Game/main.py

189 lines
5.7 KiB
Python

import pygame
from pygame.locals import K_UP, K_DOWN, QUIT, KEYDOWN
import random
pygame.init()
# Ekrāns
SCREEN_WIDTH = 1600
SCREEN_HEIGHT = 600
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("Canteen Rush")
background_img = pygame.image.load('background.jpg').convert()
background_img = pygame.transform.scale(background_img, (SCREEN_WIDTH, SCREEN_HEIGHT))
clock = pygame.time.Clock()
#enemy
enemy_img = pygame.image.load('Sprite-0001.png').convert()
enemy_img = pygame.transform.scale(
enemy_img,
(int(enemy_img.get_width() * 0.3), int(enemy_img.get_height() * 0.3)))
# Skaitītājs
count = 0
count_label = pygame.font.Font(None, 40)
count_fix = 5
# Spēlētājs
player_img = pygame.image.load('player1.jpg').convert()
player_img = pygame.transform.scale(
player_img,
(int(player_img.get_width() * 0.3), int(player_img.get_height() * 0.3))
)
player_img.set_colorkey((255, 255, 255))
# Līnijas un ceļi
line_thickness = 4
lane_height = player_img.get_height() + 10
total_height = 4 * line_thickness + 3 * lane_height
start_y = (SCREEN_HEIGHT - total_height) // 2
# Trīs ceļu centri
lane_centers = []
for i in range(3):
y = start_y + line_thickness + i * (lane_height + line_thickness) + lane_height // 2
lane_centers.append(y)
# Spēlētāja klase
class Player(pygame.sprite.Sprite):
def __init__(self, image, lane_centers):
super().__init__()
self.image = image
self.lane_centers = lane_centers
self.current_lane = 1
self.rect = self.image.get_rect(center=(SCREEN_WIDTH // 6, self.lane_centers[self.current_lane]))
def move_up(self):
if self.current_lane > 0:
self.current_lane -= 1
self.rect.centery = self.lane_centers[self.current_lane]
def move_down(self):
if self.current_lane < len(self.lane_centers) - 1:
self.current_lane += 1
self.rect.centery = self.lane_centers[self.current_lane]
# Vētras klase (sarkanās blokas)
class Enemy(pygame.sprite.Sprite):
def __init__(self, image, lane_centers, speed=5):
super().__init__()
self.image = image
self.lane_centers = lane_centers
# Выбираем случайную полосу из трех доступных
self.current_lane = random.randint(0, len(lane_centers) - 1)
self.speed = speed
# Появляем врага за ПРАВЫМ краем экрана
self.rect = self.image.get_rect(center=(SCREEN_WIDTH + 100, self.lane_centers[self.current_lane]))
self.passed = False
def update(self):
self.rect.x -= self.speed
if self.rect.right < 0:
self.kill()
# Izveidojam spēlētāju
player = Player(player_img, lane_centers)
# Vētru grupa
enemies = pygame.sprite.Group()
# Taimeri
enemies_speed = 10
SPAWN_FIRST = pygame.USEREVENT + 1
SPAWN_SECOND = pygame.USEREVENT + 2
SECOND_DELAY = 700 # ms otrā bloka aizkave
# Ieslēdzam parasto taimeri līdz 20 punktiem
pygame.time.set_timer(SPAWN_FIRST, 1500)
running = True
spawn_after_20 = False # flags, ka sācies režīms pēc 20 punktiem
while running:
for event in pygame.event.get():
if event.type == QUIT:
running = False
elif event.type == KEYDOWN:
if event.key == K_UP:
player.move_up()
elif event.key == K_DOWN:
player.move_down()
# Parastās vētras līdz 20 punktiem
elif event.type == SPAWN_FIRST and not spawn_after_20:
enemy = Enemy(enemy_img, lane_centers, speed=enemies_speed)
enemies.add(enemy)
# Otra vētra “paka” režīmā pēc 20 punktiem
elif event.type == SPAWN_SECOND and spawn_after_20:
enemy = Enemy(enemy_img, lane_centers, speed=enemies_speed)
enemies.add(enemy)
# atkārtoti ieslēdzam taimeri otrajai vētrai
pygame.time.set_timer(SPAWN_SECOND, SECOND_DELAY, loops=1)
# Atjaunojam vētras
enemies.update()
# Pārbauda sadursmes
if pygame.sprite.spritecollideany(player, enemies):
print("Sadursme! Spēle beigusies.")
running = False
# Zīmē fonu
screen.blit(background_img, (0, 0))
# Zīmē 4 līnijas
for i in range(4):
y = start_y + i * (lane_height + line_thickness)
pygame.draw.rect(screen, (0, 0, 0), pygame.Rect(0, y, SCREEN_WIDTH, line_thickness))
# Zīmē spēlētāju
screen.blit(player.image, player.rect)
# Zīmē vētras
for enemy in enemies:
screen.blit(enemy.image, enemy.rect)
# Zīmē punktus
count_text = count_label.render(f"Score: {count}", True, (0, 0, 0))
screen.blit(count_text, (10, 10))
# Zīmē ātrumu
speed_text = count_label.render(f"Speed: {enemies_speed}", True, (0, 0, 0))
screen.blit(speed_text, (600, 10))
# Pārbauda katru kadru
for enemy in enemies:
if not enemy.passed and enemy.rect.right < player.rect.left:
enemy.passed = True
count += 1
# Palielina ātrumu
if count == count_fix:
# if enemies_speed >= 22:
# pass
# else:
count_fix += 5
enemies_speed += 1
# Sāk “paka” režīmu pēc 20 punktiem
if count >= 20 and not spawn_after_20:
spawn_after_20 = True
enemies.empty() # izdzēš vecās vētras
# Pirmā vētra uzreiz
enemy = Enemy(enemy_img, lane_centers, speed=enemies_speed)
enemies.add(enemy)
# Taimeris otrajai vētrai pēc 0.7 sek
pygame.time.set_timer(SPAWN_SECOND, SECOND_DELAY, loops=1)
# Izslēdz parasto taimeri
pygame.time.set_timer(SPAWN_FIRST, 0)
pygame.display.flip()
clock.tick(60)
pygame.quit()