diff --git a/.idea/Pygame_Project.iml b/.idea/Pygame_Project.iml
index 909438d..f571432 100644
--- a/.idea/Pygame_Project.iml
+++ b/.idea/Pygame_Project.iml
@@ -2,7 +2,7 @@
 <module type="PYTHON_MODULE" version="4">
   <component name="NewModuleRootManager">
     <content url="file://$MODULE_DIR$" />
-    <orderEntry type="jdk" jdkName="Python 3.11" jdkType="Python SDK" />
+    <orderEntry type="jdk" jdkName="Python 3.12" jdkType="Python SDK" />
     <orderEntry type="sourceFolder" forTests="false" />
   </component>
 </module>
\ No newline at end of file
diff --git a/.idea/misc.xml b/.idea/misc.xml
index a6218fe..e73a553 100644
--- a/.idea/misc.xml
+++ b/.idea/misc.xml
@@ -3,5 +3,5 @@
   <component name="Black">
     <option name="sdkName" value="Python 3.11" />
   </component>
-  <component name="ProjectRootManager" version="2" project-jdk-name="Python 3.11" project-jdk-type="Python SDK" />
+  <component name="ProjectRootManager" version="2" project-jdk-name="Python 3.12" project-jdk-type="Python SDK" />
 </project>
\ No newline at end of file
diff --git a/bla.py b/bla.py
index 023dca9..8ed184c 100644
--- a/bla.py
+++ b/bla.py
@@ -377,20 +377,29 @@ def draw_settings_menu():
     quit_rect = quit_text.get_rect(topright=(SCREEN_WIDTH - 20, 20))
     screen.blit(quit_text, quit_rect)
 
+    # Рисуем кнопку для управления музыкой
+    if pygame.mixer.music.get_busy():
+        music_text = font.render("Music Off", True, WHITE)
+    else:
+        music_text = font.render("Music On", True, WHITE)
+    music_rect = music_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 - 100))
+    screen.blit(music_text, music_rect)
+
     pygame.display.flip()
 
-    return quit_rect
+    return quit_rect, music_rect
 
 
 
 # Главный цикл программы
 menu_active = True
 settings_active = False  # Флаг, показывающий, активно ли меню настроек
+
 while menu_active:
     if not settings_active:
         start_rect, settings_rect, quit_rect = draw_menu()
     else:
-        quit_rect = draw_settings_menu()
+        quit_rect, music_rect = draw_settings_menu()
 
     for event in pygame.event.get():
         if event.type == pygame.MOUSEBUTTONDOWN:
@@ -406,6 +415,12 @@ while menu_active:
                 else:
                     if quit_rect.collidepoint(event.pos):
                         settings_active = False
+                    elif music_rect.collidepoint(event.pos):
+                        if pygame.mixer.music.get_busy():
+                            pygame.mixer.music.stop()  # Выключение музыки
+                        else:
+                            pygame.mixer.music.play(-1)  # Включение музыки
+
 
 # Основной игровой цикл
 clock = pygame.time.Clock()