37 lines
1.2 KiB
Python
37 lines
1.2 KiB
Python
import pygame
|
|
from settings import SCREEN_HEIGHT, SCREEN_WIDTH
|
|
from pygame.locals import (RLEACCEL,K_UP,K_DOWN,K_LEFT,K_RIGHT,K_ESCAPE,KEYDOWN,QUIT)
|
|
|
|
|
|
# Define a Player object by extending pygame.sprite.Sprite
|
|
# The surface drawn on the screen is now an attribute of 'player'
|
|
class Player(pygame.sprite.Sprite):
|
|
def __init__(self):
|
|
super(Player, self).__init__()
|
|
self.surf = pygame.transform.scale(
|
|
pygame.image.load("sprites/jetfighter.png").convert(),
|
|
(50, 36)
|
|
)
|
|
self.surf.set_colorkey((0, 0, 0), RLEACCEL)
|
|
self.rect = self.surf.get_rect()
|
|
|
|
def update(self, pressed_keys):
|
|
if pressed_keys[K_UP]:
|
|
self.rect.move_ip(0, -5)
|
|
if pressed_keys[K_DOWN]:
|
|
self.rect.move_ip(0, 5)
|
|
if pressed_keys[K_LEFT]:
|
|
self.rect.move_ip(-5, 0)
|
|
if pressed_keys[K_RIGHT]:
|
|
self.rect.move_ip(5, 0)
|
|
|
|
# Keep player on the screen
|
|
if self.rect.left < 0:
|
|
self.rect.left = 0
|
|
if self.rect.right > SCREEN_WIDTH:
|
|
self.rect.right = SCREEN_WIDTH
|
|
if self.rect.top <= 0:
|
|
self.rect.top = 0
|
|
if self.rect.bottom >= SCREEN_HEIGHT:
|
|
self.rect.bottom = SCREEN_HEIGHT
|