import pygame import sys import button import random def main(): pygame.init() screen = pygame.display.set_mode((1000,700)) pygame.display.set_caption("Space game") icon = pygame.image.load("ICON.png") pygame.display.set_icon(icon) background = pygame.image.load("space.jpg") # background = pygame.transform.scale(background, (1000,700)) hangar = pygame.image.load("HANGAR.jpg") #text font = pygame.font.Font("KodeMono-Medium.ttf", 32) smaller_font = pygame.font.Font("KodeMono-Medium.ttf", 24) over_font = pygame.font.Font("KodeMono-Medium.ttf", 96) text_color = (255, 255, 255) #button new_game_img = pygame.image.load("new_game.png") difficulty_img = pygame.image.load("difficulty.png") difficulty_easy_img = pygame.image.load("difficulty_easy.png") difficulty_medium_img = pygame.image.load("difficulty_medium.png") difficulty_hard_img = pygame.image.load("difficulty_hard.png") difficulty_insane_img = pygame.image.load("difficulty_insane.png") best_score_img = pygame.image.load("best_score.png") back_img = pygame.image.load("back.png") new_game_button = button.Button(400, 320, new_game_img, 1) difficulty_button = button.Button(400, 410, difficulty_img, 1) best_score_button = button.Button(400, 500, best_score_img, 1) back_button = button.Button(400, 580, back_img, 1) difficulty_buttons = [ button.Button(290, 150, difficulty_easy_img, 1), button.Button(510, 150, difficulty_medium_img, 1), button.Button(290, 250, difficulty_hard_img, 1), button.Button(510, 250, difficulty_insane_img, 1) ] scene = "menu" game_paused = False game_lost = False running = True difficulty = 0 def draw_text(text, font, text_col, x, y): text = font.render(text, True, text_col) screen.blit(text, (x, y)) while running: match scene: case "menu": screen.blit(hangar, (0, 0)) #menu if new_game_button.draw(screen): scene = "game" if difficulty_button.draw(screen): scene = "difficulty" if best_score_button.draw(screen): scene = "best_score" case "best_score": screen.blit(hangar, (0, 0)) print_best_score(best_score[difficulty]) if back_button.draw(screen): scene = "menu" case "difficulty": screen.blit(hangar, (0, 0)) draw_text("Choose the difficulty", font, text_color, 350, 50) for i in range(0, len(difficulty_buttons)): if difficulty_buttons[i].draw(screen): difficulty = i scene = "menu" if back_button.draw(screen): scene = "menu" for event in pygame.event.get(): if event.type == pygame.QUIT: running = False screen.blit(background, (0, 0)) pygame.display.flip()