257 lines
7.3 KiB
Plaintext
257 lines
7.3 KiB
Plaintext
import pygame
|
|
import sys
|
|
import os
|
|
import random
|
|
|
|
# Initialize Pygame
|
|
pygame.init()
|
|
pygame.mixer.init()
|
|
|
|
# Constants
|
|
WIDTH, HEIGHT = 800, 600
|
|
PADDLE_WIDTH, PADDLE_HEIGHT = 100, 10
|
|
PADDLE_SPEED = 10
|
|
BRICK_WIDTH, BRICK_HEIGHT = 80, 20
|
|
BRICK_ROWS = 4
|
|
BRICK_COLS = 10
|
|
LINE_HEIGHT = 5
|
|
CUPCAKE_WIDTH, CUPCAKE_HEIGHT = 30, 30
|
|
|
|
# Colors
|
|
WHITE = (255, 255, 255)
|
|
BLACK = (0, 0, 0)
|
|
RED = (255, 0, 0)
|
|
PURPLE = (128, 0, 128)
|
|
|
|
# Load additional sound files
|
|
if os.path.exists("wearethechampions.mp3"):
|
|
win_sound = pygame.mixer.Sound("wearethechampions.mp3")
|
|
if os.path.exists("waltzn2.mp3"):
|
|
bg_music = pygame.mixer.Sound("waltzn2.mp3")
|
|
if os.path.exists("dishesfall.mp3"):
|
|
fall_sound = pygame.mixer.Sound("dishesfall.mp3")
|
|
if os.path.exists("boing.wav"):
|
|
boing_sound = pygame.mixer.Sound("boing.wav")
|
|
if os.path.exists("glassbreaking.mp3"):
|
|
block_sound = pygame.mixer.Sound("glassbreaking.mp3")
|
|
if os.path.exists("lookatthisdude.mp3"):
|
|
death_sound = pygame.mixer.Sound("lookatthisdude.mp3")
|
|
if os.path.exists("chew.wav"):
|
|
chew_sound = pygame.mixer.Sound("chew.wav")
|
|
|
|
# Create the game window
|
|
screen = pygame.display.set_mode((WIDTH, HEIGHT))
|
|
pygame.display.set_caption("Arkanoid")
|
|
|
|
# Load beach background image
|
|
background_image = pygame.image.load("beach.jpg").convert()
|
|
background_image = pygame.transform.scale(background_image, (WIDTH, HEIGHT))
|
|
|
|
# Load cat image
|
|
cat_original_image = pygame.image.load("cat.png").convert_alpha()
|
|
CAT_WIDTH, CAT_HEIGHT = 50, 50
|
|
cat_image = pygame.transform.scale(cat_original_image, (CAT_WIDTH, CAT_HEIGHT))
|
|
|
|
# Load cupcake image
|
|
cupcake_original_image = pygame.image.load("cupcake.png").convert_alpha()
|
|
cupcake_image = pygame.transform.scale(cupcake_original_image, (CUPCAKE_WIDTH, CUPCAKE_HEIGHT))
|
|
|
|
# Create the paddle
|
|
paddle = pygame.Rect((WIDTH - PADDLE_WIDTH) // 2, HEIGHT - PADDLE_HEIGHT - 20, PADDLE_WIDTH, PADDLE_HEIGHT)
|
|
|
|
# Create the ball (cat)
|
|
cat_rect = cat_image.get_rect(center=(WIDTH // 2, HEIGHT // 2))
|
|
cat_speed = [5, 5] # Cat movement speed
|
|
|
|
# Create death line
|
|
line = pygame.Rect(0, HEIGHT - LINE_HEIGHT, WIDTH, LINE_HEIGHT)
|
|
|
|
# Create bricks
|
|
bricks = []
|
|
for row in range(BRICK_ROWS):
|
|
for col in range(BRICK_COLS):
|
|
brick = pygame.Rect(col * (BRICK_WIDTH + 5), row * (BRICK_HEIGHT + 5), BRICK_WIDTH, BRICK_HEIGHT)
|
|
bricks.append(brick)
|
|
|
|
# Falling Cupcakes
|
|
class Cupcake:
|
|
def __init__(self):
|
|
self.width = CUPCAKE_WIDTH
|
|
self.height = CUPCAKE_HEIGHT
|
|
self.x = random.randint(0, WIDTH - self.width)
|
|
self.y = 0
|
|
self.speed = random.randint(1, 3)
|
|
|
|
def update(self):
|
|
self.y += self.speed
|
|
|
|
def draw(self, surface):
|
|
surface.blit(cupcake_image, (self.x, self.y))
|
|
|
|
# Create a list to hold falling cupcakes
|
|
falling_cupcakes = []
|
|
|
|
# Function to spawn falling cupcakes
|
|
def spawn_cupcakes():
|
|
if len(falling_cupcakes) < 2: # Maximum 2 cupcakes on screen
|
|
falling_cupcakes.append(Cupcake())
|
|
|
|
# Scoring
|
|
score = 0
|
|
font = pygame.font.Font(None, 36)
|
|
|
|
# Lives
|
|
lives = 9 # Start with 9 lives
|
|
|
|
# Game Over flag and text
|
|
game_over = False
|
|
game_started = False
|
|
game_over_text = font.render("Game Over", True, WHITE)
|
|
game_over_rect = game_over_text.get_rect(center=(WIDTH // 2, HEIGHT // 2))
|
|
|
|
# Winning flag and text
|
|
winning = False
|
|
winning_text = font.render("YOU WON!", True, WHITE)
|
|
winning_rect = winning_text.get_rect(center=(WIDTH // 2, HEIGHT // 2))
|
|
|
|
# Flags for paddle movement
|
|
move_left = False
