216 lines
8.1 KiB
Python
216 lines
8.1 KiB
Python
import pygame
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from pygame.locals import K_UP, K_DOWN, QUIT, KEYDOWN, K_r, K_q
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import random
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pygame.init()
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# Ekrāns
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SCREEN_WIDTH = 1600
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SCREEN_HEIGHT = 600
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screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
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pygame.display.set_caption("Canteen Rush")
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# Ielādējam bildes
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background_img = pygame.image.load('background.jpg').convert()
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background_img = pygame.transform.scale(background_img, (SCREEN_WIDTH, SCREEN_HEIGHT))
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enemy_img = pygame.image.load('Sprite-0001.png').convert()
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enemy_img = pygame.transform.scale(
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enemy_img,
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(int(enemy_img.get_width() * 0.3), int(enemy_img.get_height() * 0.3)))
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enemy_img.set_colorkey((0, 0, 0))
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player_img = pygame.image.load('player1.jpg').convert()
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player_img = pygame.transform.scale(
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player_img,
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(int(player_img.get_width() * 0.3), int(player_img.get_height() * 0.3))
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)
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player_img.set_colorkey((255, 255, 255))
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end_img = pygame.image.load('Sprite-0002.png').convert()
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end_img = pygame.transform.scale(end_img, (200, 200))
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clock = pygame.time.Clock()
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count_label = pygame.font.Font(None, 40)
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# Līnijas
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line_thickness = 4
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lane_height = player_img.get_height() + 10
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total_height = 4 * line_thickness + 3 * lane_height
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start_y = (SCREEN_HEIGHT - total_height) // 2
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lane_centers = [start_y + line_thickness + i * (lane_height + line_thickness) + lane_height // 2 for i in range(3)]
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class Player(pygame.sprite.Sprite):
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def __init__(self, image, lane_centers):
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super().__init__()
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self.image = image
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self.lane_centers = lane_centers
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self.current_lane = 1
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self.rect = self.image.get_rect(center=(SCREEN_WIDTH // 6, self.lane_centers[self.current_lane]))
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def move_up(self):
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if self.current_lane > 0:
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self.current_lane -= 1
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self.rect.centery = self.lane_centers[self.current_lane]
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def move_down(self):
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if self.current_lane < len(self.lane_centers) - 1:
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self.current_lane += 1
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self.rect.centery = self.lane_centers[self.current_lane]
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def reset(self):
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self.current_lane = 1
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self.rect.centery = self.lane_centers[self.current_lane]
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class Enemy(pygame.sprite.Sprite):
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def __init__(self, image, lane_centers, speed, lane=None):
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super().__init__()
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self.image = image
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self.lane_centers = lane_centers
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self.current_lane = random.randint(0, 2) if lane is None else lane
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self.speed = speed
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self.rect = self.image.get_rect(center=(SCREEN_WIDTH + 100, self.lane_centers[self.current_lane]))
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self.passed = False
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def update(self):
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self.rect.x -= self.speed
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if self.rect.right < 0:
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self.kill()
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def draw_end_screen(screen, final_score, high_score):
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overlay = pygame.Surface((SCREEN_WIDTH, SCREEN_HEIGHT), pygame.SRCALPHA)
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overlay.fill((0, 0, 0, 180))
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screen.blit(overlay, (0, 0))
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font_big = pygame.font.Font(None, 120)
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font_med = pygame.font.Font(None, 60)
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font_small = pygame.font.Font(None, 40)
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title = font_big.render("GAME OVER!", True, (220, 50, 50))
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screen.blit(title, title.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 - 160)))
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screen.blit(end_img, (700, 190))
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score_text = font_med.render(f"Score: {final_score}", True, (255, 255, 255))
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screen.blit(score_text, score_text.get_rect(center=(1470, 30)))
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hs_text = font_med.render(f"Best: {high_score}", True, (255, 215, 0))
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screen.blit(hs_text, hs_text.get_rect(center=(1470, 100)))
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restart_text = font_small.render("Uzspiediet R lai sāktu no jauna", True, (100, 255, 100))
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quit_text = font_small.render("Uzspiediet Q lai izietu", True, (255, 100, 100))
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screen.blit(restart_text, restart_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 + 130)))
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screen.blit(quit_text, quit_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 + 170)))
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def reset_game(player, enemies):
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player.reset()
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enemies.empty()
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pygame.time.set_timer(SPAWN_FIRST, 1500)
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return 0, 10, 5, False, False, []
