Add Domino's movement logic, game_creen movement, and domino's placemnt into game_screen

master
IljaP 2024-04-11 11:14:26 +03:00
parent 29efd9f34b
commit c77457fb98
3 changed files with 132 additions and 23 deletions

View File

@ -2,6 +2,7 @@ import pygame
from time import time
from random import randint
import settings as s
from screens import Empty_domino
from pygame.locals import (
K_UP,
K_DOWN,
@ -31,11 +32,14 @@ class Domino(pygame.sprite.Sprite):
self.surf.fill(self.color)
self.rect = self.surf.get_rect(center=(x, y))
self.start_pos = (x - self.w/2, y - self.h/2)
self.type_pos = "hand"
self.start_pos = (x - self.w / 2, y - self.h / 2)
self.values = [randint(0, 6), randint(0, 6)]
def blit_domino(self, screen):
def blit_domino(self, screen, hand, hand_group):
screen.blit(self.surf, self.rect)
v_up = my_font.render(f"{self.values[0]}", True, (255, 255, 255))
@ -63,8 +67,7 @@ class Domino(pygame.sprite.Sprite):
return time()
return r_click_time
def update_pos(self, mouse_x, mouse_y, mouse_new_x, mouse_new_y):
def update_pos(self, move, mouse_x, mouse_y, mouse_new_x, mouse_new_y, hand, group_hand, game):
# check if mouse colide with domino
if self.rect.x <= mouse_new_x <= self.rect.x + self.w and self.rect.y <= mouse_new_y <= self.rect.y + self.h:
@ -74,7 +77,64 @@ class Domino(pygame.sprite.Sprite):
# self.rect.x = mouse_x
# self.rect.y = mouse_y
# print(self.rect.x, self.rect.y, mouse_x, mouse_y)
return True
else:
self.rect.x = self.start_pos[0]
self.rect.y = self.start_pos[1]
elif self.type_pos == "hand":
self.update_type_pos(hand, group_hand, game)
# if self.type_pos == "hand":
# self.rect.x = self.start_pos[0]
# self.rect.y = self.start_pos[1]
return move
def update_type_pos(self, hand, group_hand, game):
if self.type_pos == "hand":
if not hand.rect.colliderect(self.rect):
for empty in game.empty_group:
if empty.rect.colliderect(self.rect):
move = False
if empty.pos == "up":
if not game.value_up or game.value_up == self.values[1]:
move = True
elif empty.pos == "down":
if not game.value_down or game.value_down == self.values[0]:
move = True
elif empty.pos == "both":
move = True
if move:
self.type_pos == "game"
group_hand.remove(self)
game.group.add(self)
self.rect.x = empty.rect.x
self.rect.y = empty.rect.y
if empty.pos == "up":
game.value_up = self.values[0]
game.empty_up.rect.y -= game.empty_up.h + 10
elif empty.pos == "down":
game.value_down = self.values[1]
game.empty_down.rect.y += game.empty_down.h + 10
elif empty.pos == "both":
game.value_up = self.values[0]
game.value_down = self.values[1]
game.empty_up = Empty_domino(empty.rect.x, empty.rect.y - (s.DOMINO_W * 1.1 * 2 + 10), "up")
game.group.add(game.empty_up)
game.empty_group.add(game.empty_up)
game.empty_down = Empty_domino(empty.rect.x, empty.rect.y + (s.DOMINO_W * 1.1 * 2 + 10), "down")
game.group.add(game.empty_down)
game.empty_group.add(game.empty_down)
empty.kill()
else:
self.rect.x = self.start_pos[0]
self.rect.y = self.start_pos[1]

