diff --git a/main.py b/main.py index 341fecd..3963f5d 100644 --- a/main.py +++ b/main.py @@ -133,7 +133,7 @@ character2 = Character(400, 300, 50, 50, "blue", "Character 2") character_sprites = pygame.sprite.Group(character1, character2) player_sprite = pygame.sprite.Group(player) -# Define game states +# Менюм / Игровой режим class GameState: MENU = 0 GAMEPLAY = 1 @@ -149,16 +149,16 @@ while running: running = False if current_state == GameState.MENU: - # Handle mouse clicks in the menu state + if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1: mouse_x, mouse_y = pygame.mouse.get_pos() if play_button.is_hovered((mouse_x, mouse_y)): - # Transition to the gameplay state + # Переход в игровой режим current_state = GameState.GAMEPLAY elif current_state == GameState.GAMEPLAY: - # Handle events in the gameplay state + if event.type == pygame.KEYDOWN: if event.key == pygame.K_e: nearest_character = min(character_sprites, key=lambda c: pygame.math.Vector2(c.rect.center).distance_to(player.rect.center)) @@ -177,31 +177,28 @@ while running: background_img_image = pygame.image.load(BACKGROUND_IMAGE).convert_alpha() screen.blit(background_img_image, (0, 0)) - # Меню if current_state == GameState.MENU: screen.blit(play_button.image, play_button.rect) screen.blit(continue_button.image, continue_button.rect) screen.blit(menu_button.image, menu_button.rect) + mouse_pos = pygame.mouse.get_pos() + + play_button.update(mouse_pos) + continue_button.update(mouse_pos) + menu_button.update(mouse_pos) + elif current_state == GameState.GAMEPLAY: - # Обновить игрока - player.update_position(5, 0) - player.change_movement('right') - player.draw() + # Обновить игрока + player.update_position(5, 0) + player.change_movement('right') + player.draw() - for sprite in character_sprites: - screen.blit(sprite.image, camera.apply(sprite.rect)) + for sprite in character_sprites: + screen.blit(sprite.image, camera.apply(sprite.rect)) - for sprite in player_sprite: - screen.blit(sprite.image, camera.apply(sprite.rect)) - - # Генерация кнопок - - mouse_pos = pygame.mouse.get_pos() - - play_button.update(mouse_pos) - continue_button.update(mouse_pos) - menu_button.update(mouse_pos) + for sprite in player_sprite: + screen.blit(sprite.image, camera.apply(sprite.rect)) pygame.display.flip() deltatime = clock.tick(FPS) / 1000