D move u[date

master
IljaP 2024-03-28 11:16:11 +02:00
parent 3cec795eb1
commit 29efd9f34b
4 changed files with 139 additions and 26 deletions

View File

@ -1,6 +1,7 @@
import pygame
from time import time
from random import randint
from settings import SCREEN_HEIGHT, SCREEN_WIDTH
import settings as s
from pygame.locals import (
K_UP,
K_DOWN,
@ -15,20 +16,24 @@ from pygame.locals import (
pygame.font.init()
my_font = pygame.font.SysFont('Calibri (Body)', 50)
# Define a Player object by extending pygame.sprite.Sprite
# The surface drawn on the screen is now an attribute of 'player'
class Domino(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.type = "domino"
self.w = 100
self.h = 200
self.w = s.DOMINO_W
self.h = s.DOMINO_H
self.surf = pygame.Surface((self.w, self.h))
self.surf.fill((0, 0, 0))
self.color = (0, 0, 0)
self.select_color = (100, 100, 100)
self.surf.fill(self.color)
self.rect = self.surf.get_rect(center=(x, y))
self.values = [randint(0, 6), randint(0, 6)]
self.start_pos = (x - self.w/2, y - self.h/2)
self.values = [randint(0, 6), randint(0, 6)]
def blit_domino(self, screen):
screen.blit(self.surf, self.rect)
@ -39,15 +44,37 @@ class Domino(pygame.sprite.Sprite):
(self.rect.x + (self.w / 2) - v_up.get_width(), self.rect.y + (self.h / 4) - v_up.get_height()))
# print(self.rect.x + (self.w / 2) - v_up.get_width(), self.rect.y + (self.h / 4) - v_up.get_height())
screen.blit(v_down, (
self.rect.x + (self.w / 2) - v_down.get_width(), self.rect.y + (self.h / 4) * 3 - v_down.get_height()))
self.rect.x + (self.w / 2) - v_down.get_width(), self.rect.y + (self.h / 4) * 3 - v_down.get_height()))
# screen.blit(v_up,
# (310, 16))
def update(self, mouse_x, mouse_y):
def update_color(self, mouse_x, mouse_y):
# check if mouse colide with domino
if self.rect.x <= mouse_x <= self.rect.x + self.w and self.rect.y <= mouse_y <= self.rect.y + self.h:
self.surf.fill((100, 100, 100))
self.surf.fill(self.select_color)
else:
self.surf.fill((0, 0, 0))
self.surf.fill(self.color)
def update_rotation(self, mouse_x, mouse_y, r_click_time):
if self.rect.x <= mouse_x <= self.rect.x + self.w and self.rect.y <= mouse_y <= self.rect.y + self.h:
# pygame.transform.rotate(self.surf, 90)
self.values = self.values[::-1]
return time()
return r_click_time
def update_pos(self, mouse_x, mouse_y, mouse_new_x, mouse_new_y):
# check if mouse colide with domino
if self.rect.x <= mouse_new_x <= self.rect.x + self.w and self.rect.y <= mouse_new_y <= self.rect.y + self.h:
self.rect.x -= mouse_x
self.rect.y -= mouse_y
# self.rect.x = mouse_x
# self.rect.y = mouse_y
# print(self.rect.x, self.rect.y, mouse_x, mouse_y)
else:
self.rect.x = self.start_pos[0]
self.rect.y = self.start_pos[1]

