更新 ja
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					@ -9,6 +9,7 @@ pygame.display.set_caption('Labirints')
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BLACK = (0, 0, 0)
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					BLACK = (0, 0, 0)
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BLUE = (0, 0, 255)
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					BLUE = (0, 0, 255)
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					RED = (255, 0, 0)
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maze = [
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					maze = [
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    "#########################",
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					    "#########################",
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					@ -89,12 +90,44 @@ class Player(pygame.sprite.Sprite):
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    def draw(self, surface):
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					    def draw(self, surface):
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        surface.blit(self.image, self.rect)
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					        surface.blit(self.image, self.rect)
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class Cheese(pygame.sprite.Sprite):
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					class Villain(pygame.sprite.Sprite):
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    def __init__(self, x, y):
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					    def __init__(self, x, y, player):
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        super().__init__()
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					        super().__init__()
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        self.image = pygame.image.load('cheese.png').convert_alpha()
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					        self.image = pygame.image.load('villain.png').convert_alpha()
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        self.rect = self.image.get_rect()
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					        self.rect = self.image.get_rect()
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        self.rect.topleft = (x, y)
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					        self.rect.topleft = (x, y)
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					        self.speed = 8
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					        self.player = player
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					    def move_towards_player(self, walls):
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					        dx = self.player.rect.x - self.rect.x
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					        dy = self.player.rect.y - self.rect.y
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					        distance = max(abs(dx), abs(dy))
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					        dx = dx / distance if distance != 0 else 0
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					        dy = dy / distance if distance != 0 else 0
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					        dx *= self.speed
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					        dy *= self.speed
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					        self.move(dx, dy, walls)
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					    def move(self, dx, dy, walls):
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					        old_rect = self.rect.copy()
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					        self.rect.x += dx
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					        self.rect.y += dy
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					        for wall in walls:
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					            if self.rect.colliderect(wall):
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					                if dx > 0:
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					                    self.rect.right = wall.left
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					                elif dx < 0:
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					                    self.rect.left = wall.right
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					                elif dy > 0:
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					                    self.rect.bottom = wall.top
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					                elif dy < 0:
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					                    self.rect.top = wall.bottom
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					        if self.rect.collidelist(walls) != -1:
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					            self.rect = old_rect
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					    def draw(self, surface):
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					        surface.blit(self.image, self.rect)
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def draw_maze(maze):
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					def draw_maze(maze):
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    walls = []
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					    walls = []
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					@ -109,6 +142,7 @@ def draw_maze(maze):
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player = Player(32, 32)
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					player = Player(32, 32)
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cheese = Cheese(416, 416)  # 奶酪位置
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					cheese = Cheese(416, 416)  # 奶酪位置
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					villain = Villain(704, 704, player)  # 反派角色的起始位置
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clock = pygame.time.Clock()
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					clock = pygame.time.Clock()
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running = True
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					running = True
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					@ -144,23 +178,19 @@ while running:
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    player.move(dx, dy, walls)
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					    player.move(dx, dy, walls)
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    player.update_image(dx, dy)
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					    player.update_image(dx, dy)
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    # 检查玩家是否与奶酪碰撞
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					    villain.move_towards_player(walls)
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    if player.rect.colliderect(cheese.rect):
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        player.cheese_count += 1
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        print("You collected a cheese! Total cheese count:", player.cheese_count)
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        cheese.rect.topleft = (-32, -32)  # 移除奶酪
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    # 如果玩家收集了10个奶酪,则结束游戏
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					    # 如果玩家与反派角色碰撞,则游戏结束
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    if player.cheese_count >= 10:
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					    if player.rect.colliderect(villain.rect):
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        print("Congratulations! You collected 10 cheeses!")
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					        print("Game Over! You were caught by the villain.")
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        running = False
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					        running = False
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    screen.fill(BLUE)
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					    screen.fill(BLUE)
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    draw_maze(maze)
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					    draw_maze(maze)
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    player.draw(screen)
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					    player.draw(screen)
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					    villain.draw(screen)
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    pygame.display.flip()
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					    pygame.display.flip()
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    clock.tick(10)
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					    clock.tick(10)
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pygame.quit()
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					pygame.quit()
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sys.exit()
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					sys.exit()
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