35
main.py
View File

@ -28,14 +28,19 @@ screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
all_sprites = pygame.sprite.Group()
dominos = pygame.sprite.Group()
group_hand_screen = pygame.sprite.Group()
group_game_screen = pygame.sprite.Group()
game_screen = Game_screen()
all_sprites.add(game_screen)
group_game_screen.add(game_screen)
hand_screen = Hand_screen()
all_sprites.add(hand_screen)
x = 100
y = SCREEN_HEIGHT - DOMINO_H / 2 - 25
for i in range(6):
@ -43,8 +48,13 @@ for i in range(6):
x += DOMINO_W+10
dominos.add(domino)
group_hand_screen.add(domino)
all_sprites.add(domino)
pygame.display.flip()
run = True
@ -76,24 +86,35 @@ while run:
elif event.type == QUIT:
run = False
for domino in dominos:
domino.update_color(pygame.mouse.get_pos()[0], pygame.mouse.get_pos()[1])
if mouse_down:
move = False
if mouse_down:
mouse_new_pos = pygame.mouse.get_pos()[0], pygame.mouse.get_pos()[1]
mouse_move = [mouse_old_pos[0] - mouse_new_pos[0], mouse_old_pos[1] - mouse_new_pos[1]]
mouse_new_pos = pygame.mouse.get_pos()[0], pygame.mouse.get_pos()[1]
mouse_move = [mouse_old_pos[0] - mouse_new_pos[0], mouse_old_pos[1] - mouse_new_pos[1]]
for domino in group_hand_screen:
domino.update_color(pygame.mouse.get_pos()[0], pygame.mouse.get_pos()[1])
if mouse_down == "left":
domino.update_pos(mouse_move[0], mouse_move[1], mouse_new_pos[0], mouse_new_pos[1])
move = domino.update_pos(move, mouse_move[0], mouse_move[1], mouse_new_pos[0], mouse_new_pos[1], hand_screen, group_hand_screen, game_screen)
elif mouse_down == "right" and time() - r_click_time >= r_click_cd:
r_click_time = domino.update_rotation(mouse_new_pos[0], mouse_new_pos[1], r_click_time)
if not move and mouse_down == "left":
game_screen.update_pos(mouse_move[0], mouse_move[1], mouse_new_pos[0], mouse_new_pos[1])
screen.fill((230, 230, 230))
for entity in all_sprites:
if entity.type == "domino":
entity.blit_domino(screen)
entity.blit_domino(screen, hand_screen, group_hand_screen)
elif entity.type == "game_screen":
game_screen.blit_g_screen(screen)

View File

@ -16,16 +16,16 @@ class Hand_screen(pygame.sprite.Sprite):
class Empty_domino(pygame.sprite.Sprite):
def __init__(self, x, y):
def __init__(self, x, y, pos):
super().__init__()
self.type = "domino"
self.w = s.DOMINO_W * 1.1
self.h = s.DOMINO_H * 1.1
self.surf = pygame.Surface((self.w, self.h))
self.color = (50, 50, 50)
self.color = (100, 10, 10)
self.surf.fill(self.color)
self.rect = self.surf.get_rect(center=(x, y))
self.rect = self.surf.get_rect(center=(x + self.w / 2, y + self.h / 2))
self.pos = pos
class Game_screen(pygame.sprite.Sprite):
@ -34,13 +34,41 @@ class Game_screen(pygame.sprite.Sprite):
self.type = "game_screen"
self.w = s.SCREEN_WIDTH * 10
self.h = s.SCREEN_HEIGHT * 10
self.color = (230, 230, 230)
self.color = (230, 0, 230)
self.surf = pygame.Surface((self.w, self.h))
self.surf.fill(self.color)
self.rect = self.surf.get_rect(center=(self.w / 2, self.h / 2))
self.rect = self.surf.get_rect(center=(0, 0))
self.start_d_pos = (0, 0)
self.d_edges = []
self.group = pygame.sprite.Group()
self.group.add(self)
self.empty_group = pygame.sprite.Group()
empty_up = Empty_domino(s.SCREEN_WIDTH / 2, s.SCREEN_HEIGHT / 2 - (s.DOMINO_W * 1.1 * 2 + 10), "up")
empty_down = Empty_domino(s.SCREEN_WIDTH / 2, s.SCREEN_HEIGHT / 2 + (s.DOMINO_W * 1.1 * 2 + 10), "down")
empty_both = Empty_domino(s.SCREEN_WIDTH / 2, s.SCREEN_HEIGHT / 2, "both")
self.emptys = [empty_up, empty_down, empty_both]
self.group.add(empty_both)
self.empty_group.add(empty_both)
self.value_up = None
self.value_down = None
self.empty_up = empty_both
self.empty_down = empty_both
def blit_g_screen(self, screen):
screen.blit(self.surf, self.rect)
# add_empty()
for entity in self.group:
screen.blit(entity.surf, entity.rect)
def update_pos(self, mouse_x, mouse_y, mouse_new_x, mouse_new_y):
# check if mouse colide with domino
if self.rect.x <= mouse_new_x <= self.rect.x + self.w and self.rect.y <= mouse_new_y <= self.rect.y + self.h:
for entity in self.group:
entity.rect.x -= mouse_x
entity.rect.y -= mouse_y