Update game2

main
Anna Marija Redžepova 2024-03-03 17:38:50 +00:00
parent b3b5c6e7dc
commit 5dcdc5faf1
1 changed files with 165 additions and 143 deletions

46
game2
View File

@ -112,6 +112,14 @@ def handle_character_selection():
elif event.key == pygame.K_RETURN: elif event.key == pygame.K_RETURN:
return CHARACTER_OPTIONS[selected_character_index]["image"] return CHARACTER_OPTIONS[selected_character_index]["image"]
# Function to create a button
def draw_button():
play_again_text = font.render("Play Again", True, WHITE)
play_again_rect = play_again_text.get_rect(center=(WIDTH // 2, HEIGHT // 2 + 50))
pygame.draw.rect(screen, GREEN, play_again_rect, border_radius=5)
screen.blit(play_again_text, play_again_rect)
return play_again_rect
# Main loop for character selection screen # Main loop for character selection screen
while True: while True:
screen.fill(BLACK) screen.fill(BLACK)
@ -201,7 +209,8 @@ class FallingObject:
surface.blit(self.image, (self.x, self.y)) surface.blit(self.image, (self.x, self.y))
# Main game loop # Main game loop
while not game_over and not winning: while True:
while not game_over and not winning:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == pygame.QUIT: if event.type == pygame.QUIT:
pygame.quit() pygame.quit()
@ -347,22 +356,35 @@ while not game_over and not winning:
# Cap the frame rate # Cap the frame rate
pygame.time.Clock().tick(60) pygame.time.Clock().tick(60)
# Play appropriate sound and display text # Play appropriate sound and display text
if game_over: if game_over:
if death_sound: if death_sound:
death_sound.play() death_sound.play()
screen.blit(game_over_text, game_over_rect) screen.blit(game_over_text, game_over_rect)
elif winning: elif winning:
if win_sound: if win_sound:
win_sound.play() win_sound.play()
screen.blit(winning_text, winning_rect) screen.blit(winning_text, winning_rect)
# Update the display # Draw play again button
pygame.display.flip() play_again_rect = draw_button()
pygame.display.flip()
# Wait for a few seconds before quitting # Check for button click
pygame.time.wait(5000) for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
# Quit Pygame if play_again_rect.collidepoint(event.pos):
pygame.quit() # Reset the game state
sys.exit() game_over = False
winning = False
score = 0
lives = 9
cat_rect.center = (WIDTH // 2, HEIGHT // 2)
bricks.clear()
for row in range(BRICK_ROWS):
for col in range(BRICK_COLS):
brick = pygame.Rect(col * (BRICK_WIDTH + 5), row * (BRICK_HEIGHT + 5), BRICK_WIDTH, BRICK_HEIGHT)
bricks.append(brick)
falling_cupcakes.clear()
falling_footballs.clear()
falling_trollfaces.clear()