from settings import SCREEN_HEIGHT, SCREEN_WIDTH import random import pygame class Enemy(pygame.sprite.Sprite): def __init__(self): super(Enemy, self).__init__() self.surf = pygame.Surface((20, 10)) self.surf.fill((255, 0, 0)) self.rect = self.surf.get_rect( center=( random.randint(SCREEN_WIDTH + 20, SCREEN_WIDTH + 100), random.randint(0, SCREEN_HEIGHT), ) ) self.speed = random.randint(1, 2) def update(self): self.rect.move_ip(-self.speed, 0) if self.rect.right < 0: self.kill()