initial
parent
806e4baa5c
commit
c0491b21b1
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4
enemy.py
4
enemy.py
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@ -13,7 +13,9 @@ class Enemy(pygame.sprite.Sprite):
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random.randint(0, SCREEN_HEIGHT),
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)
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)
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self.speed = random.randint(1, 5)
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self.speed = random.randint(1, 2)
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def update(self):
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self.rect.move_ip(-self.speed, 0)
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15
main.py
15
main.py
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@ -14,6 +14,8 @@ from pygame.locals import (
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)
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pygame.init()
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ADDENEMY = pygame.USEREVENT + 1
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pygame.time.set_timer(ADDENEMY, 1000)
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screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
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@ -43,18 +45,27 @@ while running:
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elif event.type == QUIT:
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running = False
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elif event.type == ADDENEMY:
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new_enemy = Enemy()
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enemies.add(new_enemy)
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all_sprites.add(new_enemy)
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screen.fill((255, 255, 255))
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pressed_keys = pygame.key.get_pressed()
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player.update(pressed_keys)
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enemy.update()
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enemies.update()
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for entity in all_sprites:
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screen.blit(entity.surf, entity.rect)
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# Flip the display
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if pygame.sprite.spritecollideany(player, enemies):
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player.kill()
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running=False
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pygame.display.flip()
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pygame.quit()
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