master
IljaP 2024-03-07 09:50:29 +02:00
commit 85b1a5868f
4 changed files with 115 additions and 0 deletions

25
enemy.py 100644
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from settings import SCREEN_HEIGHT, SCREEN_WIDTH
import random
import pygame
# Define the enemy object by extending pygame.sprite.Sprite
# The surface you draw on the screen is now an attribute of 'enemy'
class Enemy(pygame.sprite.Sprite):
def __init__(self):
super(Enemy, self).__init__()
self.surf = pygame.Surface((20, 50))
self.surf.fill((255, 0, 0))
self.rect = self.surf.get_rect(
center=(
random.randint(SCREEN_WIDTH + 20, SCREEN_WIDTH + 100),
random.randint(0, SCREEN_HEIGHT),
)
)
self.speed = random.randint(1, 3)
# Move the sprite based on speed
# Remove the sprite when it passes the left edge of the screen
def update(self):
self.rect.move_ip(-self.speed, 0)
if self.rect.right < 0:
self.kill()

41
player.py 100644
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import pygame
from settings import SCREEN_HEIGHT, SCREEN_WIDTH
from pygame.locals import (
K_UP,
K_DOWN,
K_LEFT,
K_RIGHT,
K_ESCAPE,
KEYDOWN,
QUIT,
)
# Define a Player object by extending pygame.sprite.Sprite
# The surface drawn on the screen is now an attribute of 'player'
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.surf = pygame.Surface((75, 25))
self.surf.fill((0, 0, 0))
self.rect = self.surf.get_rect()
def update(self, pressed_keys):
if pressed_keys[K_UP]:
self.rect.move_ip(0, -5)
if pressed_keys[K_DOWN]:
self.rect.move_ip(0, 5)
if pressed_keys[K_LEFT]:
self.rect.move_ip(-5, 0)
if pressed_keys[K_RIGHT]:
self.rect.move_ip(5, 0)
# Keep player on the screen
if self.rect.left < 0:
self.rect.left = 0
if self.rect.right > SCREEN_WIDTH:
self.rect.right = SCREEN_WIDTH
if self.rect.top <= 0:
self.rect.top = 0
if self.rect.bottom >= SCREEN_HEIGHT:
self.rect.bottom = SCREEN_HEIGHT

3
settings.py 100644
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# Define constants for the screen width and height
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600

46
test.py 100644
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import pygame
# Vieglākai piekļuvei notikumiem
from pygame.locals import (K_UP,K_DOWN,K_LEFT,K_RIGHT,K_ESCAPE,KEYDOWN,QUIT)
# Izveidosim ekrāna izmēra konstantes
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
# Izveidosim screen objektu
# Padodam izmērus kā kortežu (vai sarakstu)!
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
# Mainīgais, lai kontrolētu cilpu
running = True
# Galvenā cilpa
while running:
# Apskatām visus notikumus
for event in pygame.event.get():
# Vai lietotājs ir nospiedis tastatūras pogu?
if event.type == KEYDOWN:
pass
# Vai šī ir Escape poga?
if event.key == K_ESCAPE:
running = False
# Vai lietotājs ir nospiedis loga aizvēršanas pogu?
elif event.type == QUIT:
running = False
# Izveidojam virsmu un padodam kā argumentu garumu un platumu
surf = pygame.Surface((50, 50))
# Iestatām virsmas fona krasu
surf.fill((255, 25, 0))
# Var piekļūt arī virsmas Rect, izmantojot .get_rect()
rect = surf.get_rect()
surf_center = (
(SCREEN_WIDTH - surf.get_width()) / 2,
(SCREEN_HEIGHT - surf.get_height()) / 2
)
screen.blit(surf, surf_center)
pygame.display.flip()
# Apstrādāsim notikumus…
# Kaut kādā brīdī iziesim no cilpas (running = False)
pygame.quit()
pygame.init()