Update main.py

Artjoms Marians Ņečajevs 2024-02-12 09:43:28 +00:00
parent f68b72206e
commit 3f31cf441c
1 changed files with 40 additions and 30 deletions

70
main.py
View File

@ -13,11 +13,9 @@ stenki = pygame.transform.scale(pygame.image.load("stena.jpeg").convert(), (200,
tank = pygame.transform.scale(pygame.image.load("ntank-removebg-preview.png").convert_alpha(), (150, 150))
tank2 = pygame.transform.scale(pygame.image.load("ntank-removebg-preview.png").convert_alpha(), (150, 150))
player_pos1 = pygame.Vector2(screen.get_width() / 2, screen.get_height() / 2)
player_pos2 = pygame.Vector2(screen.get_width() / 2, screen.get_height() / 2)
dt = 0
clock = pygame.time.Clock()
@ -29,7 +27,6 @@ while running:
if event.type == pygame.QUIT:
running = False
screen.fill("purple")
screen.blit(normal_image, (0, 0))
screen.blit(normal_image, (960, 0))
@ -38,6 +35,30 @@ while running:
screen.blit(stena, (360, 40))
screen.blit(tank, player_pos1)
keys = pygame.key.get_pressed()
if keys[pygame.K_w]:
player_pos1.y -= 300 * dt
if keys[pygame.K_s]:
player_pos1.y += 300 * dt
if keys[pygame.K_a]:
player_pos1.x -= 300 * dt
if keys[pygame.K_d]:
player_pos1.x += 300 * dt
screen.blit(tank2, player_pos2)
keys = pygame.key.get_pressed()
if keys[pygame.K_UP]:
player_pos2.y -= 300 * dt
if keys[pygame.K_DOWN]:
player_pos2.y += 300 * dt
if keys[pygame.K_LEFT]:
player_pos2.x -= 300 * dt
if keys[pygame.K_RIGHT]:
player_pos2.x += 300 * dt
screen.blit(stena, (360, 40))
screen.blit(stena, (460, 730))
screen.blit(stena, (460, 830))
screen.blit(stena, (460, 930))
@ -48,7 +69,6 @@ while running:
screen.blit(stena, (660, 240))
screen.blit(stena, (960, 440))
screen.blit(stena, (960, 540))
screen.blit(stena, (960, 640))
@ -60,7 +80,6 @@ while running:
screen.blit(stena, (1560, 740))
screen.blit(stena, (1660, 740))
screen.blit(stena, (360, 240))
screen.blit(stena, (360, 340))
screen.blit(stena, (360, 440))
@ -116,32 +135,23 @@ while running:
screen.blit(stenki, (1600, 1030))
screen.blit(stenki, (1800, 1030))
screen.blit(tank, player_pos1)
keys = pygame.key.get_pressed()
if keys[pygame.K_w]:
player_pos1.y -= 300 * dt
if keys[pygame.K_s]:
player_pos1.y += 300 * dt
if keys[pygame.K_a]:
player_pos1.x -= 300 * dt
if keys[pygame.K_d]:
player_pos1.x += 300 * dt
screen.blit(tank2, player_pos2)
keys = pygame.key.get_pressed()
if keys[pygame.K_UP]:
player_pos2.y -= 300 * dt
if keys[pygame.K_DOWN]:
player_pos2.y += 300 * dt
if keys[pygame.K_LEFT]:
player_pos2.x -= 300 * dt
if keys[pygame.K_RIGHT]:
player_pos2.x += 300 * dt
if player_pos1.x < 0:
player_pos1.x = 0
if player_pos1.x > screen.get_width() - tank.get_width():
player_pos1.x = screen.get_width() - tank.get_width()
if player_pos1.y < 0:
player_pos1.y = 0
if player_pos1.y > screen.get_height() - tank.get_height():
player_pos1.y = screen.get_height() - tank.get_height()
if player_pos2.x < 0:
player_pos2.x = 0
if player_pos2.x > screen.get_width() - tank2.get_width():
player_pos2.x = screen.get_width() - tank2.get_width()
if player_pos2.y < 0:
player_pos2.y = 0
if player_pos2.y > screen.get_height() - tank2.get_height():
player_pos2.y = screen.get_height() - tank2.get_height()
pygame.display.flip()