 0) + return 0, 10, 5, False # count, enemies_speed, count_fix, spawn_after_20 + + +# Taimeri events SPAWN_FIRST = pygame.USEREVENT + 1 SPAWN_SECOND = pygame.USEREVENT + 2 -SECOND_DELAY = 700 # ms otrā bloka aizkave +SECOND_DELAY = 700 + +# Izveidojam spēlētāju un vētru grupu +player = Player(player_img, lane_centers) +enemies = pygame.sprite.Group() + +# Spēles stāvoklis +count = 0 +enemies_speed = 10 +count_fix = 5 +spawn_after_20 = False +game_over = False +high_score = 0 -# Ieslēdzam parasto taimeri līdz 20 punktiem pygame.time.set_timer(SPAWN_FIRST, 1500) running = True -spawn_after_20 = False # flags, ka sācies režīms pēc 20 punktiem - while running: for event in pygame.event.get(): if event.type == QUIT: running = False elif event.type == KEYDOWN: - if event.key == K_UP: - player.move_up() - elif event.key == K_DOWN: - player.move_down() + if game_over: + if event.key == K_r: + game_over = False + count, enemies_speed, count_fix, spawn_after_20 = reset_game(player, enemies) + elif event.key == K_q: + running = False + else: + if event.key == K_UP: + player.move_up() + elif event.key == K_DOWN: + player.move_down() - # Parastās vētras līdz 20 punktiem - elif event.type == SPAWN_FIRST and not spawn_after_20: + elif event.type == SPAWN_FIRST and not spawn_after_20 and not game_over: enemy = Enemy(enemy_img, lane_centers, speed=enemies_speed) enemies.add(enemy) - # Otra vētra “paka” režīmā pēc 20 punktiem - elif event.type == SPAWN_SECOND and spawn_after_20: + elif event.type == SPAWN_SECOND and spawn_after_20 and not game_over: enemy = Enemy(enemy_img, lane_centers, speed=enemies_speed) enemies.add(enemy) - - # atkārtoti ieslēdzam taimeri otrajai vētrai pygame.time.set_timer(SPAWN_SECOND, SECOND_DELAY, loops=1) - # Atjaunojam vētras - enemies.update() + if not game_over: + # Atjaunojam vētras + enemies.update() - # Pārbauda sadursmes - if pygame.sprite.spritecollideany(player, enemies): - print("Sadursme! Spēle beigusies.") - running = False + # Pārbauda sadursmes + if pygame.sprite.spritecollideany(player, enemies): + game_over = True + high_score = max(high_score, count) + pygame.time.set_timer(SPAWN_FIRST, 0) + pygame.time.set_timer(SPAWN_SECOND, 0) - # Zīmē fonu + # Pārbauda katru kadru + for enemy in enemies: + if not enemy.passed and enemy.rect.right < player.rect.left: + enemy.passed = True + count += 1 + + # Palielina ātrumu + if count == count_fix: + count_fix += 5 + enemies_speed += 1 + + # Sāk "paka" režīmu pēc 20 punktiem + if count >= 20 and not spawn_after_20: + spawn_after_20 = True + enemies.empty() + enemy = Enemy(enemy_img, lane_centers, speed=enemies_speed) + enemies.add(enemy) + pygame.time.set_timer(SPAWN_SECOND, SECOND_DELAY, loops=1) + pygame.time.set_timer(SPAWN_FIRST, 0) + + # --- Zīmēšana --- screen.blit(background_img, (0, 0)) # Zīmē 4 līnijas @@ -157,40 +227,17 @@ while running: for enemy in enemies: screen.blit(enemy.image, enemy.rect) - # Zīmē punktus + # Zīmē punktus un ātrumu count_text = count_label.render(f"Score: {count}", True, (0, 0, 0)) screen.blit(count_text, (10, 10)) - - # Zīmē ātrumu speed_text = count_label.render(f"Speed: {enemies_speed}", True, (0, 0, 0)) screen.blit(speed_text, (600, 10)) - # Pārbauda katru kadru - for enemy in enemies: - if not enemy.passed and enemy.rect.right < player.rect.left: - enemy.passed = True - count += 1 - - # Palielina ātrumu - if count == count_fix: -# if enemies_speed >= 22: -# pass -# else: - count_fix += 5 - enemies_speed += 1 - # Sāk “paka” režīmu pēc 20 punktiem - if count >= 20 and not spawn_after_20: - spawn_after_20 = True - enemies.empty() # izdzēš vecās vētras - # Pirmā vētra uzreiz - enemy = Enemy(enemy_img, lane_centers, speed=enemies_speed) - enemies.add(enemy) - # Taimeris otrajai vētrai pēc 0.7 sek - pygame.time.set_timer(SPAWN_SECOND, SECOND_DELAY, loops=1) - # Izslēdz parasto taimeri - pygame.time.set_timer(SPAWN_FIRST, 0) + # Ja spēle beigusies, zīmē end screen virs visa + if game_over: + draw_end_screen(screen, count, high_score) pygame.display.flip() clock.tick(60) -pygame.quit() +pygame.quit() \ No newline at end of file