D move u[date
parent
3cec795eb1
commit
29efd9f34b
47
domino.py
47
domino.py
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@ -1,6 +1,7 @@
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import pygame
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from time import time
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from random import randint
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from settings import SCREEN_HEIGHT, SCREEN_WIDTH
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import settings as s
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from pygame.locals import (
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K_UP,
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K_DOWN,
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@ -15,20 +16,24 @@ from pygame.locals import (
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pygame.font.init()
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my_font = pygame.font.SysFont('Calibri (Body)', 50)
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# Define a Player object by extending pygame.sprite.Sprite
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# The surface drawn on the screen is now an attribute of 'player'
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class Domino(pygame.sprite.Sprite):
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def __init__(self, x, y):
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super().__init__()
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self.type = "domino"
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self.w = 100
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self.h = 200
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self.w = s.DOMINO_W
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self.h = s.DOMINO_H
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self.surf = pygame.Surface((self.w, self.h))
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self.surf.fill((0, 0, 0))
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self.color = (0, 0, 0)
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self.select_color = (100, 100, 100)
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self.surf.fill(self.color)
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self.rect = self.surf.get_rect(center=(x, y))
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self.values = [randint(0, 6), randint(0, 6)]
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self.start_pos = (x - self.w/2, y - self.h/2)
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self.values = [randint(0, 6), randint(0, 6)]
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def blit_domino(self, screen):
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screen.blit(self.surf, self.rect)
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@ -39,15 +44,37 @@ class Domino(pygame.sprite.Sprite):
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(self.rect.x + (self.w / 2) - v_up.get_width(), self.rect.y + (self.h / 4) - v_up.get_height()))
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# print(self.rect.x + (self.w / 2) - v_up.get_width(), self.rect.y + (self.h / 4) - v_up.get_height())
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screen.blit(v_down, (
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self.rect.x + (self.w / 2) - v_down.get_width(), self.rect.y + (self.h / 4) * 3 - v_down.get_height()))
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self.rect.x + (self.w / 2) - v_down.get_width(), self.rect.y + (self.h / 4) * 3 - v_down.get_height()))
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# screen.blit(v_up,
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# (310, 16))
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def update(self, mouse_x, mouse_y):
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def update_color(self, mouse_x, mouse_y):
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# check if mouse colide with domino
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if self.rect.x <= mouse_x <= self.rect.x + self.w and self.rect.y <= mouse_y <= self.rect.y + self.h:
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self.surf.fill((100, 100, 100))
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self.surf.fill(self.select_color)
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else:
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self.surf.fill((0, 0, 0))
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self.surf.fill(self.color)
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def update_rotation(self, mouse_x, mouse_y, r_click_time):
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if self.rect.x <= mouse_x <= self.rect.x + self.w and self.rect.y <= mouse_y <= self.rect.y + self.h:
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# pygame.transform.rotate(self.surf, 90)
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self.values = self.values[::-1]
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return time()
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return r_click_time
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def update_pos(self, mouse_x, mouse_y, mouse_new_x, mouse_new_y):
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# check if mouse colide with domino
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if self.rect.x <= mouse_new_x <= self.rect.x + self.w and self.rect.y <= mouse_new_y <= self.rect.y + self.h:
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self.rect.x -= mouse_x
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self.rect.y -= mouse_y
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# self.rect.x = mouse_x
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# self.rect.y = mouse_y
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# print(self.rect.x, self.rect.y, mouse_x, mouse_y)
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else:
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self.rect.x = self.start_pos[0]
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self.rect.y = self.start_pos[1]
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66
main.py
66
main.py
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@ -1,6 +1,9 @@
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import pygame
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import random
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from domino import Domino
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from time import time
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import settings as s
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from screens import Hand_screen, Game_screen
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from pygame.locals import (
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K_UP,
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@ -10,31 +13,46 @@ from pygame.locals import (
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K_ESCAPE,
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KEYDOWN,
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QUIT,
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MOUSEBUTTONDOWN
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MOUSEBUTTONDOWN,
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MOUSEBUTTONUP
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)
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pygame.init()
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SCREEN_WIDTH = 800
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SCREEN_HEIGHT = 600
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SCREEN_WIDTH = s.SCREEN_WIDTH
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SCREEN_HEIGHT = s.SCREEN_HEIGHT
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DOMINO_W = s.DOMINO_W
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DOMINO_H = s.DOMINO_H
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# screen = pygame.display.set_mode((0,0),pygame.FULLSCREEN)
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screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
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x = 100
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y = 100
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all_sprites = pygame.sprite.Group()
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dominos = pygame.sprite.Group()
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for i in range(6):
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game_screen = Game_screen()
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all_sprites.add(game_screen)
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hand_screen = Hand_screen()
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all_sprites.add(hand_screen)
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x = 100
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y = SCREEN_HEIGHT - DOMINO_H / 2 - 25
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for i in range(6):
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domino = Domino(x, y)
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x += 110
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x += DOMINO_W+10
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dominos.add(domino)
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all_sprites.add(domino)
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pygame.display.flip()
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run = True
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mouse_down = False
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mouse_old_pos = [pygame.mouse.get_pos()[0], pygame.mouse.get_pos()[1]]
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r_click_cd = 0.2
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r_click_time = 0
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while run:
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for event in pygame.event.get():
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@ -44,24 +62,44 @@ while run:
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if event.key == K_ESCAPE:
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run = False
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# elif event.type == MOUSEBUTTONDOWN:
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elif event.type == MOUSEBUTTONDOWN:
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if event.button == 1:
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mouse_down = "left"
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elif event.button == 3:
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mouse_down = "right"
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elif event.type == MOUSEBUTTONUP:
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mouse_down = False
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# Did the user click the window close button? If so, stop the loop.
