From dd50600c59c567b72a89e75e78c3cce32aafcf74 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Ri=C4=8Dards=20Dzirvinskis?= Date: Mon, 16 Mar 2026 06:09:50 +0000 Subject: [PATCH] Delete main.py --- main.py | 270 -------------------------------------------------------- 1 file changed, 270 deletions(-) delete mode 100644 main.py diff --git a/main.py b/main.py deleted file mode 100644 index f0c5b91..0000000 --- a/main.py +++ /dev/null @@ -1,270 +0,0 @@ -import pygame -from pygame.locals import K_UP, K_DOWN, QUIT, KEYDOWN, K_r, K_q, K_1, K_2, K_3 -import random - -pygame.init() - -# --- Настройки --- -SCREEN_WIDTH, SCREEN_HEIGHT = 1600, 600 -screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) -pygame.display.set_caption("Canteen Rush: The Final Battle") -clock = pygame.time.Clock() - -def load_s(path, size, alpha=True): - try: - img = pygame.image.load(path).convert_alpha() if alpha else pygame.image.load(path).convert() - return pygame.transform.scale(img, size) - except: - s = pygame.Surface(size); s.fill((100, 100, 100)); return s - -# --- Загрузка ресурсов --- -background_img = load_s('background1.png', (SCREEN_WIDTH, SCREEN_HEIGHT), False) -enemy_img = load_s('Sprite-0001.png', (90, 90)) -player_img = load_s('player1.jpg', (90, 90)) -end_img = load_s('Sprite-0002.png', (300, 300)) -povar_img = load_s('povar.png', (150, 150)) -kotleta_img = load_s('kotleta.png', (60, 60)) -demon_img = load_s('demon.png', (100, 100)) -pizza_img = load_s('pizza.png', (65, 65)) -pizza_kick_img = load_s('pizza_kick.png', (70, 70)) - -# --- Дорожки --- -lane_height = 100 -line_thickness = 4 -total_height = 4 * line_thickness + 3 * lane_height -start_y = (SCREEN_HEIGHT - total_height) // 2 -lane_centers = [start_y + line_thickness + i * (lane_height + line_thickness) + lane_height // 2 for i in range(3)] - -class Player(pygame.sprite.Sprite): - def __init__(self): - super().__init__() - self.image = player_img - self.image.set_colorkey((255, 255, 255)) - self.lane = 1 - self.lives = 1 - self.rect = self.image.get_rect(center=(200, lane_centers[self.lane])) - def update(self): - self.rect.centery = lane_centers[self.lane] - -class Enemy(pygame.sprite.Sprite): - def __init__(self, speed, lane, x_offset=0): - super().__init__() - self.image = enemy_img - self.image.set_colorkey((0, 0, 0)) - self.speed = speed - self.rect = self.image.get_rect(center=(SCREEN_WIDTH + 100 + x_offset, lane_centers[lane])) - self.passed = False - def update(self): - self.rect.x -= self.speed - if self.rect.right < 0: self.kill() - -class Kotleta(pygame.sprite.Sprite): - def __init__(self): - super().__init__() - self.image = kotleta_img - self.lane = random.randint(0, 2) - self.rect = self.image.get_rect(center=(SCREEN_WIDTH - 50, lane_centers[self.lane])) - self.timer = pygame.time.get_ticks() - def update(self): - self.rect.x -= 5 - if pygame.time.get_ticks() - self.timer > 1500: - self.lane = random.randint(0, 2); self.timer = pygame.time.get_ticks() - self.rect.centery = lane_centers[self.lane] - if self.rect.right < 0: self.kill() - -class Projectile(pygame.sprite.Sprite): - def __init__(self, img, lane, speed, kickable=False): - super().