diff --git a/ja b/ja index 695979f..e562d4d 100644 --- a/ja +++ b/ja @@ -9,6 +9,7 @@ pygame.display.set_caption('Labirints') BLACK = (0, 0, 0) BLUE = (0, 0, 255) +RED = (255, 0, 0) maze = [ "#########################", @@ -89,12 +90,44 @@ class Player(pygame.sprite.Sprite): def draw(self, surface): surface.blit(self.image, self.rect) -class Cheese(pygame.sprite.Sprite): - def __init__(self, x, y): +class Villain(pygame.sprite.Sprite): + def __init__(self, x, y, player): super().__init__() - self.image = pygame.image.load('cheese.png').convert_alpha() + self.image = pygame.image.load('villain.png').convert_alpha() self.rect = self.image.get_rect() self.rect.topleft = (x, y) + self.speed = 8 + self.player = player + + def move_towards_player(self, walls): + dx = self.player.rect.x - self.rect.x + dy = self.player.rect.y - self.rect.y + distance = max(abs(dx), abs(dy)) + dx = dx / distance if distance != 0 else 0 + dy = dy / distance if distance != 0 else 0 + dx *= self.speed + dy *= self.speed + self.move(dx, dy, walls) + + def move(self, dx, dy, walls): + old_rect = self.rect.copy() + self.rect.x += dx + self.rect.y += dy + for wall in walls: + if self.rect.colliderect(wall): + if dx > 0: + self.rect.right = wall.left + elif dx < 0: + self.rect.left = wall.right + elif dy > 0: + self.rect.bottom = wall.top + elif dy < 0: + self.rect.top = wall.bottom + if self.rect.collidelist(walls) != -1: + self.rect = old_rect + + def draw(self, surface): + surface.blit(self.image, self.rect) def draw_maze(maze): walls = [] @@ -109,6 +142,7 @@ def draw_maze(maze): player = Player(32, 32) cheese = Cheese(416, 416) # 奶酪位置 +villain = Villain(704, 704, player) # 反派角色的起始位置 clock = pygame.time.Clock() running = True @@ -144,23 +178,19 @@ while running: player.move(dx, dy, walls) player.update_image(dx, dy) - # 检查玩家是否与奶酪碰撞 - if player.rect.colliderect(cheese.rect): - player.cheese_count += 1 - print("You collected a cheese! Total cheese count:", player.cheese_count) - cheese.rect.topleft = (-32, -32) # 移除奶酪 + villain.move_towards_player(walls) - # 如果玩家收集了10个奶酪,则结束游戏 - if player.cheese_count >= 10: - print("Congratulations! You collected 10 cheeses!") + # 如果玩家与反派角色碰撞,则游戏结束 + if player.rect.colliderect(villain.rect): + print("Game Over! You were caught by the villain.") running = False screen.fill(BLUE) draw_maze(maze) player.draw(screen) + villain.draw(screen) pygame.display.flip() clock.tick(10) pygame.quit() sys.exit() -