88 lines
3.2 KiB
Python
88 lines
3.2 KiB
Python
import pygame
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import sys
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import button
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import random
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def main():
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pygame.init()
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screen = pygame.display.set_mode((1000,700))
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pygame.display.set_caption("Space game")
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icon = pygame.image.load("ICON.png")
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pygame.display.set_icon(icon)
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background = pygame.image.load("space.jpg")
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# background = pygame.transform.scale(background, (1000,700))
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hangar = pygame.image.load("HANGAR.jpg")
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#text
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font = pygame.font.Font("KodeMono-Medium.ttf", 32)
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smaller_font = pygame.font.Font("KodeMono-Medium.ttf", 24)
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over_font = pygame.font.Font("KodeMono-Medium.ttf", 96)
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text_color = (255, 255, 255)
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#button
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new_game_img = pygame.image.load("new_game.png")
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difficulty_img = pygame.image.load("difficulty.png")
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difficulty_easy_img = pygame.image.load("difficulty_easy.png")
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difficulty_medium_img = pygame.image.load("difficulty_medium.png")
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difficulty_hard_img = pygame.image.load("difficulty_hard.png")
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difficulty_insane_img = pygame.image.load("difficulty_insane.png")
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best_score_img = pygame.image.load("best_score.png")
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back_img = pygame.image.load("back.png")
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new_game_button = button.Button(400, 320, new_game_img, 1)
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difficulty_button = button.Button(400, 410, difficulty_img, 1)
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best_score_button = button.Button(400, 500, best_score_img, 1)
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back_button = button.Button(400, 580, back_img, 1)
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difficulty_buttons = [
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button.Button(290, 150, difficulty_easy_img, 1),
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button.Button(510, 150, difficulty_medium_img, 1),
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button.Button(290, 250, difficulty_hard_img, 1),
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button.Button(510, 250, difficulty_insane_img, 1)
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]
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scene = "menu"
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game_paused = False
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game_lost = False
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running = True
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difficulty = 0
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def draw_text(text, font, text_col, x, y):
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text = font.render(text, True, text_col)
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screen.blit(text, (x, y))
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while running:
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match scene:
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case "menu":
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screen.blit(hangar, (0, 0)) #menu
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if new_game_button.draw(screen):
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scene = "game"
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if difficulty_button.draw(screen):
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scene = "difficulty"
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if best_score_button.draw(screen):
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scene = "best_score"
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case "best_score":
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screen.blit(hangar, (0, 0))
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print_best_score(best_score[difficulty])
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if back_button.draw(screen):
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scene = "menu"
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case "difficulty":
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screen.blit(hangar, (0, 0))
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draw_text("Choose the difficulty", font, text_color, 350, 50)
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for i in range(0, len(difficulty_buttons)):
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if difficulty_buttons[i].draw(screen):
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difficulty = i
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scene = "menu"
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if back_button.draw(screen):
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scene = "menu"
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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screen.blit(background, (0, 0))
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pygame.display.flip() |