|
|
move_right = False
|
|
|
|
# Function to draw heart
|
|
def draw_heart(surface, color, pos):
|
|
# Draw filled heart
|
|
pygame.draw.polygon(surface, color, [(pos[0] + 5, pos[1] + 10), (pos[0] + 10, pos[1] + 5), (pos[0] + 15, pos[1] + 10),
|
|
(pos[0] + 20, pos[1] + 5), (pos[0] + 25, pos[1] + 10), (pos[0] + 15, pos[1] + 25),
|
|
(pos[0], pos[1] + 10)])
|
|
|
|
# Main game loop
|
|
while not game_over:
|
|
for event in pygame.event.get():
|
|
if event.type == pygame.QUIT:
|
|
pygame.quit()
|
|
sys.exit()
|
|
# Key pressed
|
|
elif event.type == pygame.KEYDOWN:
|
|
if event.key == pygame.K_LEFT:
|
|
move_left = True
|
|
elif event.key == pygame.K_RIGHT:
|
|
move_right = True
|
|
# Key released
|
|
elif event.type == pygame.KEYUP:
|
|
if event.key == pygame.K_LEFT:
|
|
move_left = False
|
|
elif event.key == pygame.K_RIGHT:
|
|
move_right = False
|
|
|
|
# Move the paddle based on flags
|
|
if move_left and paddle.left > 0:
|
|
paddle.x -= PADDLE_SPEED
|
|
if move_right and paddle.right < WIDTH:
|
|
paddle.x += PADDLE_SPEED
|
|
|
|
# Move the cat
|
|
cat_rect.x += cat_speed[0]
|
|
cat_rect.y += cat_speed[1]
|
|
|
|
# Check for collision with walls
|
|
if cat_rect.left <= 0 or cat_rect.right >= WIDTH:
|
|
cat_speed[0] = -cat_speed[0]
|
|
if boing_sound:
|
|
boing_sound.play()
|
|
if cat_rect.top <= 0 or cat_rect.colliderect(paddle):
|
|
cat_speed[1] = -cat_speed[1]
|
|
if boing_sound:
|
|
boing_sound.play()
|
|
|
|
# Check for collision with bricks
|
|
for brick in bricks[:]:
|
|
if cat_rect.colliderect(brick):
|
|
bricks.remove(brick)
|
|
if block_sound:
|
|
block_sound.play()
|
|
score += 1
|
|
|
|
# Check for collision with cupcakes
|
|
for cupcake in falling_cupcakes[:]:
|
|
if cat_rect.colliderect(cupcake.x, cupcake.y, cupcake.width, cupcake.height):
|
|
falling_cupcakes.remove(cupcake)
|
|
if chew_sound:
|
|
chew_sound.play()
|
|
lives += 1 # Restore one life
|
|
# Increase the size of the cat
|
|
cat_image = pygame.transform.scale(cat_original_image, (CAT_WIDTH + 10, CAT_HEIGHT + 10))
|
|
cat_rect = cat_image.get_rect(center=cat_rect.center)
|
|
|
|
# Check for loss of life
|
|
if cat_rect.bottom >= HEIGHT:
|
|
lives -= 1
|
|
if fall_sound:
|
|
fall_sound.play()
|
|
cat_rect.center = (WIDTH // 2, HEIGHT // 2) # Reset cat position to the center
|
|
if lives <= 0:
|
|
game_over = True
|
|
|
|
# Check for winning condition
|
|
if len(bricks) == 0:
|
|
winning = True
|
|
|
|
# Clear the screen
|
|
screen.fill(BLACK)
|
|
|
|
# Draw background image
|
|
screen.blit(background_image, (0, 0))
|
|
|
|
# Draw paddle
|
|
pygame.draw.rect(screen, WHITE, paddle)
|
|
|
|
# Draw bricks
|
|
for brick in bricks:
|
|
pygame.draw.rect(screen, WHITE, brick)
|
|
|
|
# Draw cat
|
|
screen.blit(cat_image, cat_rect)
|
|
|
|
# Draw falling cupcakes
|
|
for cupcake in falling_cupcakes:
|
|
cupcake.update()
|
|
cupcake.draw(screen)
|
|
|
|
# Draw heart bar representing lives
|
|
for i in range(lives):
|
|
draw_heart(screen, RED, (10 + i * 30, 10)) # Adjust the heart position and color as needed
|
|
|
|
# Draw score
|
|
score_text = font.render(f"Score: {score}", True, PURPLE)
|
|
screen.blit(score_text, (10, 50))
|
|
|
|
# Spawn falling cupcakes
|
|
spawn_cupcakes()
|
|
|
|
# Update the display
|
|
pygame.display.flip()
|
|
|
|
# Cap the frame rate
|
|
pygame.time.Clock().tick(60)
|
|
|
|
# Play appropriate sound and display text
|
|
if game_over:
|
|
if death_sound:
|
|
death_sound.play()
|
|
screen.blit(game_over_text, game_over_rect)
|
|
elif winning:
|
|
if win_sound:
|
|
win_sound.play()
|
|
screen.blit(winning_text, winning_rect)
|
|
pygame.display.flip()
|
|
|
|
# Stop background music when game is over
|
|
if bg_music:
|
|
bg_music.stop()
|
|
|
|
# Wait for a few seconds before quitting
|
|
pygame.time.delay(1500)
|
|
|
|
pygame.quit()
|
|
sys.exit()
|