diff --git a/Ya napisal b/Ya napisal
new file mode 100644
index 0000000..1ee9170
--- /dev/null
+++ b/Ya napisal	
@@ -0,0 +1,125 @@
+import pygame, sys, random 
+
+def draw_floor():
+	screen.blit(floor_surface,(floor_x_pos,900))
+	screen.blit(floor_surface,(floor_x_pos + 576,900))
+
+def check_collision():
+	for pipe in pipe_list:
+		if bird_rect.colliderect(pipe):
+			return False
+
+	if bird_rect.top <= -100 or bird_rect.bottom >= 900:
+		return False
+
+	return True
+ 
+def rotate_bird(bird):
+	new_bird = pygame.transform.rotozoom(bird,-bird_movement * 3,1)
+	return new_bird
+
+def bird_animation():
+	new_bird = bird_frames[bird_index]
+	new_bird_rect = new_bird.get_rect(center = (100,bird_rect.centery))
+	return new_bird,new_bird_rect
+
+def score_display(game_state):
+	if game_state == 'main_game':
+		score_surface = game_font.render(str(int(score)),True,(255,255,255))
+		score_rect = score_surface.get_rect(center = (288,100))
+		screen.blit(score_surface,score_rect)
+	if game_state == 'game_over':
+		score_surface = game_font.render(f'Score: {int(score)}' ,True,(255,255,255))
+		score_rect = score_surface.get_rect(center = (288,100))
+		screen.blit(score_surface,score_rect)
+
+		high_score_surface = game_font.render(f'High score: {int(high_score)}',True,(255,255,255))
+		high_score_rect = high_score_surface.get_rect(center = (288,850))
+		screen.blit(high_score_surface,high_score_rect)
+
+def update_score(score, high_score):
+	if score > high_score:
+		high_score = score
+	return high_score
+
+pygame.mixer.pre_init(frequency = 44100, size = 16, channels = 1, buffer = 512)
+pygame.init()
+screen = pygame.display.set_mode((576,1024))
+clock = pygame.time.Clock()
+game_font = pygame.font.Font('04B_19.TTF',40)
+
+gravity = 0.25
+bird_movement = 0
+game_active = True
+score = 0
+high_score = 0
+
+bg_surface = pygame.image.load('background-day.png').convert()
+bg_surface = pygame.transform.scale2x(bg_surface)
+
+floor_surface = pygame.image.load('base.png').convert()
+floor_surface = pygame.transform.scale2x(floor_surface)
+floor_x_pos = 0
+
+bird_downflap = pygame.transform.scale2x(pygame.image.load( 'bluebird-downflap.png').convert_alpha())
+bird_midflap = pygame.transform.scale2x(pygame.image.load( 'bluebird-midflap.png').convert_alpha())
+bird_upflap = pygame.transform.scale2x(pygame.image.load( 'bluebird-upflap.png').convert_alpha())
+bird_frames = [bird_downflap,bird_midflap,bird_upflap]
+bird_index = 0
+bird_surface = bird_frames[bird_index]
+bird_rect = bird_surface.get_rect(center = (100,512))
+
+BIRDFLAP = pygame.USEREVENT + 1
+pygame.time.set_timer(BIRDFLAP,200)
+
+
+pipe_list = []
+
+
+while True:
+	for event in pygame.event.get():
+		if event.type == pygame.QUIT:
+			pygame.quit()
+			sys.exit()
+		if event.type == pygame.KEYDOWN:
+			if event.key == pygame.K_SPACE and game_active:
+				bird_movement = 0
+				bird_movement -= 8
+			if event.key == pygame.K_SPACE and game_active == False:
+				game_active = True
+				bird_rect.center = (100,512)
+				bird_movement = 0
+				score = 0
+
+
+
+		if event.type == BIRDFLAP:
+			if bird_index < 2:
+				bird_index += 1
+			else:
+				bird_index = 0
+
+			bird_surface,bird_rect = bird_animation()
+
+	screen.blit(bg_surface,(0,0))
+
+	if game_active:
+
+		bird_movement += gravity
+		rotated_bird = rotate_bird(bird_surface)
+		bird_rect.centery += bird_movement
+		screen.blit(rotated_bird,bird_rect)
+		game_active = check_collision()
+ 
+		score += 0.01
+		score_display('main_game')
+	else:
+		score_display('game_over')
+
+	floor_x_pos -= 1
+	draw_floor()
+	if floor_x_pos <= -576:
+		floor_x_pos = 0
+	
+	pygame.display.update()
+	clock.tick(120)
\ No newline at end of file