forked from ivaisfelds/Pygame_Project
Update Tanki imbovie
parent
c9dee338f0
commit
4c4321c88b
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@ -32,6 +32,7 @@ pygame.mixer.music.play(-1) # Параметр -1 означает зацикл
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shot_sound = pygame.mixer.Sound('shot.wav')
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meme_sound = pygame.mixer.Sound("meme_sound.wav")
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explosion_sound = pygame.mixer.Sound("explosion_sound.wav")
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meme_sound = pygame.mixer.Sound("meme_sound.wav")
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stoneexplosion_sound = pygame.mixer.Sound("stoneexplosion_sound.wav")
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# Загрузка изображений
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@ -372,7 +373,8 @@ def draw_settings_menu():
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return quit_rect
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last_meme_time = 0
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meme_delay = 2000 # Задержка в миллисекундах (2 секунды)
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# Главный цикл программы
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menu_active = True
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@ -404,6 +406,9 @@ running = True
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paused = False # Track pause state
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while running:
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current_time = pygame.time.get_ticks()
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# Handle events
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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@ -412,12 +417,11 @@ while running:
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# Handle left mouse button click
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if not paused:
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player.shoot()
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elif event.type == pygame.KEYDOWN:
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_k:
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# Handle 'k' key press for meme sound
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if current_time - last_meme_time > meme_delay:
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if current_time - last_meme_time > meme_delay: # Проверка задержки
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meme_sound.play()
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last_meme_time = current_time
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last_meme_time = current_time # Обновление времени последнего воспроизведения звука
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elif event.key == pygame.K_ESCAPE:
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# Toggle pause state when escape key is pressed
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paused = not paused
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