66
main.py
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@ -1,6 +1,9 @@
import pygame
import random
from domino import Domino
from time import time
import settings as s
from screens import Hand_screen, Game_screen
from pygame.locals import (
K_UP,
@ -10,31 +13,46 @@ from pygame.locals import (
K_ESCAPE,
KEYDOWN,
QUIT,
MOUSEBUTTONDOWN
MOUSEBUTTONDOWN,
MOUSEBUTTONUP
)
pygame.init()
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
SCREEN_WIDTH = s.SCREEN_WIDTH
SCREEN_HEIGHT = s.SCREEN_HEIGHT
DOMINO_W = s.DOMINO_W
DOMINO_H = s.DOMINO_H
# screen = pygame.display.set_mode((0,0),pygame.FULLSCREEN)
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
x = 100
y = 100
all_sprites = pygame.sprite.Group()
dominos = pygame.sprite.Group()
for i in range(6):
game_screen = Game_screen()
all_sprites.add(game_screen)
hand_screen = Hand_screen()
all_sprites.add(hand_screen)
x = 100
y = SCREEN_HEIGHT - DOMINO_H / 2 - 25
for i in range(6):
domino = Domino(x, y)
x += 110
x += DOMINO_W+10
dominos.add(domino)
all_sprites.add(domino)
pygame.display.flip()
run = True
mouse_down = False
mouse_old_pos = [pygame.mouse.get_pos()[0], pygame.mouse.get_pos()[1]]
r_click_cd = 0.2
r_click_time = 0
while run:
for event in pygame.event.get():
@ -44,24 +62,44 @@ while run:
if event.key == K_ESCAPE:
run = False
# elif event.type == MOUSEBUTTONDOWN:
elif event.type == MOUSEBUTTONDOWN:
if event.button == 1:
mouse_down = "left"
elif event.button == 3:
mouse_down = "right"
elif event.type == MOUSEBUTTONUP:
mouse_down = False
# Did the user click the window close button? If so, stop the loop.
elif event.type == QUIT:
run = False
for domino in dominos:
domino.update(pygame.mouse.get_pos()[0], pygame.mouse.get_pos()[1])
for domino in dominos:
domino.update_color(pygame.mouse.get_pos()[0], pygame.mouse.get_pos()[1])
if mouse_down:
mouse_new_pos = pygame.mouse.get_pos()[0], pygame.mouse.get_pos()[1]
mouse_move = [mouse_old_pos[0] - mouse_new_pos[0], mouse_old_pos[1] - mouse_new_pos[1]]
if mouse_down == "left":
domino.update_pos(mouse_move[0], mouse_move[1], mouse_new_pos[0], mouse_new_pos[1])
screen.fill((255, 255, 255))
elif mouse_down == "right" and time() - r_click_time >= r_click_cd:
r_click_time = domino.update_rotation(mouse_new_pos[0], mouse_new_pos[1], r_click_time)
screen.fill((230, 230, 230))
for entity in all_sprites:
if entity.type == "domino":
entity.blit_domino(screen)
elif entity.type == "game_screen":
game_screen.blit_g_screen(screen)
else:
screen.blit(entity.surf, entity.rect)
pygame.display.flip()
mouse_old_pos = [pygame.mouse.get_pos()[0], pygame.mouse.get_pos()[1]]
pygame.display.flip()

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@ -0,0 +1,46 @@
import pygame
import settings as s
class Hand_screen(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.type = "hand_screen"
self.w = s.SCREEN_WIDTH
self.h = s.DOMINO_H * 1.5
self.color = (141, 111, 100)
self.surf = pygame.Surface((self.w, self.h))
self.surf.fill(self.color)
self.pos = (0, s.SCREEN_HEIGHT - self.h)
self.rect = self.surf.get_rect(center=(self.pos[0] + s.SCREEN_WIDTH / 2, self.pos[1] + self.h / 2))
class Empty_domino(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.type = "domino"
self.w = s.DOMINO_W * 1.1
self.h = s.DOMINO_H * 1.1
self.surf = pygame.Surface((self.w, self.h))
self.color = (50, 50, 50)
self.surf.fill(self.color)
self.rect = self.surf.get_rect(center=(x, y))
class Game_screen(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.type = "game_screen"
self.w = s.SCREEN_WIDTH * 10
self.h = s.SCREEN_HEIGHT * 10
self.color = (230, 230, 230)
self.surf = pygame.Surface((self.w, self.h))
self.surf.fill(self.color)
self.rect = self.surf.get_rect(center=(self.w / 2, self.h / 2))
self.start_d_pos = (0, 0)
self.d_edges = []
def blit_g_screen(self, screen):
screen.blit(self.surf, self.rect)

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@ -1,3 +1,5 @@
# Define constants for the screen width and height
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
SCREEN_WIDTH = 1200
SCREEN_HEIGHT = 900
DOMINO_W = 100
DOMINO_H = 200