__init__() - self.image = img - self.target_y = lane_centers[lane] - self.rect = self.image.get_rect(center=(SCREEN_WIDTH - 250, self.target_y - 40)) - self.speed = speed - self.kickable = kickable - self.returned = False - self.held = False - self.v_speed = -4 - def update(self): - if self.held: return - if self.returned: - self.rect.x += 25 - else: - self.rect.x -= self.speed - if self.rect.centery < self.target_y: - self.rect.centery += self.v_speed; self.v_speed += 0.25 - else: self.rect.centery = self.target_y - if self.rect.right < 0 or self.rect.left > SCREEN_WIDTH: self.kill() - -class Boss(pygame.sprite.Sprite): - def __init__(self): - super().__init__() - self.base_image = demon_img - self.image = self.base_image - self.lives = 15 - self.lane = 1 - self.rect = self.image.get_rect(center=(SCREEN_WIDTH - 200, lane_centers[self.lane])) - self.dir = 1 - self.move_timer = pygame.time.get_ticks() - self.state = "NORMAL" - self.move_delay = 3000 - self.fire_rate_mod = 1.0 - self.grow_start = 0 - - def update(self): - now = pygame.time.get_ticks() - if self.state == "NORMAL": - if now - self.move_timer > self.move_delay: - self.lane += self.dir - if self.lane < 0 or self.lane > 2: self.dir *= -1; self.lane += self.dir * 2 - self.move_timer = now - self.rect.centery = lane_centers[self.lane] - self.image = self.base_image - elif self.state == "GROWING": - self.image = pygame.transform.scale(self.base_image, (250, 250)) - self.rect = self.image.get_rect(center=self.rect.center) - if now - self.grow_start > 2000: - self.state = "NORMAL" - self.move_delay = max(800, self.move_delay - 700) - self.fire_rate_mod -= 0.15 - elif self.state == "DEAD": - self.image = pygame.transform.scale(self.base_image, (450, 450)) - self.rect.x += 12; self.rect.y -= 12 - if self.rect.bottom < 0: self.kill() - -# --- Инициализация --- -player = Player() -enemies, projectiles = pygame.sprite.Group(), pygame.sprite.Group() -kotleta_group = pygame.sprite.GroupSingle() -boss_group = pygame.sprite.GroupSingle() -victory_pizza = pygame.sprite.GroupSingle() - -score, speed, game_over, win = 0, 10, False, False -spawn_timer, p_timer, k_timer = 0, 0, 0 -font = pygame.font.Font(None, 40) - -def reset(): - global score, speed, game_over, win, spawn_timer - score, speed, game_over, win = 0, 10, False, False - spawn_timer = pygame.time.get_ticks() - player.lives, player.lane = 1, 1 - enemies.empty(); projectiles.empty(); kotleta_group.empty(); boss_group.empty(); victory_pizza.empty() - -# --- ЦИКЛ --- -running = True -while running: - now = pygame.time.get_ticks() - for event in pygame.event.get(): - if event.type == QUIT: running = False - if event.type == KEYDOWN: - if not game_over and not win: - if event.key == K_UP: player.lane = max(0, player.lane - 1) - if event.key == K_DOWN: player.lane = min(2, player.lane + 1) - t_lane = -1 - if event.key == K_1: t_lane = 0 - if event.key == K_2: t_lane = 1 - if event.key == K_3: t_lane = 2 - if t_lane != -1: - for p in projectiles: - if p.held: - p.held = False; p.returned = True - p.target_y = lane_centers[t_lane]; p.rect.centery = p.target_y - else: - if event.key == K_r: reset() - if event.key == K_q: running = False - - if not game_over and not win: - # Логика обычных уровней (до 50 очков) - if not boss_group and score < 50: - delay = random.randint(1100, 1700) if score > 15 else 1500 - if now - spawn_timer > delay: - lanes = random.sample(range(3), 2) if score > 15 else [random.randint(0, 2)] - for i, l in enumerate(lanes): - enemies.add(Enemy(speed, l, x_offset=i*random.randint(300, 