syntasix fix
parent
eb504bc7f1
commit
f92bc14d3a
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@ -56,11 +56,13 @@ class Domino(pygame.sprite.Sprite):
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# (self.rect.x + (self.w / 2), self.rect.y + (self.h / 4)))
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screen.blit(v_up,
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(self.rect.x + (self.w / 2) - v_up.get_width()/2, self.rect.y + (self.h / 4) - v_up.get_height()/2))
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(self.rect.x + (self.w / 2) - v_up.get_width() / 2,
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self.rect.y + (self.h / 4) - v_up.get_height() / 2))
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# print(self.rect.x + (self.w / 2) - v_up.get_width(), self.rect.y + (self.h / 4) - v_up.get_height())
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screen.blit(v_down, (
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self.rect.x + (self.w / 2) - v_down.get_width()/2, self.rect.y + (self.h / 4) * 3 - v_down.get_height()/2))
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self.rect.x + (self.w / 2) - v_down.get_width() / 2,
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self.rect.y + (self.h / 4) * 3 - v_down.get_height() / 2))
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# screen.blit(v_up,
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# (310, 16))
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@ -124,9 +126,6 @@ class Domino(pygame.sprite.Sprite):
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elif empty.pos == "both":
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move = True
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# ставим домино на место пустышки, и добавляем в группу объектов игрового стола
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if move:
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self.surf.fill(self.color)
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15
main.py
15
main.py
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@ -39,11 +39,9 @@ group_game_screen.add(game_screen)
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hand_screen = Hand_screen()
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group_hand_screen.add(hand_screen)
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get_button = Button()
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group_hand_screen.add(get_button)
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x = 100
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y = SCREEN_HEIGHT - DOMINO_H / 2 - 25
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@ -57,7 +55,6 @@ for i in range(6):
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dominos.add(domino)
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group_hand_screen.add(domino)
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pygame.display.flip()
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run = True
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@ -118,7 +115,8 @@ while run:
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values = False
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if time() - r_click_time >= r_click_cd and len(dominos) != 0:
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r_click_time, values, coor = get_button.active_button(mouse_new_pos[0], mouse_new_pos[1], r_click_time, dominos)
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r_click_time, values, coor = get_button.active_button(mouse_new_pos[0], mouse_new_pos[1], r_click_time,
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dominos)
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if values:
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domino_new = Domino(coor[0], coor[1], values, len(dominos) - 1)
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dominos.add(domino_new)
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@ -135,6 +133,7 @@ while run:
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screen.fill((230, 230, 230))
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def blit_group(group):
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"""блит группы"""
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for entity in group:
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@ -146,11 +145,11 @@ while run:
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else:
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screen.blit(entity.surf, entity.rect)
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# blit_group(group_game_screen)
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game_screen.blit_g_screen(screen, dominos)
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blit_group(group_hand_screen)
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mouse_old_pos = [pygame.mouse.get_pos()[0], pygame.mouse.get_pos()[1]]
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# print(len(dominos), len(s.DOMINOS))
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@ -168,7 +167,6 @@ while run:
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# экран победы
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if win:
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text = "You win!"
