165 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
			
		
		
	
	
			165 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
| import pygame
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| import sys
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| import os
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| 
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| # Initialize Pygame
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| pygame.init()
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| pygame.mixer.init()
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| 
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| # Constants
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| WIDTH, HEIGHT = 800, 600
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| BALL_RADIUS = 15
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| PADDLE_WIDTH, PADDLE_HEIGHT = 100, 10
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| PADDLE_SPEED = 10
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| BRICK_WIDTH, BRICK_HEIGHT = 80, 20
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| BRICK_ROWS = 4
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| BRICK_COLS = 10
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| LINE_HEIGHT = 5
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| 
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| # Colors
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| WHITE = (255, 255, 255)
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| BLACK = (0, 0, 0)
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| GREEN = (34, 139, 34)
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| RED = (255, 0, 0)
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| 
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| # Sounds
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| wall_sound = None
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| block_sound = None
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| death_sound = None
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| 
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| # Check if sound files exist before loading
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| if os.path.exists("wall.wav"):
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|     wall_sound = pygame.mixer.Sound("wall.wav")
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| if os.path.exists("block.wav"):
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|     block_sound = pygame.mixer.Sound("block.wav")
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| if os.path.exists("death.wav"):
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|     death_sound = pygame.mixer.Sound("death.wav")
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| 
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| # Create the game window
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| screen = pygame.display.set_mode((WIDTH, HEIGHT))
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| pygame.display.set_caption("Arkanoid")
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| 
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| # Create the paddle
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| paddle = pygame.Rect((WIDTH - PADDLE_WIDTH) // 2, HEIGHT - PADDLE_HEIGHT - 20, PADDLE_WIDTH, PADDLE_HEIGHT)
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| 
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| # Create the ball
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| ball = pygame.Rect(WIDTH // 2 - BALL_RADIUS, HEIGHT // 2 - BALL_RADIUS, BALL_RADIUS * 2, BALL_RADIUS * 2)
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| ball_speed = [5, 5]  # [x, y]
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| 
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| # Create death line
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| line = pygame.Rect(0, HEIGHT - LINE_HEIGHT, WIDTH, LINE_HEIGHT)
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| 
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| # Create bricks
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| bricks = []
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| for row in range(BRICK_ROWS):
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|     for col in range(BRICK_COLS):
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|         brick = pygame.Rect(col * (BRICK_WIDTH + 5), row * (BRICK_HEIGHT + 5), BRICK_WIDTH, BRICK_HEIGHT)
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|         bricks.append(brick)
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| 
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| # Scoring
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| score = 0
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| font = pygame.font.Font(None, 36)
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| 
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| # Game Over flag and text
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| game_over = False
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| game_started = False
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| game_over_text = font.render("Game Over", True, WHITE)
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| game_over_rect = game_over_text.get_rect(center=(WIDTH // 2, HEIGHT // 2))
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| 
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| # Render a simple "Press any key to start" message
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| start_message_font = pygame.font.Font(None, 36)
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| start_message = start_message_font.render("Press any key to start", True, WHITE)
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| start_message_rect = start_message.get_rect(center=(WIDTH // 2, HEIGHT // 2))
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| 
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| # Main game loop
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| while not game_over:
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|     for event in pygame.event.get():
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|         if event.type == pygame.QUIT:
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|             pygame.quit()
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|             sys.exit()
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|         elif event.type == pygame.KEYDOWN:
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|             game_started = True
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| 
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|     if not game_started:
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|         # Draw the start message and update the display
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|         screen.fill(BLACK)
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|         screen.blit(start_message, start_message_rect)
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|         pygame.display.flip()
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|         pygame.time.delay(100)  # Adjust the delay as needed for smoother transition
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|         continue  # Skip the rest of the loop until the player presses a key to start the game
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| 
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|     keys = pygame.key.get_pressed()
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|     if keys[pygame.K_LEFT] and paddle.left > 0:
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|         paddle.x -= PADDLE_SPEED
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|     if keys[pygame.K_RIGHT] and paddle.right < WIDTH:
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|         paddle.x += PADDLE_SPEED
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|     if keys[pygame.K_a] and paddle.left > 0:
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|         paddle.x -= PADDLE_SPEED
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|     if keys[pygame.K_d] and paddle.right < WIDTH:
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|         paddle.x += PADDLE_SPEED
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| 
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|     # Update the ball position
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|     ball.x += ball_speed[0]
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|     ball.y += ball_speed[1]
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| 
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|     # Ball collisions with walls
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|     if ball.left <= 0 or ball.right >= WIDTH:
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|         ball_speed[0] = -ball_speed[0]
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|         if wall_sound:
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|             wall_sound.play()
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|     if ball.top <= 0:
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|         ball_speed[1] = -ball_speed[1]
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|         if wall_sound:
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|             wall_sound.play()
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| 
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|     # Game Over condition
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|     if ball.bottom >= HEIGHT:
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|         game_over = True
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|         if death_sound:
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|             death_sound.play()
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| 
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|     # Ball collision with paddle
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|     if ball.colliderect(paddle) and ball_speed[1] > 0:
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|         ball_speed[1] = -ball_speed[1]
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|         if wall_sound:
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|             wall_sound.play()
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| 
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|     # Ball collisions with bricks
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|     for brick in bricks:
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|         if ball.colliderect(brick):
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|             bricks.remove(brick)
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|             ball_speed[1] = -ball_speed[1]
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|             score += 5
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|             if block_sound:
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|                 block_sound.play()
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| 
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|     # Draw everything
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|     screen.fill(BLACK)
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|     pygame.draw.rect(screen, WHITE, paddle)
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|     pygame.draw.ellipse(screen, WHITE, ball)
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|     pygame.draw.rect(screen, RED, line)
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| 
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|     for brick in bricks:
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|         pygame.draw.rect(screen, WHITE, brick)
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| 
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|     # Draw score
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|     score_text = font.render("Score: {}".format(score), True, WHITE)
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|     screen.blit(score_text, (10, HEIGHT - 40 - score_text.get_height()))
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| 
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|     # Update the display
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|     pygame.display.flip()
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| 
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|     # Cap the frame rate
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|     pygame.time.Clock().tick(60)
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| 
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| # Display Game Over text
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| screen.fill(BLACK)
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| screen.blit(game_over_text, game_over_rect)
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| pygame.display.flip()
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| 
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| # Wait for a few seconds before quitting
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| pygame.time.delay(1500)
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| 
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| pygame.quit()
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| sys.exit()
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