500))) - spawn_timer = now - - # СПАВН ПОВАРИХИ (Котлеты) - if (25 <= score <= 29 or score == 42) and not kotleta_group: - kotleta_group.add(Kotleta()) - - # Босс - if score >= 50 and not boss_group and not win: - boss_group.add(Boss()) - enemies.empty(); kotleta_group.empty() - - if boss_group: - b = boss_group.sprite - if b.state == "NORMAL": - if now - p_timer > 1400 * b.fire_rate_mod: - projectiles.add(Projectile(pizza_img, random.randint(0, 2), 12)) - p_timer = now - if now - k_timer > 2800 * b.fire_rate_mod: - projectiles.add(Projectile(pizza_kick_img, random.randint(0, 2), 9, True)) - k_timer = now - - for p in projectiles: - if p.returned and b.rect.colliderect(p.rect): - b.lives -= 1; p.kill() - if b.lives in [10, 5]: - b.state = "GROWING"; b.grow_start = now; projectiles.empty() - if b.lives <= 0: - b.state = "DEAD"; projectiles.empty() - - if boss_group and boss_group.sprite.state == "DEAD": pass - elif score >= 50 and not boss_group and not win: - win = True - vp = pygame.sprite.Sprite() - vp.image = load_s('pizza.png', (450, 450)) - vp.rect = vp.image.get_rect(center=(SCREEN_WIDTH//2, SCREEN_HEIGHT//2)) - victory_pizza.add(vp) - - player.update(); enemies.update(); projectiles.update(); kotleta_group.update(); boss_group.update(); victory_pizza.update() - - # Коллизии - if pygame.sprite.spritecollide(player, enemies, True): player.lives -= 1 - if pygame.sprite.spritecollide(player, kotleta_group, True): player.lives += 1 - for p in projectiles: - if player.rect.colliderect(p.rect) and not p.returned: - if p.kickable: p.held = True; p.rect.center = player.rect.center - else: player.lives -= 1; p.kill() - elif p.held and not player.rect.colliderect(p.rect): p.kill() - - for e in enemies: - if not e.passed and e.rect.right < player.rect.left: - e.passed = True; score += 1 - if score % 5 == 0 and speed < 35: speed += 1 - if player.lives <= 0: game_over = True - - # --- Отрисовка --- - screen.blit(background_img, (0, 0)) - for i in range(4): - pygame.draw.rect(screen, (0, 0, 0), (0, start_y + i*(lane_height+line_thickness), SCREEN_WIDTH, line_thickness)) - - # Отрисовка повара (только если летит котлета) - if kotleta_group: - screen.blit(povar_img, (SCREEN_WIDTH // 2 - 75, start_y - 145)) - - enemies.draw(screen); projectiles.draw(screen); kotleta_group.draw(screen); boss_group.draw(screen); victory_pizza.draw(screen) - screen.blit(player.image, player.rect) - - # UI - screen.blit(font.render(f"Score: {score}", True, (0,0,0)), (130, 20)) - screen.blit(font.render(f"Speed: {speed}", True, (0,0,0)), (450, 20)) - screen.blit(font.render(f"Lives: {player.lives}", True, (0,0,0)), (850, 20)) - if boss_group: - b = boss_group.sprite - screen.blit(font.render(f"BOSS HP: {b.lives}", True, (0,0,0)), (SCREEN_WIDTH - 300, 20)) - - if game_over: - overlay = pygame.Surface((SCREEN_WIDTH, SCREEN_HEIGHT), pygame.SRCALPHA) - overlay.fill((0, 0, 0, 200)); screen.blit(overlay, (0,0)) - screen.blit(end_img, (SCREEN_WIDTH//2 - 150, 50)) - msg = pygame.font.Font(None, 100).render("ИГРА ОКОНЧЕНА", True, (255, 50, 50)) - screen.blit(msg, msg.get_rect(center=(SCREEN_WIDTH//2, 400))) - - if win: - msg = pygame.font.Font(None, 100).render("ПОБЕДА! СУПЕР ПИЦЦА ТВОЯ!", True, (255, 200, 0)) - screen.blit(msg, msg.get_rect(center=(SCREEN_WIDTH//2, 100))) - - pygame.display.flip() - clock.tick(60) - -pygame.quit() \ No newline at end of file