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# Таймеры
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SPAWN_FIRST = pygame.USEREVENT + 1
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SPAWN_SECOND = pygame.USEREVENT + 2
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SPAWN_THIRD = pygame.USEREVENT + 3
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SECOND_DELAY = 700
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THIRD_DELAY = 1800
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SUB_SPAWN_DELAY = 400
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player = Player(player_img, lane_centers)
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enemies = pygame.sprite.Group()
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count = 0
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enemies_speed = 10
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count_fix = 5
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spawn_after_20 = False
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spawn_after_40 = False
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game_over = False
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high_score = 0
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spawn_queue = []
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last_sub_spawn_time = 0
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pygame.time.set_timer(SPAWN_FIRST, 1500)
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running = True
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while running:
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current_time = pygame.time.get_ticks()
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for event in pygame.event.get():
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if event.type == QUIT:
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running = False
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elif event.type == KEYDOWN:
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if game_over:
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if event.key == K_r:
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game_over = False
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count, enemies_speed, count_fix, spawn_after_20, spawn_after_40, spawn_queue = reset_game(player, enemies)
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elif event.key == K_q:
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running = False
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else:
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if event.key == K_UP: player.move_up()
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elif event.key == K_DOWN: player.move_down()
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elif event.type == SPAWN_FIRST and not spawn_after_20 and not spawn_after_40 and not game_over:
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enemies.add(Enemy(enemy_img, lane_centers, speed=enemies_speed))
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elif event.type == SPAWN_SECOND and spawn_after_20 and not spawn_after_40 and not game_over:
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for l in random.sample(range(3), 2):
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enemies.add(Enemy(enemy_img, lane_centers, speed=enemies_speed, lane=l))
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pygame.time.set_timer(SPAWN_SECOND, SECOND_DELAY)
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elif event.type == SPAWN_THIRD and spawn_after_40 and not game_over:
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lanes = [0, 1, 2]
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random.shuffle(lanes)
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spawn_queue = lanes
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current_delay = 1300 if enemies_speed >= 35 else THIRD_DELAY
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pygame.time.set_timer(SPAWN_THIRD, current_delay)
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# Логика очереди (после 40 очков)
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if not game_over and spawn_after_40 and spawn_queue:
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if current_time - last_sub_spawn_time > SUB_SPAWN_DELAY:
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lane_idx = spawn_queue.pop(0)
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spd = random.randint(30, 35) if enemies_speed >= 35 else enemies_speed
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enemies.add(Enemy(enemy_img, lane_centers, speed=spd, lane=lane_idx))
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last_sub_spawn_time = current_time
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if not game_over:
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enemies.update()
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if pygame.sprite.spritecollideany(player, enemies):
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game_over = True
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high_score = max(high_score, count)
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pygame.time.set_timer(SPAWN_FIRST, 0)
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pygame.time.set_timer(SPAWN_SECOND, 0)
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pygame.time.set_timer(SPAWN_THIRD, 0)
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for enemy in enemies:
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if not enemy.passed and enemy.rect.right < player.rect.left:
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enemy.passed = True
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count += 1
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if count % 5 == 0 and enemies_speed < 35:
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enemies_speed += 1
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if count >= 20 and count < 40 and not spawn_after_20:
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spawn_after_20 = True
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pygame.time.set_timer(SPAWN_FIRST, 0)
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pygame.time.set_timer(SPAWN_SECOND, SECOND_DELAY)
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# ПЕРЕХОД НА 40 ОЧКОВ
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if count >= 40 and not spawn_after_40:
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spawn_after_40 = True
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spawn_after_20 = False
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pygame.time.set_timer(SPAWN_SECOND, 0)
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# Ждем 2000мс (2 секунды), пока пролетят старые двойные враги
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pygame.time.set_timer(SPAWN_THIRD, 2000)
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# Drawing
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screen.blit(background_img, (0, 0))
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for i in range(4):
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y = start_y + i * (lane_height + line_thickness)
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pygame.draw.rect(screen, (0, 0, 0), pygame.Rect(0, y, SCREEN_WIDTH, line_thickness))
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screen.blit(player.image, player.rect)
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enemies.draw(screen)
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screen.blit(count_label.render(f"Score: {count}", True, (0, 0, 0)), (10, 10))
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spd_txt = f"{enemies_speed}" if enemies_speed < 35 else "30-35"
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screen.blit(count_label.render(f"Speed: {spd_txt}", True, (0, 0, 0)), (600, 10))
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if game_over: draw_end_screen(screen, count, high_score)
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pygame.display.flip()
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clock.tick(60)
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pygame.quit() |