commit 51b989aecd6e2fd0571d9b67af288da8c0d41824 Author: Richard Date: Mon Feb 23 11:14:04 2026 +0200 New Commit diff --git a/Sprite-0001.png b/Sprite-0001.png new file mode 100644 index 0000000..caea1c1 Binary files /dev/null and b/Sprite-0001.png differ diff --git a/background.jpg b/background.jpg new file mode 100644 index 0000000..ab0647b Binary files /dev/null and b/background.jpg differ diff --git a/main.py b/main.py new file mode 100644 index 0000000..56f2887 --- /dev/null +++ b/main.py @@ -0,0 +1,188 @@ +import pygame +from pygame.locals import K_UP, K_DOWN, QUIT, KEYDOWN +import random + +pygame.init() + +# Ekrāns +SCREEN_WIDTH = 1600 +SCREEN_HEIGHT = 600 +screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) +pygame.display.set_caption("Canteen Rush") + +background_img = pygame.image.load('background.jpg').convert() +background_img = pygame.transform.scale(background_img, (SCREEN_WIDTH, SCREEN_HEIGHT)) + +clock = pygame.time.Clock() + + +#enemy +enemy_img = pygame.image.load('Sprite-0001.png').convert() +enemy_img = pygame.transform.scale( + enemy_img, + (int(enemy_img.get_width() * 0.3), int(enemy_img.get_height() * 0.3))) + +# Skaitītājs +count = 0 +count_label = pygame.font.Font(None, 40) +count_fix = 5 + +# Spēlētājs +player_img = pygame.image.load('player1.jpg').convert() +player_img = pygame.transform.scale( + player_img, + (int(player_img.get_width() * 0.3), int(player_img.get_height() * 0.3)) +) +player_img.set_colorkey((255, 255, 255)) + +# Līnijas un ceļi +line_thickness = 4 +lane_height = player_img.get_height() + 10 +total_height = 4 * line_thickness + 3 * lane_height +start_y = (SCREEN_HEIGHT - total_height) // 2 + +# Trīs ceļu centri +lane_centers = [] +for i in range(3): + y = start_y + line_thickness + i * (lane_height + line_thickness) + lane_height // 2 + lane_centers.append(y) + +# Spēlētāja klase +class Player(pygame.sprite.Sprite): + def __init__(self, image, lane_centers): + super().__init__() + self.image = image + self.lane_centers = lane_centers + self.current_lane = 1 + self.rect = self.image.get_rect(center=(SCREEN_WIDTH // 6, self.lane_centers[self.current_lane])) + + def move_up(self): + if self.current_lane > 0: + self.current_lane -= 1 + self.rect.centery = self.lane_centers[self.current_lane] + + def move_down(self): + if self.current_lane < len(self.lane_centers) - 1: + self.current_lane += 1 + self.rect.centery = self.lane_centers[self.current_lane] + +# Vētras klase (sarkanās blokas) +class Enemy(pygame.sprite.Sprite): + def __init__(self, image, lane_centers, speed=5): + super().__init__() + self.image = image + self.lane_centers = lane_centers + # Выбираем случайную полосу из трех доступных + self.current_lane = random.randint(0, len(lane_centers) - 1) + self.speed = speed + # Появляем врага за ПРАВЫМ краем экрана + self.rect = self.image.get_rect(center=(SCREEN_WIDTH + 100, self.lane_centers[self.current_lane])) + self.passed = False + + def update(self): + self.rect.x -= self.speed + if self.rect.right < 0: + self.kill() + +# Izveidojam spēlētāju +player = Player(player_img, lane_centers) + +# Vētru grupa +enemies = pygame.sprite.Group() + +# Taimeri +enemies_speed = 10 +SPAWN_FIRST = pygame.USEREVENT + 1 +SPAWN_SECOND = pygame.USEREVENT + 2 +SECOND_DELAY = 700 # ms otrā bloka aizkave + +# Ieslēdzam parasto taimeri līdz 20 punktiem +pygame.time.set_timer(SPAWN_FIRST, 1500) + +running = True +spawn_after_20 = False # flags, ka sācies režīms pēc 20 punktiem + +while running: + for event in pygame.event.get(): + if event.type == QUIT: + running = False + + elif event.type == KEYDOWN: + if event.key == K_UP: + player.move_up() + elif event.key == K_DOWN: + player.move_down() + + # Parastās vētras līdz 20 punktiem + elif event.type == SPAWN_FIRST and not spawn_after_20: + enemy = Enemy(enemy_img, lane_centers, speed=enemies_speed) + enemies.add(enemy) + + # Otra vētra “paka” režīmā pēc 20 punktiem + elif event.type == SPAWN_SECOND and spawn_after_20: + enemy = Enemy(enemy_img, lane_centers, speed=enemies_speed) + enemies.add(enemy) + + # atkārtoti ieslēdzam taimeri otrajai vētrai + pygame.time.set_timer(SPAWN_SECOND, SECOND_DELAY, loops=1) + + # Atjaunojam vētras + enemies.update() + + # Pārbauda sadursmes + if pygame.sprite.spritecollideany(player, enemies): + print("Sadursme! Spēle beigusies.") + running = False + + # Zīmē fonu + screen.blit(background_img, (0, 0)) + + # Zīmē 4 līnijas + for i in range(4): + y = start_y + i * (lane_height + line_thickness) + pygame.draw.rect(screen, (0, 0, 0), pygame.Rect(0, y, SCREEN_WIDTH, line_thickness)) + + # Zīmē spēlētāju + screen.blit(player.image, player.rect) + + # Zīmē vētras + for enemy in enemies: + screen.blit(enemy.image, enemy.rect) + + # Zīmē punktus + count_text = count_label.render(f"Score: {count}", True, (0, 0, 0)) + screen.blit(count_text, (10, 10)) + + # Zīmē ātrumu + speed_text = count_label.render(f"Speed: {enemies_speed}", True, (0, 0, 0)) + screen.blit(speed_text, (600, 10)) + + # Pārbauda katru kadru + for enemy in enemies: + if not enemy.passed and enemy.rect.right < player.rect.left: + enemy.passed = True + count += 1 + + # Palielina ātrumu + if count == count_fix: +# if enemies_speed >= 22: +# pass +# else: + count_fix += 5 + enemies_speed += 1 + # Sāk “paka” režīmu pēc 20 punktiem + if count >= 20 and not spawn_after_20: + spawn_after_20 = True + enemies.empty() # izdzēš vecās vētras + # Pirmā vētra uzreiz + enemy = Enemy(enemy_img, lane_centers, speed=enemies_speed) + enemies.add(enemy) + # Taimeris otrajai vētrai pēc 0.7 sek + pygame.time.set_timer(SPAWN_SECOND, SECOND_DELAY, loops=1) + # Izslēdz parasto taimeri + pygame.time.set_timer(SPAWN_FIRST, 0) + + pygame.display.flip() + clock.tick(60) + +pygame.quit() diff --git a/player1.jpg b/player1.jpg new file mode 100644 index 0000000..6076eb1 Binary files /dev/null and b/player1.jpg differ diff --git a/shrek.png b/shrek.png new file mode 100644 index 0000000..6f53894 Binary files /dev/null and b/shrek.png differ