Hell_Circus_game

Hell_Circus_game
Sofija Korņejeva 2024-03-24 21:38:22 +00:00
parent 39809d49df
commit 17f1ca1b19
5 changed files with 135 additions and 0 deletions

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Dialogue.png 100644

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Width:  |  Height:  |  Size: 96 KiB

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Fonovaya.mp3 100644

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Hell_Circus.py 100644
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import pygame
import sys
class Player:
def __init__(self):
self.sprites_right = [pygame.image.load("Sprites/player/Sized_1_right.png"),
pygame.image.load("Sprites/player/Sized_2_right.png"),
pygame.image.load("Sprites/player/Sized_3_right.png"),
pygame.image.load("Sprites/player/Sized_4_right.png"),
pygame.image.load("Sprites/player/Sized_5_right.png"),
pygame.image.load("Sprites/player/Sized_6_right.png"),
pygame.image.load("Sprites/player/Sized_7_right.png"),
pygame.image.load("Sprites/player/Sized_8_right.png")]
self.sprites_left = [pygame.image.load("Sprites/player/Sized_1_left.png"),
pygame.image.load("Sprites/player/Sized_2_left.png"),
pygame.image.load("Sprites/player/Sized_3_left.png"),
pygame.image.load("Sprites/player/Sized_4_left.png"),
pygame.image.load("Sprites/player/Sized_5_left.png"),
pygame.image.load("Sprites/player/Sized_6_left.png"),
pygame.image.load("Sprites/player/Sized_7_left.png"),
pygame.image.load("Sprites/player/Sized_8_left.png")]
self.sprites_standing = [pygame.image.load("Sprites/player/Sized_test_standing.png")]
self.current_direction = "standing"
self.current_sprites = self.sprites_standing
self.sprite_rect = self.sprites_right[0].get_rect()
self.sprite_rect.x = 100
self.sprite_rect.y = 500
self.speed = 10
self.current_frame = 0
def update(self, keys):
self.current_frame += 0.5
if keys[pygame.K_RIGHT]:
self.current_direction = "right"
self.current_sprites = self.sprites_right
if self.sprite_rect.x < 1170:
self.sprite_rect.x += self.speed
if self.current_frame % 2 == self.current_frame //2:
pygame.mixer.Sound("Music/Steps1.mp3").play()
elif keys[pygame.K_LEFT]:
self.current_direction = "left"
self.current_sprites = self.sprites_left
if self.sprite_rect.x > 10:
self.sprite_rect.x -= self.speed
if self.current_frame % 2 == self.current_frame //2:
pygame.mixer.Sound("Music/Steps1.mp3").play()
else:
self.current_direction = "standing"
self.current_sprites = self.sprites_standing
if self.current_frame >= len(self.current_sprites):
self.current_frame = 0
class Game:
def __init__(self):
pygame.init()
self.screen_height = 720
self.screen_width = 1280
self.screen_caption = pygame.display.set_caption("Hell Circus")
self.screen = pygame.display.set_mode((self.screen_width, self.screen_height)) # Fixing this line
self.clock = pygame.time.Clock()
self.running = True
self.background_image = pygame.image.load("Sprites/Fon.png")
self.background_rect = self.background_image.get_rect(center=[self.screen_width // 2, self.screen_height // 2])
self.player = Player()
def handle_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
self.show_main_menu()
def update(self, keys):
self.player.update(keys)
def draw(self):
self.screen.fill((0, 0, 0))
self.screen.blit(self.background_image, [0, -90])
self.screen.blit(self.player.current_sprites[int(self.player.current_frame)], self.player.sprite_rect)
pygame.display.flip()
def show_main_menu(self):
menu_active = True
while menu_active:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
mouse_pos = pygame.mouse.get_pos()
if 540 <= mouse_pos[0] <= 740 and 255 <= mouse_pos[1] <= 305:
menu_active = False
break
elif 540 <= mouse_pos[0] <= 740 and 355 <= mouse_pos[1] <= 405:
pygame.quit()
sys.exit()
self.screen.fill((0, 0, 0))
self.screen.blit(self.background_image, [0, 0])
font = pygame.font.SysFont(None, 64)
title_text = font.render("Hell Circus", True, (255, 255, 255))
self.screen.blit(title_text, (self.screen_width // 2 - title_text.get_width() // 2, 100))
pygame.draw.rect(self.screen, (0, 255, 0), (540, 255, 200, 50))
pygame.draw.rect(self.screen, (0, 0, 0), (540, 255, 200, 50), 3)
play_text = font.render("Play", True, (255, 255, 255))
self.screen.blit(play_text, (self.screen_width // 2 - play_text.get_width() // 2, 260))
pygame.draw.rect(self.screen, (0, 255, 0), (540, 355, 200, 50))
pygame.draw.rect(self.screen, (0, 0, 0), (540, 355, 200, 50), 3)
exit_text = font.render("Exit", True, (255, 255, 255))
self.screen.blit(exit_text, (self.screen_width // 2 - exit_text.get_width() // 2, 360))
pygame.display.flip()
def run(self):
self.show_main_menu()
while self.running:
keys = pygame.key.get_pressed()
self.handle_events()
self.update(keys)
self.draw()
self.clock.tick(60)
if __name__ == "__main__":
game = Game()
game.run()

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Steps.mp3 100644

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Steps1.mp3 100644

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