redrum/Ya napisal

125 lines
3.3 KiB
Plaintext

import pygame, sys, random
def draw_floor():
screen.blit(floor_surface,(floor_x_pos,900))
screen.blit(floor_surface,(floor_x_pos + 576,900))
def check_collision():
for pipe in pipe_list:
if bird_rect.colliderect(pipe):
return False
if bird_rect.top <= -100 or bird_rect.bottom >= 900:
return False
return True
def rotate_bird(bird):
new_bird = pygame.transform.rotozoom(bird,-bird_movement * 3,1)
return new_bird
def bird_animation():
new_bird = bird_frames[bird_index]
new_bird_rect = new_bird.get_rect(center = (100,bird_rect.centery))
return new_bird,new_bird_rect
def score_display(game_state):
if game_state == 'main_game':
score_surface = game_font.render(str(int(score)),True,(255,255,255))
score_rect = score_surface.get_rect(center = (288,100))
screen.blit(score_surface,score_rect)
if game_state == 'game_over':
score_surface = game_font.render(f'Score: {int(score)}' ,True,(255,255,255))
score_rect = score_surface.get_rect(center = (288,100))
screen.blit(score_surface,score_rect)
high_score_surface = game_font.render(f'High score: {int(high_score)}',True,(255,255,255))
high_score_rect = high_score_surface.get_rect(center = (288,850))
screen.blit(high_score_surface,high_score_rect)
def update_score(score, high_score):
if score > high_score:
high_score = score
return high_score
pygame.mixer.pre_init(frequency = 44100, size = 16, channels = 1, buffer = 512)
pygame.init()
screen = pygame.display.set_mode((576,1024))
clock = pygame.time.Clock()
game_font = pygame.font.Font('04B_19.TTF',40)
gravity = 0.25
bird_movement = 0
game_active = True
score = 0
high_score = 0
bg_surface = pygame.image.load('background-day.png').convert()
bg_surface = pygame.transform.scale2x(bg_surface)
floor_surface = pygame.image.load('base.png').convert()
floor_surface = pygame.transform.scale2x(floor_surface)
floor_x_pos = 0
bird_downflap = pygame.transform.scale2x(pygame.image.load( 'bluebird-downflap.png').convert_alpha())
bird_midflap = pygame.transform.scale2x(pygame.image.load( 'bluebird-midflap.png').convert_alpha())
bird_upflap = pygame.transform.scale2x(pygame.image.load( 'bluebird-upflap.png').convert_alpha())
bird_frames = [bird_downflap,bird_midflap,bird_upflap]
bird_index = 0
bird_surface = bird_frames[bird_index]
bird_rect = bird_surface.get_rect(center = (100,512))
BIRDFLAP = pygame.USEREVENT + 1
pygame.time.set_timer(BIRDFLAP,200)
pipe_list = []
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE and game_active:
bird_movement = 0
bird_movement -= 8
if event.key == pygame.K_SPACE and game_active == False:
game_active = True
bird_rect.center = (100,512)
bird_movement = 0
score = 0
if event.type == BIRDFLAP:
if bird_index < 2:
bird_index += 1
else:
bird_index = 0
bird_surface,bird_rect = bird_animation()
screen.blit(bg_surface,(0,0))
if game_active:
bird_movement += gravity
rotated_bird = rotate_bird(bird_surface)
bird_rect.centery += bird_movement
screen.blit(rotated_bird,bird_rect)
game_active = check_collision()
score += 0.01
score_display('main_game')
else:
score_display('game_over')
floor_x_pos -= 1
draw_floor()
if floor_x_pos <= -576:
floor_x_pos = 0
pygame.display.update()
clock.tick(120)