diff --git a/kotleta.png b/kotleta.png new file mode 100644 index 0000000..3ea11e3 Binary files /dev/null and b/kotleta.png differ diff --git a/main.py b/main.py new file mode 100644 index 0000000..cf8fc88 --- /dev/null +++ b/main.py @@ -0,0 +1,316 @@ +import pygame +from pygame.locals import K_UP, K_DOWN, QUIT, KEYDOWN, K_r, K_q, K_1, K_2, K_3 +import random + +# Инициализация +pygame.init() + +# --- Настройки экрана --- +SCREEN_WIDTH, SCREEN_HEIGHT = 1600, 600 +screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) +pygame.display.set_caption("Canteen Rush: The Final Battle") +clock = pygame.time.Clock() + +def load_s(path, size, alpha=True): + try: + img = pygame.image.load(path).convert_alpha() if alpha else pygame.image.load(path).convert() + return pygame.transform.scale(img, size) + except: + # Если файл не найден, создаем заглушку + s = pygame.Surface(size); s.fill((100, 100, 100)); return s + +# --- Загрузка ресурсов --- +background_img = load_s('background1.png', (SCREEN_WIDTH, SCREEN_HEIGHT), False) +enemy_img = load_s('Sprite-0001.png', (90, 90)) +player_img = load_s('player1.jpg', (90, 90)) +end_img = load_s('Sprite-0002.png', (300, 300)) +povar_img = load_s('povar.png', (150, 150)) +kotleta_img = load_s('kotleta.png', (60, 60)) +demon_img = load_s('demon.png', (100, 100)) +pizza_img = load_s('pizza.png', (65, 65)) +pizza_kick_img = load_s('pizza_kick.png', (70, 70)) + +# --- Логика дорожек --- +lane_height = 100 +line_thickness = 4 +total_height = 4 * line_thickness + 3 * lane_height +start_y = (SCREEN_HEIGHT - total_height) // 2 +# lane_centers — это Y-координаты центров трёх дорожек +lane_centers = [start_y + line_thickness + i * (lane_height + line_thickness) + lane_height // 2 for i in range(3)] + +class Player(pygame.sprite.Sprite): + def __init__(self): + super().__init__() + self.image = player_img + self.image.set_colorkey((255, 255, 255)) + self.lane = 1 + self.lives = 1 + self.rect = self.image.get_rect(center=(200, lane_centers[self.lane])) + def update(self): + self.rect.centery = lane_centers[self.lane] + +class Enemy(pygame.sprite.Sprite): + def __init__(self, speed, lane, x_offset=0): + super().__init__() + self.image = enemy_img + self.image.set_colorkey((0, 0, 0)) + self.speed = speed + self.rect = self.image.get_rect(center=(SCREEN_WIDTH + 100 + x_offset, lane_centers[lane])) + self.passed = False + def update(self): + self.rect.x -= self.speed + if self.rect.right < 0: self.kill() + +class Kotleta(pygame.sprite.Sprite): + def __init__(self): + super().__init__() + self.image = kotleta_img + self.lane = random.randint(0, 2) + self.rect = self.image.get_rect(center=(SCREEN_WIDTH - 50, lane_centers[self.lane])) + self.timer = pygame.time.get_ticks() + def update(self): + self.rect.x -= 5 + if pygame.time.get_ticks() - self.timer > 1500: + self.lane = random.randint(0, 2); self.timer = pygame.time.get_ticks() + self.rect.centery = lane_centers[self.lane] + if self.rect.right < 0: self.kill() + +class Projectile(pygame.sprite.Sprite): + def __init__(self, img, lane, speed, kickable=False): + super().__init__() + self.image = img + self.target_y = lane_centers[lane] + self.rect = self.image.get_rect(center=(SCREEN_WIDTH - 250, self.target_y - 40)) + self.speed = speed + self.kickable = kickable + self.returned = False + self.held = False + self.v_speed = -4 + def update(self): + if self.held: return + if self.returned: + self.rect.x += 25 + else: + self.rect.x -= self.speed + if self.rect.centery < self.target_y: + self.rect.centery += self.v_speed; self.v_speed += 0.25 + else: self.rect.centery = self.target_y + if self.rect.right < 0 or self.rect.left > SCREEN_WIDTH: self.kill() + +class Boss(pygame.sprite.Sprite): + def __init__(self): + super().