2
enemy.py
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@ -16,7 +16,7 @@ class Enemy(pygame.sprite.Sprite):
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random.uniform(0, SCREEN_HEIGHT),
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random.uniform(0, SCREEN_HEIGHT),
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)
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)
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)
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)
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self.speed = random.uniform(1,2)
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self.speed = random.uniform(4,10)
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133
main.py
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@ -14,6 +14,7 @@ from pygame.locals import (
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QUIT,
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QUIT,
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K_SPACE,
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K_SPACE,
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K_f,
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K_f,
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K_RETURN,
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)
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)
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pygame.mixer.init()
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pygame.mixer.init()
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@ -23,99 +24,155 @@ pygame.font.init()
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my_font = pygame.font.SysFont('Comic Sans MS', 30)
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my_font = pygame.font.SysFont('Comic Sans MS', 30)
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pygame.mixer.music.load("sounds/aura.mp3")
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pygame.mixer.music.load("sounds/aura.mp3")
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pygame.mixer.music.play(loops=-1)
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collision_sound = pygame.mixer.Sound("sounds/dead.ogg")
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collision_sound = pygame.mixer.Sound("sounds/dead.ogg")
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screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
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screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
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ADDENEMY = pygame.USEREVENT + 1
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ADDENEMY = pygame.USEREVENT + 1
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pygame.time.set_timer(ADDENEMY, 1000)
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pygame.time.set_timer(ADDENEMY, 1000)
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running = True
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running = True
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game_started = False
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# Initialize player, enemy, and sprite groups
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player = Player()
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player = Player()
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enemy = Enemy()
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enemy = Enemy()
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enemies = pygame.sprite.Group()
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enemies = pygame.sprite.Group()
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all_sprites = pygame.sprite.Group()
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all_sprites = pygame.sprite.Group()
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all_sprites.add(player)
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all_sprites.add(player)
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all_sprites.add(enemy)
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all_sprites.add(enemy)
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enemies.add(enemy)
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enemies.add(enemy)
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bg =pygame.image.load("sprites/Graveyard.png").convert()
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bg1 = pygame.transform.scale(pygame.image.load("sprites/Day.city.png").convert(), (SCREEN_WIDTH, SCREEN_HEIGHT))
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clock = pygame.time.Clock()
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clock = pygame.time.Clock()
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while Start:
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# Start screen loop
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while not game_started:
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type==KEYDOWN:
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if event.type == KEYDOWN:
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if event.type==K_SPACE:
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if event.key == K_SPACE:
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Start = False
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game_started = True # Start the game when Space is pressed
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if event.key ==K_f:
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if event.key == K_f:
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Start = False
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game_started = True # Start the game when F is pressed (optional)
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elif event.type == QUIT:
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elif event.type == QUIT:
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Start = False
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running = False
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screen.fill((0,0,0))
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game_started = True # Exit the loop if quit event occurs
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text= my_font.render("Start",True,(255,255,255))
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screen.blit(text,(
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screen.fill((0, 0, 0))
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(SCREEN_WIDTH-text.get_width())/2,
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text = my_font.render("Start", True, (255, 255, 255))
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(SCREEN_HEIGHT-text.get_height())/2
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))
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text = my_font.render("Press Space", True, (255,255,255))
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screen.blit(text, (
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screen.blit(text, (
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(SCREEN_WIDTH-text.get_width())/2
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(SCREEN_WIDTH - text.get_width()) / 2,
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(SCREEN_HEIGHT-text.get_height()-200)
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(SCREEN_HEIGHT - text.get_height()) / 2,
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))
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))
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text = my_font.render("Press Space to Start", True, (255, 255, 255))
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screen.blit(text, (
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(SCREEN_WIDTH - text.get_width()) / 2,
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(SCREEN_HEIGHT - text.get_height() - 200)
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))
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pygame.display.flip()
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pygame.display.flip()
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clock.tick(1000)
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clock.tick(30) # Limit FPS to 30
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pygame.mixer.music.play(loops=-1, fade_ms=1000)
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# Main game loop
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while running:
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while running:
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screen.blit(bg, (0,0))
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screen.fill((0, 0, 0)) # Background color
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screen.blit(bg1, (0, 0)) # Draw the background image
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == KEYDOWN:
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if event.type == KEYDOWN:
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if event.key == K_ESCAPE:
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if event.key == K_ESCAPE:
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running = False
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running = False # Quit on Escape
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elif event.key == K_RETURN: # Press Enter to restart
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# Reset the game state
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player.kill() # Remove player from all_sprites
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enemy.kill() # Remove enemy from all_sprites
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enemies.empty() # Empty enemies group
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all_sprites.empty() # Empty all_sprites group
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# Reinitialize player, enemies, and all sprites
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player = Player()
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enemy = Enemy()
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enemies.add(enemy)
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all_sprites.add(player)
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all_sprites.add(enemy)
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# Reset background and re-enter game loop
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continue # Restart game loop from the beginning
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elif event.type == QUIT:
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elif event.type == QUIT:
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running = False
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running = False # Quit on window close
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elif event.type == ADDENEMY:
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elif event.type == ADDENEMY:
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# Add a new enemy each second
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new_enemy = Enemy()
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new_enemy = Enemy()
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enemies.add(new_enemy)
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enemies.add(new_enemy)
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all_sprites.add(new_enemy)
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all_sprites.add(new_enemy)
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pressed_keys = pygame.key.get_pressed()
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pressed_keys = pygame.key.get_pressed()
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player.update(pressed_keys)
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player.update(pressed_keys)
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enemies.update()
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enemies.update()
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# Render all sprites
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for entity in all_sprites:
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for entity in all_sprites:
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screen.blit(entity.surf, entity.rect)
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screen.blit(entity.surf, entity.rect)
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# Check for collisions between player and enemies
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if pygame.sprite.spritecollideany(player, enemies):
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if pygame.sprite.spritecollideany(player, enemies):
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player.kill() # Remove player when it collides with an enemy
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pygame.time.delay(250) # Wait a bit before showing the game over screen
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pygame.mixer.stop
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player.kill()
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collision_sound.play()
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collision_sound.play()
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pygame.time.delay(1000)
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# Game Over screen after collision
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running=False
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screen.fill((0, 0, 0)) # Clear the screen with a black background
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text = my_font.render("Game Over", True, (255, 0, 0))
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screen.blit(text, (
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(SCREEN_WIDTH - text.get_width()) / 2,
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(SCREEN_HEIGHT - text.get_height()) / 2
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))
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text =my_font.render("Ya dead yet?", True, (255,255,0))
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text = my_font.render("Press Enter to Restart", True, (255, 255, 255))
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screen.blit(text, (SCREEN_WIDTH-text.get_width(), 0))
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screen.blit(text, (
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(SCREEN_WIDTH - text.get_width()) / 2,
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(SCREEN_HEIGHT - text.get_height()) / 2 + 50,
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))
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pygame.display.flip()
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text = my_font.render("Press Escape to Quit", True, (255, 255, 255))
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screen.blit(text, (
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(SCREEN_WIDTH - text.get_width()) / 2,
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(SCREEN_HEIGHT - text.get_height()) / 2 +100,
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))
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clock.tick(5050)
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pygame.display.flip()
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# Wait for the player to press Enter to restart or Escape to quit
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||||||
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waiting_for_input = True
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while waiting_for_input:
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||||||
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for event in pygame.event.get():
|
||||||
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if event.type == KEYDOWN:
|
||||||
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if event.key == K_RETURN:
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waiting_for_input = False # Player pressed Enter to restart
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||||||
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if event.key == K_ESCAPE:
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running = False # Player pressed Escape to quit
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||||||
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waiting_for_input = False
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||||||
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elif event.type == QUIT:
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||||||
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waiting_for_input = False
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||||||
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running = False
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||||||
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pygame.display.flip() # Update the screen
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||||||
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clock.tick(60) # Limit FPS to 60
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||||||
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|
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pygame.mixer.music.stop()
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pygame.mixer.music.stop()
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||||||
pygame.mixer.quit()
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pygame.mixer.quit()
|
||||||
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|
||||||
pygame.quit()
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pygame.quit()
|
||||||
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@ -23,13 +23,13 @@ class Player(pygame.sprite.Sprite):
|
||||||
#self.surf = pygame.Surface((40, 40))
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#self.surf = pygame.Surface((40, 40))
|
||||||
def update(self, pressed_keys):
|
def update(self, pressed_keys):
|
||||||
if pressed_keys[K_UP]:
|
if pressed_keys[K_UP]:
|
||||||
self.rect.move_ip(0, -1)
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self.rect.move_ip(0, -4)
|
||||||
if pressed_keys[K_DOWN]:
|
if pressed_keys[K_DOWN]:
|
||||||
self.rect.move_ip(0, 1)
|
self.rect.move_ip(0, 4)
|
||||||
if pressed_keys[K_LEFT]:
|
if pressed_keys[K_LEFT]:
|
||||||
self.rect.move_ip(-1, 0)
|
self.rect.move_ip(-4, 0)
|
||||||
if pressed_keys[K_RIGHT]:
|
if pressed_keys[K_RIGHT]:
|
||||||
self.rect.move_ip(1, 0)
|
self.rect.move_ip(4, 0)
|
||||||
|
|
||||||
if self.rect.left < 0:
|
if self.rect.left < 0:
|
||||||
self.rect.left = 0
|
self.rect.left = 0
|
||||||
|
|
|
||||||
|
|
@ -1,2 +1,2 @@
|
||||||
SCREEN_WIDTH = 800
|
SCREEN_WIDTH = 1920
|
||||||
SCREEN_HEIGHT = 600
|
SCREEN_HEIGHT = 1080
|
||||||
|
After Width: | Height: | Size: 36 KiB |
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Before Width: | Height: | Size: 527 B After Width: | Height: | Size: 527 B |
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Before Width: | Height: | Size: 517 B After Width: | Height: | Size: 517 B |
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Before Width: | Height: | Size: 519 B After Width: | Height: | Size: 519 B |
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Before Width: | Height: | Size: 522 B After Width: | Height: | Size: 522 B |
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Before Width: | Height: | Size: 527 B After Width: | Height: | Size: 527 B |
|
Before Width: | Height: | Size: 517 B After Width: | Height: | Size: 517 B |
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Before Width: | Height: | Size: 519 B After Width: | Height: | Size: 519 B |
|
Before Width: | Height: | Size: 522 B After Width: | Height: | Size: 522 B |
|
Before Width: | Height: | Size: 527 B After Width: | Height: | Size: 527 B |
|
Before Width: | Height: | Size: 517 B After Width: | Height: | Size: 517 B |
|
Before Width: | Height: | Size: 519 B After Width: | Height: | Size: 519 B |
|
Before Width: | Height: | Size: 522 B After Width: | Height: | Size: 522 B |
|
Before Width: | Height: | Size: 600 B After Width: | Height: | Size: 600 B |
|
Before Width: | Height: | Size: 590 B After Width: | Height: | Size: 590 B |
|
Before Width: | Height: | Size: 594 B After Width: | Height: | Size: 594 B |
|
Before Width: | Height: | Size: 585 B After Width: | Height: | Size: 585 B |