diff --git a/main.py b/main.py deleted file mode 100644 index 38d218f..0000000 --- a/main.py +++ /dev/null @@ -1,216 +0,0 @@ -import pygame -from pygame.locals import K_UP, K_DOWN, QUIT, KEYDOWN, K_r, K_q -import random - -pygame.init() - -# Ekrāns -SCREEN_WIDTH = 1600 -SCREEN_HEIGHT = 600 -screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) -pygame.display.set_caption("Canteen Rush") - -# Ielādējam bildes -background_img = pygame.image.load('background.jpg').convert() -background_img = pygame.transform.scale(background_img, (SCREEN_WIDTH, SCREEN_HEIGHT)) - -enemy_img = pygame.image.load('Sprite-0001.png').convert() -enemy_img = pygame.transform.scale( - enemy_img, - (int(enemy_img.get_width() * 0.3), int(enemy_img.get_height() * 0.3))) -enemy_img.set_colorkey((0, 0, 0)) - -player_img = pygame.image.load('player1.jpg').convert() -player_img = pygame.transform.scale( - player_img, - (int(player_img.get_width() * 0.3), int(player_img.get_height() * 0.3)) -) -player_img.set_colorkey((255, 255, 255)) - -end_img = pygame.image.load('Sprite-0002.png').convert() -end_img = pygame.transform.scale(end_img, (200, 200)) - -clock = pygame.time.Clock() -count_label = pygame.font.Font(None, 40) - -# Līnijas -line_thickness = 4 -lane_height = player_img.get_height() + 10 -total_height = 4 * line_thickness + 3 * lane_height -start_y = (SCREEN_HEIGHT - total_height) // 2 -lane_centers = [start_y + line_thickness + i * (lane_height + line_thickness) + lane_height // 2 for i in range(3)] - -class Player(pygame.sprite.Sprite): - def __init__(self, image, lane_centers): - super().__init__() - self.image = image - self.lane_centers = lane_centers - self.current_lane = 1 - self.rect = self.image.get_rect(center=(SCREEN_WIDTH // 6, self.lane_centers[self.current_lane])) - - def move_up(self): - if self.current_lane > 0: - self.current_lane -= 1 - self.rect.centery = self.lane_centers[self.current_lane] - - def move_down(self): - if self.current_lane < len(self.lane_centers) - 1: - self.current_lane += 1 - self.rect.centery = self.lane_centers[self.current_lane] - - def reset(self): - self.current_lane = 1 - self.rect.centery = self.lane_centers[self.current_lane] - -class Enemy(pygame.sprite.Sprite): - def __init__(self, image, lane_centers, speed, lane=None): - super().__init__() - self.image = image - self.lane_centers = lane_centers - self.current_lane = random.randint(0, 2) if lane is None else lane - self.speed = speed - self.rect = self.image.get_rect(center=(SCREEN_WIDTH + 100, self.lane_centers[self.current_lane])) - self.passed = False - - def update(self): - self.rect.x -= self.speed - if self.rect.right < 0: - self.kill() - -def draw_end_screen(screen, final_score, high_score): - overlay = pygame.Surface((SCREEN_WIDTH, SCREEN_HEIGHT), pygame.SRCALPHA) - overlay.fill((0, 0, 0, 180)) - screen.blit(overlay, (0, 0)) - font_big = pygame.font.Font(None, 120) - font_med = pygame.font.Font(None, 60) - font_small = pygame.font.Font(None, 40) - title = font_big.render("GAME OVER!", True, (220, 50, 50)) - screen.blit(title, title.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 - 160))) - screen.blit(end_img, (700, 190)) - score_text = font_med.render(f"Score: {final_score}", True, (255, 255, 255)) - screen.blit(score_text, score_text.get_rect(center=(1470, 30))) - hs_text = font_med.render(f"Best: {high_score}", True, (255, 215, 0)) - screen.blit(hs_text, hs_text.get_rect(center=(1470, 100))) - restart_text = font_small.render("Uzspiediet R lai sāktu no jauna", True, (100, 255, 100)) - quit_text = font_small.render("Uzspiediet Q lai izietu", True, (255, 100, 100)) - screen.blit(restart_text, restart_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 + 130))) - screen.blit(quit_text, quit_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 + 170))) - -def reset_game(player, enemies): - player.reset() - enemies.empty() - pygame.time.set_timer(SPAWN_FIRST, 1500) - return 0, 10, 5, False, False, [] - -# Таймеры -SPAWN_FIRST = pygame.USEREVENT + 1 -SPAWN_SECOND = pygame.USEREVENT + 2 -SPAWN_THIRD = pygame.USEREVENT + 3 - -SECOND_DELAY = 700 -THIRD_DELAY = 1800 -SUB_SPAWN_DELAY = 400 - -player = Player(player_img, lane_centers) -enemies = pygame.sprite.Group() - -count = 0 -enemies_speed = 10 -count_fix = 5 -spawn_after_20 = False -spawn_after_40 = False -game_over = False -high_score = 0 -spawn_queue = [] -last_sub_spawn_time = 0 - -pygame.time.set_timer(SPAWN_FIRST, 1500) - -running = True -while running: - current_time = pygame.time.get_ticks() - - for event in pygame.event.get(): - if event.type == QUIT: - running = False - elif event.type == KEYDOWN: - if game_over: - if event.key == K_r: - game_over = False - count, enemies_speed, count_fix, spawn_after_20, spawn_after_40, spawn_queue = reset_game(player, enemies) - elif event.key == K_q: - running = False - else: - if event.key == K_UP: player.move_up() - elif event.key == K_DOWN: player.move_down() - - elif event.type == SPAWN_FIRST and not spawn_after_20 and not spawn_after_40 and not game_over: - enemies.add(Enemy(enemy_img, lane_centers, speed=enemies_speed)) - - elif event.type == SPAWN_SECOND and spawn_after_20 and not spawn_after_40 and not game_over: - for l in random.sample(range(3), 2): - enemies.add(Enemy(enemy_img, lane_centers, speed=enemies_speed, lane=l)) - pygame.time.set_timer(SPAWN_SECOND, SECOND_DELAY) - - elif event.type == SPAWN_THIRD and spawn_after_40 and not game_over: - lanes = [0, 1, 2] - random.shuffle(lanes) - spawn_queue = lanes - current_delay = 1300 if enemies_speed >= 35 else THIRD_DELAY - pygame.time.set_timer(SPAWN_THIRD, current_delay) - - # Логика очереди (после 40 очков) - if not game_over and spawn_after_40 and spawn_queue: - if current_time - last_sub_spawn_time > SUB_SPAWN_DELAY: - lane_idx = spawn_queue.pop(0) - spd = random.randint(30, 35) if enemies_speed >= 35 else enemies_speed - enemies.add(Enemy(enemy_img, lane_centers, speed=spd, lane=lane_idx)) - last_sub_spawn_time = current_time - - if not game_over: - enemies.update() - if pygame.sprite.spritecollideany(player, enemies): - game_over = True - high_score = max(high_score, count) - pygame.time.set_timer(SPAWN_FIRST, 0) - pygame.time.set_timer(SPAWN_SECOND, 0) - pygame.time.set_timer(SPAWN_THIRD, 0) - - for enemy in enemies: - if not enemy.passed and enemy.rect.right < player.rect.left: - enemy.passed = True - count += 1 - if count % 5 == 0 and enemies_speed < 35: - enemies_speed += 1 - - if count >= 20 and count < 40 and not spawn_after_20: - spawn_after_20 = True - pygame.time.set_timer(SPAWN_FIRST, 0) - pygame.time.set_timer(SPAWN_SECOND, SECOND_DELAY) - - # ПЕРЕХОД НА 40 ОЧКОВ - if count >= 40 and not spawn_after_40: - spawn_after_40 = True - spawn_after_20 = False - pygame.time.set_timer(SPAWN_SECOND, 0) - # Ждем 2000мс (2 секунды), пока пролетят старые двойные враги - pygame.time.set_timer(SPAWN_THIRD, 2000) - - # Drawing - screen.blit(background_img, (0, 0)) - for i in range(4): - y = start_y + i * (lane_height + line_thickness) - pygame.draw.rect(screen, (0, 0, 0), pygame.Rect(0, y, SCREEN_WIDTH, line_thickness)) - - screen.blit(player.image, player.rect) - enemies.draw(screen) - - screen.blit(count_label.render(f"Score: {count}", True, (0, 0, 0)), (10, 10)) - spd_txt = f"{enemies_speed}" if enemies_speed < 35 else "30-35" - screen.blit(count_label.render(f"Speed: {spd_txt}", True, (0, 0, 0)), (600, 10)) - - if game_over: draw_end_screen(screen, count, high_score) - pygame.display.flip() - clock.tick(60) - -pygame.quit() \ No newline at end of file