main
parent
f5fab463db
commit
247cd76f1b
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@ -0,0 +1,15 @@
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{
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Python: Main",
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"type": "debugpy",
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"request": "launch",
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"program": "${workspaceFolder}/main.py",
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"args": [],
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"cwd": "${workspaceFolder}",
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"console": "integratedTerminal"
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}
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]
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}
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8
main.py
8
main.py
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@ -11,8 +11,6 @@ import numpy as np
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pygame.init()
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FPS = 60
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MAIN_PATH = "C:/Users/User/Documents/Coding/Picture_Puzzle/"
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# School: MAIN_PATH = "C:/Users/RVKG/Documents/My Palettes/Picture Puzzle/"
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IMAGES_PATH = "images/albums/"
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SIZE_PATH = "images/assets/"
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@ -462,7 +460,7 @@ class ImageRender:
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return
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self.current = image_names[self.index]
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selected_image = pygame.image.load(MAIN_PATH + IMAGES_PATH + self.album_name + "/" + self.current)
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selected_image = pygame.image.load(IMAGES_PATH + self.album_name + "/" + self.current)
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self.scaled_image = pygame.transform.scale(selected_image, (self.scaled_size[2], self.scaled_size[3]))
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current_img = self.current
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current_album = self.album_name
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@ -551,7 +549,7 @@ def load_puzzle():
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puzzle_version = settings_data["grid"]
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image_path = puzzle_data[f'current {puzzle_version}']['selected_image']
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puzzle_image = pygame.image.load(MAIN_PATH + image_path)
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puzzle_image = pygame.image.load(image_path)
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directions = {"up": [4, 8, 12],
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"down": [],
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@ -811,7 +809,7 @@ def set_hue():
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sprite_sheet.set_hue(hue_value)
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pygame.image.save(sprite_sheet.sheet, MAIN_PATH + SIZE_PATH + str(INT) + STYLE_PATH + "spritesheet.png")
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pygame.image.save(sprite_sheet.sheet, SIZE_PATH + str(INT) + STYLE_PATH + "spritesheet.png")
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settings_data[gui][x] = hue_value
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with open(SETTINGS_FILE, "w") as settings_file:
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