diff --git a/game2 b/game2 index 9e728e8..80585b7 100644 --- a/game2 +++ b/game2 @@ -1,116 +1,180 @@ import pygame import sys -import random +import os # Initialize Pygame pygame.init() +pygame.mixer.init() -# Set up the display +# Constants WIDTH, HEIGHT = 800, 600 -screen = pygame.display.set_mode((WIDTH, HEIGHT)) +PADDLE_WIDTH, PADDLE_HEIGHT = 100, 10 +PADDLE_SPEED = 10 +BRICK_WIDTH, BRICK_HEIGHT = 80, 20 +BRICK_ROWS = 4 +BRICK_COLS = 10 +LINE_HEIGHT = 5 # Colors WHITE = (255, 255, 255) BLACK = (0, 0, 0) +RED = (255, 0, 0) -# Load images -cat_image = pygame.image.load("cat.png").convert_alpha() -football_image = pygame.image.load("football.png").convert_alpha() -heart_bar_image = pygame.image.load("heartbar.png").convert_alpha() +# Sounds +wall_sound = None +block_sound = None +death_sound = None -# Constants +# Check if sound files exist before loading +if os.path.exists("wall.wav"): + wall_sound = pygame.mixer.Sound("wall.wav") +if os.path.exists("block.wav"): + block_sound = pygame.mixer.Sound("block.wav") +if os.path.exists("death.wav"): + death_sound = pygame.mixer.Sound("death.wav") + +# Create the game window +screen = pygame.display.set_mode((WIDTH, HEIGHT)) +pygame.display.set_caption("Arkanoid") + +# Load cat image +cat_original_image = pygame.image.load("cat.png").convert_alpha() CAT_WIDTH, CAT_HEIGHT = 50, 50 -FOOTBALL_WIDTH, FOOTBALL_HEIGHT = 30, 30 -HEART_WIDTH, HEART_HEIGHT = 30, 30 -PADDLE_WIDTH, PADDLE_HEIGHT = 100, 10 -PADDLE_COLOR = (255, 0, 0) -BALL_RADIUS = 10 -LINE_HEIGHT = 5 -NUM_HEARTS = 9 +cat_image = pygame.transform.scale(cat_original_image, (CAT_WIDTH, CAT_HEIGHT)) -# Global variables -score = 0 -lives = NUM_HEARTS -falling_footballs = [] -falling_speed = 3 -clock = pygame.time.Clock() +# Load heart bar image +heart_bar_image = pygame.image.load("heartbar.png").convert_alpha() +HEART_WIDTH, HEART_HEIGHT = 15, 15 # Adjust heart size here +HEART_SPACING = 20 # Adjust spacing between hearts here # Create the paddle paddle = pygame.Rect((WIDTH - PADDLE_WIDTH) // 2, HEIGHT - PADDLE_HEIGHT - 20, PADDLE_WIDTH, PADDLE_HEIGHT) -# Function to draw the paddle -def draw_paddle(): - pygame.draw.rect(screen, PADDLE_COLOR, paddle) +# Create the ball (cat) +cat_rect = cat_image.get_rect(center=(WIDTH // 2, HEIGHT // 2)) +cat_speed = [5, 5] # Cat movement speed -# Function to handle paddle movement -def move_paddle(key): - if key == pygame.K_LEFT: - paddle.x -= 5 - elif key == pygame.K_RIGHT: - paddle.x += 5 +# Create death line +line = pygame.Rect(0, HEIGHT - LINE_HEIGHT, WIDTH, LINE_HEIGHT) -# Function to draw the cat -def draw_cat(x, y): - screen.blit(cat_image, (x, y)) +# Create bricks +bricks = [] +for row in range(BRICK_ROWS): + for col in range(BRICK_COLS): + brick = pygame.Rect(col * (BRICK_WIDTH + 5), row * (BRICK_HEIGHT + 5), BRICK_WIDTH, BRICK_HEIGHT) + bricks.append(brick) -# Function to draw the football -def draw_football(x, y): - screen.blit(football_image, (x, y)) +# Scoring +score = 0 +font = pygame.font.Font(None, 36) -# Function to draw the hearts representing lives -def draw_hearts(): - for i in range(lives): - screen.blit(heart_bar_image, (WIDTH - (i + 1) * HEART_WIDTH, 0)) +# Lives +lives = 9 # Start with 9 lives -# Function to handle collisions between the paddle and falling footballs -def check_collision(): - global lives - for football in falling_footballs: - if paddle.colliderect(football): - falling_footballs.remove(football) - lives -= 1 +# Game Over flag and text +game_over = False +game_started = False +game_over_text = font.render("Game Over", True, WHITE) +game_over_rect = game_over_text.get_rect(center=(WIDTH // 2, HEIGHT // 2)) -# Function to create falling footballs -def create_falling_footballs(): - x = random.randint(0, WIDTH - FOOTBALL_WIDTH) - y = 0 - falling_footballs.append(pygame.Rect(x, y, FOOTBALL_WIDTH, FOOTBALL_HEIGHT)) +# Flags for paddle movement +move_left = False +move_right = False # Main game loop -running = True -while running: +while not game_over: for event in pygame.event.get(): if event.type == pygame.QUIT: - running = False + pygame.quit() + sys.exit() + # Key pressed elif event.type == pygame.KEYDOWN: - move_paddle(event.key) + if event.key == pygame.K_LEFT: + move_left = True + elif event.key == pygame.K_RIGHT: + move_right = True + # Key released + elif event.type == pygame.KEYUP: + if event.key == pygame.K_LEFT: + move_left = False + elif event.key == pygame.K_RIGHT: + move_right = False + + # Move the paddle based on flags + if move_left and paddle.left > 0: + paddle.x -= PADDLE_SPEED + if move_right and paddle.right < WIDTH: + paddle.x += PADDLE_SPEED + + # Move the cat + cat_rect.x += cat_speed[0] + cat_rect.y += cat_speed[1] + + # Check for collision with walls + if cat_rect.left <= 0 or cat_rect.right >= WIDTH: + cat_speed[0] = -cat_speed[0] + if wall_sound: + wall_sound.play() + if cat_rect.top <= 0 or cat_rect.colliderect(paddle): + cat_speed[1] = -cat_speed[1] + if wall_sound: + wall_sound.play() + + # Check for collision with bricks + for brick in bricks[:]: + if cat_rect.colliderect(brick): + bricks.remove(brick) + score += 1 + if block_sound: + block_sound.play() + + # Check for loss of life + if cat_rect.bottom >= HEIGHT: + lives -= 1 + if death_sound: + death_sound.play() + if lives <= 0: + game_over = True + break + else: + cat_rect.center = (WIDTH // 2, HEIGHT // 2) # Clear the screen screen.fill(BLACK) - # Draw game elements - draw_paddle() - draw_cat((WIDTH - CAT_WIDTH) // 2, HEIGHT - CAT_HEIGHT - 100) - draw_hearts() + # Draw paddle + pygame.draw.rect(screen, WHITE, paddle) - # Move and draw falling footballs - for football in falling_footballs: - football.y += falling_speed - draw_football(football.x, football.y) + # Draw bricks + for brick in bricks: + pygame.draw.rect(screen, WHITE, brick) - # Check for collisions between paddle and falling footballs - check_collision() + # Draw cat + screen.blit(cat_image, cat_rect) - # Create falling footballs at random intervals - if random.randint(0, 100) < 3: - create_falling_footballs() + # Draw heart bar representing lives + start_x = 10 # Adjust the starting x-coordinate to move the heart bar more to the left + for i in range(lives): + heart_image = pygame.transform.scale(heart_bar_image, (HEART_WIDTH, HEART_HEIGHT)) + screen.blit(heart_image, (start_x + i * (HEART_WIDTH + HEART_SPACING), 10)) + + # Draw score + score_text = font.render(f"Score: {score}", True, (128, 0, 128)) # Purple color + screen.blit(score_text, (10, 50)) # Update the display pygame.display.flip() # Cap the frame rate - clock.tick(60) + pygame.time.Clock().tick(60) + +# Display Game Over text +screen.fill(BLACK) +screen.blit(game_over_text, game_over_rect) +pygame.display.flip() + +# Wait for a few seconds before quitting +pygame.time.delay(1500) -# Quit Pygame pygame.quit() -sys.exit() \ No newline at end of file +sys.exit()