37 lines
1.0 KiB
Python
37 lines
1.0 KiB
Python
from player import Player
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from sprite_objects import *
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from ray_casting import ray_casting_walls
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from drawing import Drawing
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from interaction import Interaction
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pygame.init()
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sc = pygame.display.set_mode((WIDTH, HEIGHT))
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sc_map = pygame.Surface(MINIMAP_RES)
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sprites = Sprites()
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clock = pygame.time.Clock()
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player = Player(sprites)
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drawing = Drawing(sc, sc_map, player, clock)
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interaction = Interaction(player, sprites, drawing)
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drawing.menu()
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pygame.mouse.set_visible(False)
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interaction.play_music()
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while True:
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player.movement()
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drawing.background(player.angle)
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walls, wall_shot = ray_casting_walls(player, drawing.textures)
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drawing.world(walls + [obj.object_locate(player) for obj in sprites.list_of_objects])
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drawing.fps(clock)
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drawing.mini_map(player)
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drawing.player_weapon([wall_shot, sprites.sprite_shot])
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interaction.interaction_objects()
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interaction.npc_action()
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interaction.clear_world()
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interaction.check_win()
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pygame.display.flip()
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clock.tick() |