From 82e1afa02de0de1294a4b0ee38b418400654ddb6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Ri=C4=8Dards=20Dzirvinskis?= Date: Wed, 25 Feb 2026 07:43:15 +0000 Subject: [PATCH] Update main.py --- main.py | 194 +++++++++++++++++++++++--------------------------------- 1 file changed, 78 insertions(+), 116 deletions(-) diff --git a/main.py b/main.py index c6ebf5d..38d218f 100644 --- a/main.py +++ b/main.py @@ -10,29 +10,16 @@ SCREEN_HEIGHT = 600 screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) pygame.display.set_caption("Canteen Rush") +# Ielādējam bildes background_img = pygame.image.load('background.jpg').convert() background_img = pygame.transform.scale(background_img, (SCREEN_WIDTH, SCREEN_HEIGHT)) -clock = pygame.time.Clock() - -# enemy enemy_img = pygame.image.load('Sprite-0001.png').convert() enemy_img = pygame.transform.scale( enemy_img, (int(enemy_img.get_width() * 0.3), int(enemy_img.get_height() * 0.3))) enemy_img.set_colorkey((0, 0, 0)) -#end ekrāns -end_img = pygame.image.load('Sprite-0002.png').convert() -#end_img = pygame.transform.scale( -# end_img, -# (int(end_img.get_width() * 1), int(end_img.get_height() * 1))) - -# Skaitītājs -count_label = pygame.font.Font(None, 40) -count_fix = 5 - -# Spēlētājs player_img = pygame.image.load('player1.jpg').convert() player_img = pygame.transform.scale( player_img, @@ -40,20 +27,19 @@ player_img = pygame.transform.scale( ) player_img.set_colorkey((255, 255, 255)) -# Līnijas un ceļi +end_img = pygame.image.load('Sprite-0002.png').convert() +end_img = pygame.transform.scale(end_img, (200, 200)) + +clock = pygame.time.Clock() +count_label = pygame.font.Font(None, 40) + +# Līnijas line_thickness = 4 lane_height = player_img.get_height() + 10 total_height = 4 * line_thickness + 3 * lane_height start_y = (SCREEN_HEIGHT - total_height) // 2 +lane_centers = [start_y + line_thickness + i * (lane_height + line_thickness) + lane_height // 2 for i in range(3)] -# Trīs ceļu centri -lane_centers = [] -for i in range(3): - y = start_y + line_thickness + i * (lane_height + line_thickness) + lane_height // 2 - lane_centers.append(y) - - -# Spēlētāja klase class Player(pygame.sprite.Sprite): def __init__(self, image, lane_centers): super().__init__() @@ -76,15 +62,12 @@ class Player(pygame.sprite.Sprite): self.current_lane = 1 self.rect.centery = self.lane_centers[self.current_lane] - -# Vētras klase -# Vētras klase (sarkanās blokas) class Enemy(pygame.sprite.Sprite): - def __init__(self, image, lane_centers, speed=5): + def __init__(self, image, lane_centers, speed, lane=None): super().__init__() self.image = image self.lane_centers = lane_centers - self.current_lane = random.randint(0, len(lane_centers) - 1) + self.current_lane = random.randint(0, 2) if lane is None else lane self.speed = speed self.rect = self.image.get_rect(center=(SCREEN_WIDTH + 100, self.lane_centers[self.current_lane])) self.passed = False @@ -94,160 +77,139 @@ class Enemy(pygame.sprite.Sprite): if self.rect.right < 0: self.kill() - def draw_end_screen(screen, final_score, high_score): - # Puscaurspīdīgais tumšais fons - """Draw the game over overlay with final score and options.""" - # Semi-transparent dark overlay overlay = pygame.Surface((SCREEN_WIDTH, SCREEN_HEIGHT), pygame.SRCALPHA) overlay.fill((0, 0, 0, 180)) screen.blit(overlay, (0, 0)) - font_big = pygame.font.Font(None, 120) font_med = pygame.font.Font(None, 60) font_small = pygame.font.Font(None, 40) - - # "GAME OVER" uzraksts - title = font_big.render("Spēle Beigusies", True, (220, 50, 50)) + title = font_big.render("GAME OVER!", True, (220, 50, 50)) screen.blit(title, title.