Add Ya napisal
parent
1dff01bbc2
commit
c3bdb12c23
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import pygame, sys, random
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def draw_floor():
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screen.blit(floor_surface,(floor_x_pos,900))
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screen.blit(floor_surface,(floor_x_pos + 576,900))
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def check_collision():
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for pipe in pipe_list:
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if bird_rect.colliderect(pipe):
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return False
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if bird_rect.top <= -100 or bird_rect.bottom >= 900:
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return False
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return True
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def rotate_bird(bird):
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new_bird = pygame.transform.rotozoom(bird,-bird_movement * 3,1)
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return new_bird
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def bird_animation():
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new_bird = bird_frames[bird_index]
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new_bird_rect = new_bird.get_rect(center = (100,bird_rect.centery))
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return new_bird,new_bird_rect
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def score_display(game_state):
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if game_state == 'main_game':
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score_surface = game_font.render(str(int(score)),True,(255,255,255))
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score_rect = score_surface.get_rect(center = (288,100))
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screen.blit(score_surface,score_rect)
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if game_state == 'game_over':
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score_surface = game_font.render(f'Score: {int(score)}' ,True,(255,255,255))
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score_rect = score_surface.get_rect(center = (288,100))
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screen.blit(score_surface,score_rect)
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high_score_surface = game_font.render(f'High score: {int(high_score)}',True,(255,255,255))
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high_score_rect = high_score_surface.get_rect(center = (288,850))
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screen.blit(high_score_surface,high_score_rect)
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def update_score(score, high_score):
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if score > high_score:
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high_score = score
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return high_score
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pygame.mixer.pre_init(frequency = 44100, size = 16, channels = 1, buffer = 512)
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pygame.init()
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screen = pygame.display.set_mode((576,1024))
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clock = pygame.time.Clock()
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game_font = pygame.font.Font('04B_19.TTF',40)
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gravity = 0.25
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bird_movement = 0
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game_active = True
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score = 0
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high_score = 0
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bg_surface = pygame.image.load('background-day.png').convert()
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bg_surface = pygame.transform.scale2x(bg_surface)
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floor_surface = pygame.image.load('base.png').convert()
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floor_surface = pygame.transform.scale2x(floor_surface)
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floor_x_pos = 0
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bird_downflap = pygame.transform.scale2x(pygame.image.load( 'bluebird-downflap.png').convert_alpha())
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bird_midflap = pygame.transform.scale2x(pygame.image.load( 'bluebird-midflap.png').convert_alpha())
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bird_upflap = pygame.transform.scale2x(pygame.image.load( 'bluebird-upflap.png').convert_alpha())
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bird_frames = [bird_downflap,bird_midflap,bird_upflap]
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bird_index = 0
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bird_surface = bird_frames[bird_index]
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bird_rect = bird_surface.get_rect(center = (100,512))
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BIRDFLAP = pygame.USEREVENT + 1
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pygame.time.set_timer(BIRDFLAP,200)
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pipe_list = []
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_SPACE and game_active:
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bird_movement = 0
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bird_movement -= 8
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if event.key == pygame.K_SPACE and game_active == False:
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game_active = True
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bird_rect.center = (100,512)
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bird_movement = 0
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score = 0
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if event.type == BIRDFLAP:
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if bird_index < 2:
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bird_index += 1
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else:
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bird_index = 0
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bird_surface,bird_rect = bird_animation()
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screen.blit(bg_surface,(0,0))
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if game_active:
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bird_movement += gravity
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rotated_bird = rotate_bird(bird_surface)
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bird_rect.centery += bird_movement
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screen.blit(rotated_bird,bird_rect)
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game_active = check_collision()
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score += 0.01
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score_display('main_game')
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else:
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score_display('game_over')
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floor_x_pos -= 1
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draw_floor()
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if floor_x_pos <= -576:
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floor_x_pos = 0
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pygame.display.update()
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clock.tick(120)
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