25 lines
857 B
Python
25 lines
857 B
Python
from settings import SCREEN_HEIGHT, SCREEN_WIDTH
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import random
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import pygame
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# Define the enemy object by extending pygame.sprite.Sprite
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# The surface you draw on the screen is now an attribute of 'enemy'
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class Enemy(pygame.sprite.Sprite):
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def __init__(self):
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super(Enemy, self).__init__()
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self.surf = pygame.Surface((20, 10))
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self.surf.fill((255, 0, 0))
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self.rect = self.surf.get_rect(
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center=(
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random.randint(SCREEN_WIDTH + 20, SCREEN_WIDTH + 100),
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random.randint(0, SCREEN_HEIGHT),
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)
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)
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self.speed = random.randint(5, 20)
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# Move the sprite based on speed
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# Remove the sprite when it passes the left edge of the screen
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def update(self):
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self.rect.move_ip(-self.speed, 0)
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if self.rect.right < 0:
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self.kill() |