__init__() + self.base_image = demon_img + self.image = self.base_image + self.lives = 15 + self.lane = 1 + self.rect = self.image.get_rect(center=(SCREEN_WIDTH - 200, lane_centers[self.lane])) + self.dir = 1 + self.move_timer = pygame.time.get_ticks() + self.state = "NORMAL" + self.move_delay = 2000 # Начальная задержка движения + self.fire_rate_mod = 1.0 + self.grow_start = 0 + + def update(self): + now = pygame.time.get_ticks() + + if self.state == "NORMAL": + # Проверка таймера перемещения + if now - self.move_timer > self.move_delay: + self.lane += self.dir + if self.lane < 0 or self.lane > 2: + self.dir *= -1 + self.lane += self.dir * 2 + self.move_timer = now + + # Строгое центрирование маленького босса + self.image = self.base_image + self.rect = self.image.get_rect(center=(SCREEN_WIDTH - 200, lane_centers[self.lane])) + + elif self.state == "GROWING": + # Состояние увеличения + self.image = pygame.transform.scale(self.base_image, (250, 250)) + self.rect = self.image.get_rect(center=(SCREEN_WIDTH - 200, lane_centers[self.lane])) + if now - self.grow_start > 2000: + self.state = "NORMAL" + # Ускоряем движение в зависимости от HP при выходе из фазы роста + if self.lives <= 5: + self.move_delay = 600 + elif self.lives <= 10: + self.move_delay = 1100 + + self.fire_rate_mod = max(0.5, self.fire_rate_mod - 0.15) + self.rect = self.base_image.get_rect(center=(SCREEN_WIDTH - 200, lane_centers[self.lane])) + + elif self.state == "DEAD": + self.image = pygame.transform.scale(self.base_image, (450, 450)) + self.rect.x += 12; self.rect.y -= 12 + if self.rect.bottom < 0: self.kill() + +# --- Инициализация объектов --- +player = Player() +enemies = pygame.sprite.Group() +projectiles = pygame.sprite.Group() +kotleta_group = pygame.sprite.GroupSingle() +boss_group = pygame.sprite.GroupSingle() +victory_pizza = pygame.sprite.GroupSingle() + +score, speed, game_over, win = 0, 10, False, False +spawn_timer = pygame.time.get_ticks() +p_timer = 0 +k_timer = 0 +font = pygame.font.Font(None, 40) + +def reset(): + global score, speed, game_over, win, spawn_timer + score, speed, game_over, win = 0, 10, False, False + spawn_timer = pygame.time.get_ticks() + player.lives, player.lane = 1, 1 + enemies.empty(); projectiles.empty(); kotleta_group.empty(); boss_group.empty(); victory_pizza.empty() + +# --- Игровой цикл --- +running = True +while running: + now = pygame.time.get_ticks() + + for event in pygame.event.get(): + if event.type == QUIT: + running = False + if event.type == KEYDOWN: + if not game_over and not win: + if event.key == K_UP: player.lane = max(0, player.lane - 1) + if event.key == K_DOWN: player.lane = min(2, player.lane + 1) + t_lane = -1 + if event.key == K_1: t_lane = 0 + if event.key == K_2: t_lane = 1 + if event.key == K_3: t_lane = 2 + if t_lane != -1: + for p in projectiles: + if p.held: + p.held = False; p.returned = True + p.target_y = lane_centers[t_lane]; p.rect.centery = p.target_y + else: + if event.key == K_r: reset() + if event.key == K_q: running = False + + if not game_over and not win: + # Спавн обычных врагов + if not boss_group and score < 50: + delay = random.randint(1100, 1700) if score > 15 else 1500 + if now - spawn_timer > delay: + lanes = random.sample(range(3), 2) if score > 15 else [random.randint(0, 2)] + for i, l in enumerate(lanes): + enemies.add(Enemy(speed, l, x_offset=i*random.randint(300, 500))) + spawn_timer = now + + # Повариха с котлетой + if (25 <= score <= 29 or score == 42) and not kotleta_group: + kotleta_group.add(Kotleta()) + + # Появление босса + if score >= 50 and not boss_group and not win: + boss_group.add(Boss()) + enemies.empty(); kotleta_group.empty() + + if