更新 ja

main
Vincents Xun 2024-04-26 06:15:03 +00:00
parent 01c9a2549c
commit 61a2153ae5
1 changed files with 42 additions and 12 deletions

54
ja
View File

@ -9,6 +9,7 @@ pygame.display.set_caption('Labirints')
BLACK = (0, 0, 0) BLACK = (0, 0, 0)
BLUE = (0, 0, 255) BLUE = (0, 0, 255)
RED = (255, 0, 0)
maze = [ maze = [
"#########################", "#########################",
@ -89,12 +90,44 @@ class Player(pygame.sprite.Sprite):
def draw(self, surface): def draw(self, surface):
surface.blit(self.image, self.rect) surface.blit(self.image, self.rect)
class Cheese(pygame.sprite.Sprite): class Villain(pygame.sprite.Sprite):
def __init__(self, x, y): def __init__(self, x, y, player):
super().__init__() super().__init__()
self.image = pygame.image.load('cheese.png').convert_alpha() self.image = pygame.image.load('villain.png').convert_alpha()
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.topleft = (x, y) self.rect.topleft = (x, y)
self.speed = 8
self.player = player
def move_towards_player(self, walls):
dx = self.player.rect.x - self.rect.x
dy = self.player.rect.y - self.rect.y
distance = max(abs(dx), abs(dy))
dx = dx / distance if distance != 0 else 0
dy = dy / distance if distance != 0 else 0
dx *= self.speed
dy *= self.speed
self.move(dx, dy, walls)
def move(self, dx, dy, walls):
old_rect = self.rect.copy()
self.rect.x += dx
self.rect.y += dy
for wall in walls:
if self.rect.colliderect(wall):
if dx > 0:
self.rect.right = wall.left
elif dx < 0:
self.rect.left = wall.right
elif dy > 0:
self.rect.bottom = wall.top
elif dy < 0:
self.rect.top = wall.bottom
if self.rect.collidelist(walls) != -1:
self.rect = old_rect
def draw(self, surface):
surface.blit(self.image, self.rect)
def draw_maze(maze): def draw_maze(maze):
walls = [] walls = []
@ -109,6 +142,7 @@ def draw_maze(maze):
player = Player(32, 32) player = Player(32, 32)
cheese = Cheese(416, 416) # 奶酪位置 cheese = Cheese(416, 416) # 奶酪位置
villain = Villain(704, 704, player) # 反派角色的起始位置
clock = pygame.time.Clock() clock = pygame.time.Clock()
running = True running = True
@ -144,23 +178,19 @@ while running:
player.move(dx, dy, walls) player.move(dx, dy, walls)
player.update_image(dx, dy) player.update_image(dx, dy)
# 检查玩家是否与奶酪碰撞 villain.move_towards_player(walls)
if player.rect.colliderect(cheese.rect):
player.cheese_count += 1
print("You collected a cheese! Total cheese count:", player.cheese_count)
cheese.rect.topleft = (-32, -32) # 移除奶酪
# 如果玩家收集了10个奶酪则结束游戏 # 如果玩家与反派角色碰撞,则游戏结束
if player.cheese_count >= 10: if player.rect.colliderect(villain.rect):
print("Congratulations! You collected 10 cheeses!") print("Game Over! You were caught by the villain.")
running = False running = False
screen.fill(BLUE) screen.fill(BLUE)
draw_maze(maze) draw_maze(maze)
player.draw(screen) player.draw(screen)
villain.draw(screen)
pygame.display.flip() pygame.display.flip()
clock.tick(10) clock.tick(10)
pygame.quit() pygame.quit()
sys.exit() sys.exit()