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 - 160))) - - # Beigu punktu skaits + screen.blit(end_img, (700, 190)) score_text = font_med.render(f"Score: {final_score}", True, (255, 255, 255)) - screen.blit(score_text, score_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 - 60))) - - # Labākais punktu skaits - # "GAME OVER" title - title = font_big.render("GAME OVER", True, (220, 50, 50)) - screen.blit(title, title.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 - 160))) - - # Final score - score_text = font_med.render(f"Score: {final_score}", True, (255, 255, 255)) - screen.blit(score_text, score_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 - 60))) - - # High score - hs_color = (255, 215, 0) if final_score >= high_score else (180, 180, 180) - hs_label = "NEW BEST!" if final_score >= high_score else f"Best: {high_score}" - hs_text = font_med.render(hs_label, True, hs_color) - screen.blit(hs_text, hs_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 + 10))) - - # Instrukcijas lietotājam - restart_text = font_small.render("Uzspiediet R lai sāktu no jauna", True, (100, 255, 100)) - quit_text = font_small.render("Uzspiediet Q lai izietu", True, (255, 100, 100)) - screen.blit(restart_text, restart_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 + 90))) - screen.blit(quit_text, quit_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 + 140))) - + screen.blit(score_text, score_text.get_rect(center=(1470, 30))) + hs_text = font_med.render(f"Best: {high_score}", True, (255, 215, 0)) + screen.blit(hs_text, hs_text.get_rect(center=(1470, 100))) + restart_text = font_small.render("Uzspiediet R lai sāktu no jauna", True, (100, 255, 100)) + quit_text = font_small.render("Uzspiediet Q lai izietu", True, (255, 100, 100)) + screen.blit(restart_text, restart_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 + 130))) + screen.blit(quit_text, quit_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 + 170))) def reset_game(player, enemies): player.reset() enemies.empty() pygame.time.set_timer(SPAWN_FIRST, 1500) - pygame.time.set_timer(SPAWN_SECOND, 0) - return 0, 10, 5, False # count, enemies_speed, count_fix, spawn_after_20 + return 0, 10, 5, False, False, [] - -# Taimeri events +# Таймеры SPAWN_FIRST = pygame.USEREVENT + 1 SPAWN_SECOND = pygame.USEREVENT + 2 -SECOND_DELAY = 700 +SPAWN_THIRD = pygame.USEREVENT + 3 + +SECOND_DELAY = 700 +THIRD_DELAY = 1800 +SUB_SPAWN_DELAY = 400 -# Izveidojam spēlētāju un vētru grupu player = Player(player_img, lane_centers) enemies = pygame.sprite.Group() -# Spēles stāvoklis count = 0 enemies_speed = 10 count_fix = 5 spawn_after_20 = False +spawn_after_40 = False game_over = False high_score = 0 +spawn_queue = [] +last_sub_spawn_time = 0 pygame.time.set_timer(SPAWN_FIRST, 1500) running = True while running: + current_time = pygame.time.get_ticks() + for event in pygame.event.get(): if event.type == QUIT: running = False - elif event.type == KEYDOWN: if game_over: if event.key == K_r: game_over = False - count, enemies_speed, count_fix, spawn_after_20 = reset_game(player, enemies) + count, enemies_speed, count_fix, spawn_after_20, spawn_after_40, spawn_queue = reset_game(player, enemies) elif event.key == K_q: running = False else: - if event.key == K_UP: - player.move_up() - elif event.key == K_DOWN: - player.move_down() + if event.key == K_UP: player.move_up() + elif event.key == K_DOWN: player.move_down() - elif event.type == SPAWN_FIRST and not spawn_after_20 and not game_over: - enemy = Enemy(enemy_img, lane_centers, speed=enemies_speed) - enemies.add(enemy) + elif event.type == SPAWN_FIRST and not spawn_after_20 and not spawn_after_40 and not game_over: + enemies.add(Enemy(enemy_img, lane_centers, speed=enemies_speed)) - elif event.type == SPAWN_SECOND and spawn_after_20 and not game_over: - enemy = Enemy(enemy_img, lane_centers, speed=enemies_speed) - enemies.add(enemy) - pygame.time.set_timer(SPAWN_SECOND, SECOND_DELAY, loops=1) + elif event.type == SPAWN_SECOND and spawn_after_20 and not spawn_after_40 and not game_over: + for l in random.sample(range(3), 2): + enemies.add(Enemy(enemy_img, lane_centers, speed=enemies_speed, lane=l)) + pygame.time.set_timer(SPAWN_SECOND, SECOND_DELAY) + + elif event.type == SPAWN_THIRD and spawn_after_40 and not game_over: + lanes = [0, 1, 2] + random.shuffle(lanes) + spawn_queue = lanes + current_delay = 1300 if enemies_speed >= 35 else THIRD_DELAY + pygame.time.set_timer(SPAWN_THIRD, current_delay) + + # Логика очереди (после 40 очков) + if not game_over and spawn_after_40 and spawn_queue: + if current_time - last_sub_spawn_time > SUB_SPAWN_DELAY: + lane_idx = spawn_queue.pop(0) + spd = random.randint(30, 35) if enemies_speed >= 35 else enemies_speed + enemies.add(Enemy(enemy_img, lane_centers, speed=spd, lane=lane_idx)) + last_sub_spawn_time = current_time if not game_over: - # Atjaunojam vētras enemies.update() - - # Pārbauda sadursmes if pygame.sprite.spritecollideany(player, enemies): game_over = True high_score = max(high_score, count) pygame.time.set_timer(SPAWN_FIRST, 0) pygame.time.set_timer(SPAWN_SECOND, 0) + pygame.time.set_timer(SPAWN_THIRD, 0) - # Pārbauda katru kadru for enemy in enemies: if not enemy.passed and enemy.rect.right < player.rect.left: enemy.passed = True count += 1 + if count % 5 == 0 and enemies_speed < 35: + enemies_speed += 1 - # Palielina ātrumu - if count == count_fix: - count_fix += 5 - enemies_speed += 1 - - # Sāk "paka" režīmu pēc 20 punktiem - if count >= 20 and not spawn_after_20: + if count >= 20 and count < 40 and not spawn_after_20: spawn_after_20 = True - enemies.empty() - enemy = Enemy(enemy_img, lane_centers, speed=enemies_speed) - enemies.add(enemy) - pygame.time.set_timer(SPAWN_SECOND, SECOND_DELAY, loops=1) pygame.time.set_timer(SPAWN_FIRST, 0) + pygame.time.set_timer(SPAWN_SECOND, SECOND_DELAY) - # --- Zīmēšana --- + # ПЕРЕХОД НА 40 ОЧКОВ + if count >= 40 and not spawn_after_40: + spawn_after_40 = True + spawn_after_20 = False + pygame.time.set_timer(SPAWN_SECOND, 0) + # Ждем 2000мс (2 секунды), пока пролетят старые двойные враги + pygame.time.set_timer(SPAWN_THIRD, 2000) + + # Drawing screen.blit(background_img, (0, 0)) - - # Zīmē 4 līnijas for i in range(4): y = start_y + i * (lane_height + line_thickness) pygame.draw.rect(screen, (0, 0, 0), pygame.Rect(0, y, SCREEN_WIDTH, line_thickness)) - - # Zīmē spēlētāju + screen.blit(player.image, player.rect) - - # Zīmē vētras - for enemy in enemies: - screen.blit(enemy.image, enemy.rect) - - # Zīmē punktus un ātrumu - count_text = count_label.render(f"Score: {count}", True, (0, 0, 0)) - screen.blit(count_text, (10, 10)) - speed_text = count_label.render(f"Speed: {enemies_speed}", True, (0, 0, 0)) - screen.blit(speed_text, (600, 10)) - - # Ja spēle beigusies, zīmē end screen virs visa - if game_over: - draw_end_screen(screen, count, high_score) - + enemies.draw(screen) + + screen.blit(count_label.render(f"Score: {count}", True, (0, 0, 0)), (10, 10)) + spd_txt = f"{enemies_speed}" if enemies_speed < 35 else "30-35" + screen.blit(count_label.render(f"Speed: {spd_txt}", True, (0, 0, 0)), (600, 10)) + + if game_over: draw_end_screen(screen, count, high_score) pygame.display.flip() clock.tick(60)