60 lines
998 B
Python
60 lines
998 B
Python
import pygame
|
|
from player import Player
|
|
from enemy import Enemy
|
|
from settings import SCREEN_HEIGHT, SCREEN_WIDTH
|
|
|
|
from pygame.locals import (
|
|
K_UP,
|
|
K_DOWN,
|
|
K_LEFT,
|
|
K_RIGHT,
|
|
K_ESCAPE,
|
|
KEYDOWN,
|
|
QUIT,
|
|
)
|
|
|
|
pygame.init()
|
|
|
|
|
|
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
|
|
|
|
|
|
running = True
|
|
|
|
player = Player()
|
|
|
|
enemy = Enemy()
|
|
|
|
enemies = pygame.sprite.Group()
|
|
all_sprites = pygame.sprite.Group()
|
|
|
|
all_sprites.add(player)
|
|
all_sprites.add(enemy)
|
|
|
|
enemies.add(enemy)
|
|
|
|
|
|
while running:
|
|
for event in pygame.event.get():
|
|
if event.type == KEYDOWN:
|
|
if event.key == K_ESCAPE:
|
|
running = False
|
|
|
|
elif event.type == QUIT:
|
|
running = False
|
|
|
|
screen.fill((255, 255, 255))
|
|
|
|
pressed_keys = pygame.key.get_pressed()
|
|
|
|
player.update(pressed_keys)
|
|
|
|
enemy.update()
|
|
|
|
for entity in all_sprites:
|
|
screen.blit(entity.surf, entity.rect)
|
|
|
|
# Flip the display
|
|
pygame.display.flip()
|
|
|
|
pygame.quit() |