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else:
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@ -193,10 +191,9 @@ while run:
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color = (255, 50, 50)
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surf.fill(color)
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rect = surf.get_rect(center=(s.SCREEN_WIDTH/2, s.SCREEN_HEIGHT/2))
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rect = surf.get_rect(center=(s.SCREEN_WIDTH / 2, s.SCREEN_HEIGHT / 2))
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screen.blit(surf, rect)
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screen.blit(text,(s.SCREEN_WIDTH/2 - 250, s.SCREEN_HEIGHT/2 - 100))
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screen.blit(text, (s.SCREEN_WIDTH / 2 - 250, s.SCREEN_HEIGHT / 2 - 100))
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pygame.display.flip()
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17
screens.py
17
screens.py
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@ -3,14 +3,17 @@ import settings as s
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from time import time
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from random import choice
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from json import dumps
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# from domino import Domino
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pygame.font.init()
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my_font = pygame.font.SysFont('Calibri (Body)', 50)
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class Hand_screen(pygame.sprite.Sprite):
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"""рука игрока"""
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def __init__(self):
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super().__init__()
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self.type = "hand_screen"
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@ -33,21 +36,20 @@ class Button(pygame.sprite.Sprite):
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self.color = (101, 71, 60)
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self.surf = pygame.Surface((self.w, self.h))
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self.surf.fill(self.color)
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self.pos = (s.SCREEN_WIDTH-30, s.SCREEN_HEIGHT - 350)
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self.pos = (s.SCREEN_WIDTH - 30, s.SCREEN_HEIGHT - 350)
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self.rect = self.surf.get_rect(center=(self.pos[0] - self.w / 2, self.pos[1]))
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self.text = "take new domino"
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def blit_button(self, screen):
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# блит кнопки
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screen.blit(self.surf, self.rect)
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text = my_font.render(f"{self.text}", True, (255, 255, 255))
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screen.blit(text,
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(self.rect.x + (self.w / 2) - text.get_width() / 2, self.rect.y + (self.h / 2) - text.get_height() / 2))
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(self.rect.x + (self.w / 2) - text.get_width() / 2,
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self.rect.y + (self.h / 2) - text.get_height() / 2))
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# print(self.rect.x + (self.w / 2) - v_up.get_width(), self.rect.y + (self.h / 4) - v_up.get_height())
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def active_button(self, mouse_x, mouse_y, r_click_time, dominos):
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# если нажали на кнопку, добавляем домино в руку
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values = False
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@ -63,8 +65,10 @@ class Button(pygame.sprite.Sprite):
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return time(), values, [x, y]
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return r_click_time, False, False
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class Empty_domino(pygame.sprite.Sprite):
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"""пустышка"""
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def __init__(self, x, y, pos):
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super().__init__()
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self.type = "empty domino"
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@ -100,8 +104,6 @@ class Game_screen(pygame.sprite.Sprite):
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self.group.add(empty_both)
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self.empty_group.add(empty_both)
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self.value_up = None
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self.value_down = None
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@ -126,6 +128,3 @@ class Game_screen(pygame.sprite.Sprite):
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for entity in self.group:
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entity.rect.x -= mouse_x
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entity.rect.y -= mouse_y
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@ -21,8 +21,10 @@ for v_up in values:
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# в каждом по 8
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str_values = {
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0: ["32*0", "2^2-4", "7-3.5*2", "-5+2.5*2", "0-0+0", "0/43", "False", "[1, 0][1]", "8*(3-3)", "not 3", "6+6-6+6-6-6"],
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1: ["0^0", "24/24", "True", "23>4", "1 or 0", "10-1*9", "sqrt(1)", "5^1/5", "7-6", "1!", "36/6^2", "-2+3", "if 'str'", "bool(-3)"],
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0: ["32*0", "2^2-4", "7-3.5*2", "-5+2.5*2", "0-0+0", "0/43", "False", "[1, 0][1]", "8*(3-3)", "not 3",
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"6+6-6+6-6-6"],
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1: ["0^0", "24/24", "True", "23>4", "1 or 0", "10-1*9", "sqrt(1)", "5^1/5", "7-6", "1!", "36/6^2", "-2+3",
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"if 'str'", "bool(-3)"],
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2: ["2!", "8^0.34", "int(e)", "True+True", "14/7", "sqrt(4)", "sqrt(4)^2", "int('2')", "(1<3)*2", "3-1", "1+1"],
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3: ["2!*1.5", "9/3", "round(pi)", "sqrt(9)", "(18/2)^0.5", "True*3", "5-2", "6/2", "3+0^1", "0^0*3", "round(3)"],
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4: ["2*2", "3+1*1", "0+4", "int(e)*2", "8/2", "6-3+1", "(8+4)/3", "int('5')-1", "int(float(str(4.9)))", "sqrt(16)"],
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@ -38,7 +40,4 @@ for i in range(len(DOMINOS)):
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DOMINOS[i] = [[DOMINOS[i][0], v_up], [DOMINOS[i][1], v_down]]
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# print(DOMINOS)
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