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elif event.type == QUIT:
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run = False
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for domino in dominos:
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domino.update(pygame.mouse.get_pos()[0], pygame.mouse.get_pos()[1])
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for domino in dominos:
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domino.update_color(pygame.mouse.get_pos()[0], pygame.mouse.get_pos()[1])
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if mouse_down:
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mouse_new_pos = pygame.mouse.get_pos()[0], pygame.mouse.get_pos()[1]
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mouse_move = [mouse_old_pos[0] - mouse_new_pos[0], mouse_old_pos[1] - mouse_new_pos[1]]
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if mouse_down == "left":
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domino.update_pos(mouse_move[0], mouse_move[1], mouse_new_pos[0], mouse_new_pos[1])
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screen.fill((255, 255, 255))
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elif mouse_down == "right" and time() - r_click_time >= r_click_cd:
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r_click_time = domino.update_rotation(mouse_new_pos[0], mouse_new_pos[1], r_click_time)
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screen.fill((230, 230, 230))
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for entity in all_sprites:
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if entity.type == "domino":
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entity.blit_domino(screen)
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elif entity.type == "game_screen":
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game_screen.blit_g_screen(screen)
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else:
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screen.blit(entity.surf, entity.rect)
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pygame.display.flip()
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mouse_old_pos = [pygame.mouse.get_pos()[0], pygame.mouse.get_pos()[1]]
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pygame.display.flip()
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46
screens.py
46
screens.py
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@ -0,0 +1,46 @@
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import pygame
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import settings as s
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class Hand_screen(pygame.sprite.Sprite):
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def __init__(self):
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super().__init__()
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self.type = "hand_screen"
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self.w = s.SCREEN_WIDTH
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self.h = s.DOMINO_H * 1.5
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self.color = (141, 111, 100)
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self.surf = pygame.Surface((self.w, self.h))
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self.surf.fill(self.color)
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self.pos = (0, s.SCREEN_HEIGHT - self.h)
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self.rect = self.surf.get_rect(center=(self.pos[0] + s.SCREEN_WIDTH / 2, self.pos[1] + self.h / 2))
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class Empty_domino(pygame.sprite.Sprite):
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def __init__(self, x, y):
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super().__init__()
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self.type = "domino"
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self.w = s.DOMINO_W * 1.1
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self.h = s.DOMINO_H * 1.1
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self.surf = pygame.Surface((self.w, self.h))
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self.color = (50, 50, 50)
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self.surf.fill(self.color)
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self.rect = self.surf.get_rect(center=(x, y))
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class Game_screen(pygame.sprite.Sprite):
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def __init__(self):
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super().__init__()
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self.type = "game_screen"
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self.w = s.SCREEN_WIDTH * 10
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self.h = s.SCREEN_HEIGHT * 10
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self.color = (230, 230, 230)
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self.surf = pygame.Surface((self.w, self.h))
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self.surf.fill(self.color)
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self.rect = self.surf.get_rect(center=(self.w / 2, self.h / 2))
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self.start_d_pos = (0, 0)
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self.d_edges = []
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def blit_g_screen(self, screen):
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screen.blit(self.surf, self.rect)
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# Define constants for the screen width and height
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SCREEN_WIDTH = 800
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SCREEN_HEIGHT = 600
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SCREEN_WIDTH = 1200
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SCREEN_HEIGHT = 900
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DOMINO_W = 100
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DOMINO_H = 200
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