From f7dee5f73c13e622a060e2ddd38a978f91fa0fa9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Artjoms=20Marians=20=C5=85e=C4=8Dajevs?= Date: Mon, 26 Feb 2024 09:47:10 +0000 Subject: [PATCH] Delete tank za kursorom i pula --- tank za kursorom i pula | 105 ---------------------------------------- 1 file changed, 105 deletions(-) delete mode 100644 tank za kursorom i pula diff --git a/tank za kursorom i pula b/tank za kursorom i pula deleted file mode 100644 index 8fb2420..0000000 --- a/tank za kursorom i pula +++ /dev/null @@ -1,105 +0,0 @@ -import pygame -import random -import math - -pygame.init() - -# Определение констант -SCREEN_WIDTH = 1920 -SCREEN_HEIGHT = 1080 -PLAYER_SIZE = 150 -BULLET_SIZE = 30 -FPS = 60 -BULLET_SPEED = 6 -TANK_SPEED = 2 -WHITE = (255, 255, 255) -BLACK = (0, 0, 0) - -# Создание игрового окна -screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT), flags=pygame.FULLSCREEN) -pygame.display.set_caption("Танчики") - -# Загрузка изображений -background_image = pygame.transform.scale(pygame.image.load("travka_pol.jpeg"), (960, 540)) -tank_image = pygame.transform.scale(pygame.image.load("ntank-removebg-preview.png"), (PLAYER_SIZE, PLAYER_SIZE)) -bullet_image = pygame.transform.scale(pygame.image.load("bullet.png"), (BULLET_SIZE, BULLET_SIZE)) - -# Определение класса танка -class Tank(pygame.sprite.Sprite): - def __init__(self, x, y): - super().__init__() - self.original_image = tank_image - self.image = self.original_image - self.rect = self.image.get_rect(center=(x, y)) - self.angle = -90 # Поворот на 90 градусов против часовой стрелки - - def update(self): - keys = pygame.key.get_pressed() - if keys[pygame.K_w]: - self.move_forward() - mouse_pos = pygame.mouse.get_pos() - self.angle = math.degrees(math.atan2(mouse_pos[1] - self.rect.centery, mouse_pos[0] - self.rect.centerx)) - self.image = pygame.transform.rotate(self.original_image, -self.angle) - self.rect = self.image.get_rect(center=self.rect.center) - - def move_forward(self): - angle_rad = math.radians(self.angle) - self.rect.x += TANK_SPEED * math.cos(angle_rad) - self.rect.y += TANK_SPEED * math.sin(angle_rad) - - def shoot(self): - bullet = Bullet(self.rect.centerx, self.rect.centery, self.angle - 0) # Изменено на 90 градусов влево - all_sprites.add(bullet) - bullets.add(bullet) - -# Определение класса снаряда -class Bullet(pygame.sprite.Sprite): - def __init__(self, x, y, angle): - super().__init__() - self.original_image = bullet_image - self.image = self.original_image - self.rect = self.image.get_rect(center=(x, y)) - self.angle = angle - - def update(self): - self.rect.x += BULLET_SPEED * math.cos(math.radians(self.angle)) - self.rect.y += BULLET_SPEED * math.sin(math.radians(self.angle)) - if not screen.get_rect().colliderect(self.rect): - self.kill() - -# Создание групп спрайтов -all_sprites = pygame.sprite.Group() -tanks = pygame.sprite.Group() -bullets = pygame.sprite.Group() - -# Создание игрока -player = Tank(SCREEN_WIDTH // 4, SCREEN_HEIGHT // 2) -all_sprites.add(player) -tanks.add(player) - -# Основной игровой цикл -clock = pygame.time.Clock() -running = True - -while running: - for event in pygame.event.get(): - if event.type == pygame.QUIT: - running = False - elif event.type == pygame.MOUSEBUTTONDOWN and event.button == 1: # Обработка левой кнопки мыши - player.shoot() - - # Обновление всех спрайтов - all_sprites.update() - - # Отрисовка фона - for i in range(2): - for j in range(2): - screen.blit(background_image, (i * 960, j * 540)) - - all_sprites.draw(screen) - - pygame.display.flip() - clock.tick(FPS) - -# Завершение работы Pygame -pygame.quit()