boss_group: + b = boss_group.sprite + if b.state == "NORMAL": + if now - p_timer > 1400 * b.fire_rate_mod: + projectiles.add(Projectile(pizza_img, random.randint(0, 2), 12)) + p_timer = now + if now - k_timer > 2800 * b.fire_rate_mod: + projectiles.add(Projectile(pizza_kick_img, random.randint(0, 2), 9, True)) + k_timer = now + + # Урон боссу + for p in projectiles: + if p.returned and b.rect.colliderect(p.rect): + b.lives -= 1; p.kill() + if b.lives in [10, 5]: + b.state = "GROWING" + b.grow_start = now + projectiles.empty() + if b.lives <= 0: + b.state = "DEAD"; projectiles.empty() + + # Проверка победы + if boss_group and boss_group.sprite.state == "DEAD": + pass # Ждем пока улетит + elif score >= 50 and not boss_group and not win: + win = True + vp = pygame.sprite.Sprite() + vp.image = load_s('pizza.png', (450, 450)) + vp.rect = vp.image.get_rect(center=(SCREEN_WIDTH//2, SCREEN_HEIGHT//2)) + victory_pizza.add(vp) + + # Обновление всех объектов + player.update() + enemies.update() + projectiles.update() + kotleta_group.update() + boss_group.update() + victory_pizza.update() + + # Коллизии + if pygame.sprite.spritecollide(player, enemies, True): player.lives -= 1 + if pygame.sprite.spritecollide(player, kotleta_group, True): player.lives += 1 + + for p in projectiles: + if player.rect.colliderect(p.rect) and not p.returned: + if p.kickable: + p.held = True; p.rect.center = player.rect.center + else: + player.lives -= 1; p.kill() + elif p.held and not player.rect.colliderect(p.rect): + p.kill() # Снаряд исчезает, если игрок ушел с линии не кинув его + + # Начисление очков + for e in enemies: + if not e.passed and e.rect.right < player.rect.left: + e.passed = True; score += 1 + if score % 5 == 0 and speed < 35: speed += 1 + + if player.lives <= 0: game_over = True + + # --- Отрисовка --- + screen.blit(background_img, (0, 0)) + + # Рисуем линии дорожек + for i in range(4): + pygame.draw.rect(screen, (0, 0, 0), (0, start_y + i*(lane_height+line_thickness), SCREEN_WIDTH, line_thickness)) + + if kotleta_group: + screen.blit(povar_img, (SCREEN_WIDTH // 2 - 75, start_y - 145)) + + enemies.draw(screen) + projectiles.draw(screen) + kotleta_group.draw(screen) + boss_group.draw(screen) + victory_pizza.draw(screen) + screen.blit(player.image, player.rect) + + # Интерфейс + screen.blit(font.render(f"Score: {score}", True, (0,0,0)), (130, 20)) + screen.blit(font.render(f"Speed: {speed}", True, (0,0,0)), (450, 20)) + screen.blit(font.render(f"Lives: {player.lives}", True, (0,0,0)), (850, 20)) + if boss_group: + b = boss_group.sprite + screen.blit(font.render(f"BOSS HP: {b.lives}", True, (0,0,0)), (SCREEN_WIDTH - 300, 20)) + + # Экраны окончания + if game_over: + overlay = pygame.Surface((SCREEN_WIDTH, SCREEN_HEIGHT), pygame.SRCALPHA) + overlay.fill((0, 0, 0, 200)); screen.blit(overlay, (0,0)) + screen.blit(end_img, (SCREEN_WIDTH//2 - 150, 50)) + msg = pygame.font.Font(None, 100).render("ИГРА ОКОНЧЕНА", True, (255, 50, 50)) + screen.blit(msg, msg.get_rect(center=(SCREEN_WIDTH//2, 400))) + + if win: + msg = pygame.font.Font(None, 100).render("ПОБЕДА! СУПЕР ПИЦЦА ТВОЯ!", True, (255, 200, 0)) + screen.blit(msg, msg.get_rect(center=(SCREEN_WIDTH//2, 100))) + + pygame.display.flip() + clock.tick(60) + +pygame.quit() \ No newline at end of file diff --git a/pizza.png b/pizza.png new file mode 100644 index 0000000..174b7b8 Binary files /dev/null and b/pizza.png differ diff --git a/pizza_kick.png b/pizza_kick.png new file mode 100644 index 0000000..cd65b77 Binary files /dev/null and b/pizza_kick.png differ diff --git a/player1.jpg b/player1.jpg new file mode 100644 index 0000000..6076eb1 Binary files /dev/null and b/player1.jpg differ