更新 ja
parent
01c9a2549c
commit
61a2153ae5
54
ja
54
ja
|
@ -9,6 +9,7 @@ pygame.display.set_caption('Labirints')
|
||||||
|
|
||||||
BLACK = (0, 0, 0)
|
BLACK = (0, 0, 0)
|
||||||
BLUE = (0, 0, 255)
|
BLUE = (0, 0, 255)
|
||||||
|
RED = (255, 0, 0)
|
||||||
|
|
||||||
maze = [
|
maze = [
|
||||||
"#########################",
|
"#########################",
|
||||||
|
@ -89,12 +90,44 @@ class Player(pygame.sprite.Sprite):
|
||||||
def draw(self, surface):
|
def draw(self, surface):
|
||||||
surface.blit(self.image, self.rect)
|
surface.blit(self.image, self.rect)
|
||||||
|
|
||||||
class Cheese(pygame.sprite.Sprite):
|
class Villain(pygame.sprite.Sprite):
|
||||||
def __init__(self, x, y):
|
def __init__(self, x, y, player):
|
||||||
super().__init__()
|
super().__init__()
|
||||||
self.image = pygame.image.load('cheese.png').convert_alpha()
|
self.image = pygame.image.load('villain.png').convert_alpha()
|
||||||
self.rect = self.image.get_rect()
|
self.rect = self.image.get_rect()
|
||||||
self.rect.topleft = (x, y)
|
self.rect.topleft = (x, y)
|
||||||
|
self.speed = 8
|
||||||
|
self.player = player
|
||||||
|
|
||||||
|
def move_towards_player(self, walls):
|
||||||
|
dx = self.player.rect.x - self.rect.x
|
||||||
|
dy = self.player.rect.y - self.rect.y
|
||||||
|
distance = max(abs(dx), abs(dy))
|
||||||
|
dx = dx / distance if distance != 0 else 0
|
||||||
|
dy = dy / distance if distance != 0 else 0
|
||||||
|
dx *= self.speed
|
||||||
|
dy *= self.speed
|
||||||
|
self.move(dx, dy, walls)
|
||||||
|
|
||||||
|
def move(self, dx, dy, walls):
|
||||||
|
old_rect = self.rect.copy()
|
||||||
|
self.rect.x += dx
|
||||||
|
self.rect.y += dy
|
||||||
|
for wall in walls:
|
||||||
|
if self.rect.colliderect(wall):
|
||||||
|
if dx > 0:
|
||||||
|
self.rect.right = wall.left
|
||||||
|
elif dx < 0:
|
||||||
|
self.rect.left = wall.right
|
||||||
|
elif dy > 0:
|
||||||
|
self.rect.bottom = wall.top
|
||||||
|
elif dy < 0:
|
||||||
|
self.rect.top = wall.bottom
|
||||||
|
if self.rect.collidelist(walls) != -1:
|
||||||
|
self.rect = old_rect
|
||||||
|
|
||||||
|
def draw(self, surface):
|
||||||
|
surface.blit(self.image, self.rect)
|
||||||
|
|
||||||
def draw_maze(maze):
|
def draw_maze(maze):
|
||||||
walls = []
|
walls = []
|
||||||
|
@ -109,6 +142,7 @@ def draw_maze(maze):
|
||||||
|
|
||||||
player = Player(32, 32)
|
player = Player(32, 32)
|
||||||
cheese = Cheese(416, 416) # 奶酪位置
|
cheese = Cheese(416, 416) # 奶酪位置
|
||||||
|
villain = Villain(704, 704, player) # 反派角色的起始位置
|
||||||
|
|
||||||
clock = pygame.time.Clock()
|
clock = pygame.time.Clock()
|
||||||
running = True
|
running = True
|
||||||
|
@ -144,23 +178,19 @@ while running:
|
||||||
player.move(dx, dy, walls)
|
player.move(dx, dy, walls)
|
||||||
player.update_image(dx, dy)
|
player.update_image(dx, dy)
|
||||||
|
|
||||||
# 检查玩家是否与奶酪碰撞
|
villain.move_towards_player(walls)
|
||||||
if player.rect.colliderect(cheese.rect):
|
|
||||||
player.cheese_count += 1
|
|
||||||
print("You collected a cheese! Total cheese count:", player.cheese_count)
|
|
||||||
cheese.rect.topleft = (-32, -32) # 移除奶酪
|
|
||||||
|
|
||||||
# 如果玩家收集了10个奶酪,则结束游戏
|
# 如果玩家与反派角色碰撞,则游戏结束
|
||||||
if player.cheese_count >= 10:
|
if player.rect.colliderect(villain.rect):
|
||||||
print("Congratulations! You collected 10 cheeses!")
|
print("Game Over! You were caught by the villain.")
|
||||||
running = False
|
running = False
|
||||||
|
|
||||||
screen.fill(BLUE)
|
screen.fill(BLUE)
|
||||||
draw_maze(maze)
|
draw_maze(maze)
|
||||||
player.draw(screen)
|
player.draw(screen)
|
||||||
|
villain.draw(screen)
|
||||||
pygame.display.flip()
|
pygame.display.flip()
|
||||||
clock.tick(10)
|
clock.tick(10)
|
||||||
|
|
||||||
pygame.quit()
|
pygame.quit()
|
||||||
sys.exit()
|
sys.exit()
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue