98 lines
1.9 KiB
Python
98 lines
1.9 KiB
Python
import pygame
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from player import Player
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from enemy import Enemy
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from settings import SCREEN_HEIGHT, SCREEN_WIDTH
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from pygame.locals import (
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RLEACCEL,
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K_UP,
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K_DOWN,
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K_LEFT,
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K_RIGHT,
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K_ESCAPE,
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KEYDOWN,
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QUIT,
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)
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pygame.mixer.init()
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pygame.init()
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pygame.font.init()
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my_font = pygame.font.SysFont('Comic Sans MS', 30)
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pygame.mixer.music.load("sounds/aura.mp3")
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pygame.mixer.music.play(loops=-1)
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collision_sound = pygame.mixer.Sound("sounds/dead.ogg")
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screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
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ADDENEMY = pygame.USEREVENT + 1
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pygame.time.set_timer(ADDENEMY, 1000)
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running = True
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player = Player()
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enemy = Enemy()
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enemies = pygame.sprite.Group()
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all_sprites = pygame.sprite.Group()
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all_sprites.add(player)
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all_sprites.add(enemy)
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enemies.add(enemy)
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bg =pygame.image.load("sprites/Graveyard.png").convert()
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clock = pygame.time.Clock()
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while running:
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screen.blit(bg, (0,0))
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for event in pygame.event.get():
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if event.type == KEYDOWN:
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if event.key == K_ESCAPE:
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running = False
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elif event.type == QUIT:
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running = False
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elif event.type == ADDENEMY:
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new_enemy = Enemy()
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enemies.add(new_enemy)
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all_sprites.add(new_enemy)
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pressed_keys = pygame.key.get_pressed()
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player.update(pressed_keys)
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enemies.update()
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for entity in all_sprites:
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screen.blit(entity.surf, entity.rect)
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if pygame.sprite.spritecollideany(player, enemies):
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player.kill()
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collision_sound.play()
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pygame.time.delay(1000)
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running=False
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text =my_font.render("Ya dead yet?", True, (255,255,0))
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screen.blit(text, (SCREEN_WIDTH-text.get_width(), 0))
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pygame.display.flip()
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clock.tick(5050)
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pygame.mixer.music.stop()
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pygame.mixer.quit()
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pygame.quit()
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