pygame/9. minimalais_piemers/enemy.py

26 lines
970 B
Python

from settings import SCREEN_HEIGHT, SCREEN_WIDTH
from pygame.locals import (RLEACCEL,K_UP,K_DOWN,K_LEFT,K_RIGHT,K_ESCAPE,KEYDOWN,QUIT)
import random
import pygame
# Define the enemy object by extending pygame.sprite.Sprite
# The surface you draw on the screen is now an attribute of 'enemy'
class Enemy(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.surf = pygame.image.load("sprites/bat.png").convert()
self.surf.set_colorkey((0, 0, 0), RLEACCEL)
self.rect = self.surf.get_rect(
center=(
random.randint(SCREEN_WIDTH + 20, SCREEN_WIDTH + 100),
random.randint(0, SCREEN_HEIGHT),
)
)
self.speed = random.randint(5, 10)
# Move the sprite based on speed
# Remove the sprite when it passes the left edge of the screen
def update(self):
self.rect.move_ip(-self.speed, 0)
if self.rect.right < 0:
self.kill()