42 lines
1.1 KiB
Python
42 lines
1.1 KiB
Python
import pygame
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from settings import SCREEN_HEIGHT, SCREEN_WIDTH
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from pygame.locals import (
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RLEACCEL,
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K_UP,
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K_DOWN,
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K_LEFT,
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K_RIGHT,
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K_ESCAPE,
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KEYDOWN,
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QUIT,
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)
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class Player(pygame.sprite.Sprite):
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def __init__(self):
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super().__init__()
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self.surf = pygame.transform.scale(
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pygame.image.load("sprites/Heart1.png").convert(),
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(50, 66))
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self.surf.set_colorkey((0, 0, 0), RLEACCEL)
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self.rect= self.surf.get_rect()
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#self.surf = pygame.Surface((40, 40))
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def update(self, pressed_keys):
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if pressed_keys[K_UP]:
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self.rect.move_ip(0, -4)
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if pressed_keys[K_DOWN]:
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self.rect.move_ip(0, 4)
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if pressed_keys[K_LEFT]:
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self.rect.move_ip(-4, 0)
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if pressed_keys[K_RIGHT]:
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self.rect.move_ip(4, 0)
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if self.rect.left < 0:
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self.rect.left = 0
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if self.rect.right > SCREEN_WIDTH:
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self.rect.right = SCREEN_WIDTH
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if self.rect.top <= 0:
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self.rect.top = 0
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if self.rect.bottom >= SCREEN_HEIGHT:
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self.rect.bottom = SCREEN_HEIGHT
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