From 247cd76f1bb1c505156cf0fd0b0cc455c782f748 Mon Sep 17 00:00:00 2001 From: elukjanovica Date: Tue, 12 Mar 2024 09:17:06 +0200 Subject: [PATCH] --- .vscode/launch.json | 15 +++++++++++++++ main.py | 8 +++----- 2 files changed, 18 insertions(+), 5 deletions(-) create mode 100644 .vscode/launch.json diff --git a/.vscode/launch.json b/.vscode/launch.json new file mode 100644 index 0000000..f7db864 --- /dev/null +++ b/.vscode/launch.json @@ -0,0 +1,15 @@ +{ + "version": "0.2.0", + "configurations": [ + { + "name": "Python: Main", + "type": "debugpy", + "request": "launch", + "program": "${workspaceFolder}/main.py", + "args": [], + "cwd": "${workspaceFolder}", + "console": "integratedTerminal" + } + ] + } + \ No newline at end of file diff --git a/main.py b/main.py index 1ec30c2..98ab851 100644 --- a/main.py +++ b/main.py @@ -11,8 +11,6 @@ import numpy as np pygame.init() FPS = 60 -MAIN_PATH = "C:/Users/User/Documents/Coding/Picture_Puzzle/" -# School: MAIN_PATH = "C:/Users/RVKG/Documents/My Palettes/Picture Puzzle/" IMAGES_PATH = "images/albums/" SIZE_PATH = "images/assets/" @@ -462,7 +460,7 @@ class ImageRender: return self.current = image_names[self.index] - selected_image = pygame.image.load(MAIN_PATH + IMAGES_PATH + self.album_name + "/" + self.current) + selected_image = pygame.image.load(IMAGES_PATH + self.album_name + "/" + self.current) self.scaled_image = pygame.transform.scale(selected_image, (self.scaled_size[2], self.scaled_size[3])) current_img = self.current current_album = self.album_name @@ -551,7 +549,7 @@ def load_puzzle(): puzzle_version = settings_data["grid"] image_path = puzzle_data[f'current {puzzle_version}']['selected_image'] - puzzle_image = pygame.image.load(MAIN_PATH + image_path) + puzzle_image = pygame.image.load(image_path) directions = {"up": [4, 8, 12], "down": [], @@ -811,7 +809,7 @@ def set_hue(): sprite_sheet.set_hue(hue_value) - pygame.image.save(sprite_sheet.sheet, MAIN_PATH + SIZE_PATH + str(INT) + STYLE_PATH + "spritesheet.png") + pygame.image.save(sprite_sheet.sheet, SIZE_PATH + str(INT) + STYLE_PATH + "spritesheet.png") settings_data[gui][x] = hue_value with open(SETTINGS_FILE, "w") as settings_file: