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							|  | @ -1,3 +1,21 @@ | ||||||
| # code | # code | ||||||
| import pygame | import pygame | ||||||
| 
 | 
 | ||||||
|  | class Button: | ||||||
|  |     def __init__(self, up_image_path, over_image_path, position): | ||||||
|  |         self.up_image = pygame.image.load(up_image_path) | ||||||
|  |         self.over_image = pygame.image.load(over_image_path) | ||||||
|  |         self.image = self.up_image | ||||||
|  |         self.rect = self.image.get_rect(topleft=position) | ||||||
|  |         self.mask = pygame.mask.from_surface(self.image) | ||||||
|  | 
 | ||||||
|  |     def is_hovered(self, mouse_pos): | ||||||
|  |         return self.rect.collidepoint(mouse_pos) and self.mask.get_at((mouse_pos[0] - self.rect.x, mouse_pos[1] - self.rect.y)) | ||||||
|  | 
 | ||||||
|  |     def update(self, mouse_pos): | ||||||
|  |         if self.is_hovered(mouse_pos): | ||||||
|  |             self.image = self.over_image | ||||||
|  |         else: | ||||||
|  |             self.image = self.up_image | ||||||
|  | 
 | ||||||
|  | pygame.init() | ||||||
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