# Code is taken from https://realpython.com/pygame-a-primer/ # Import and initialize the pygame library import pygame from pygame.locals import ( K_UP, K_DOWN, K_LEFT, K_RIGHT, K_ESCAPE, KEYDOWN, QUIT, ) pygame.init() # Define constants for the screen width and height SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 # Create the screen object # The size is determined by the constant SCREEN_WIDTH and SCREEN_HEIGHT screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) # Set up the drawing window # Variable to keep the main loop running running = True # Main loop while running: # Look at every event in the queue for event in pygame.event.get(): # Did the user hit a key? if event.type == KEYDOWN: # Was it the Escape key? If so, stop the loop. if event.key == K_ESCAPE: running = False # Did the user click the window close button? If so, stop the loop. elif event.type == QUIT: running = False # Fill the background with white screen.fill((255, 255, 255)) # Create a surface and pass in a tuple containing its length and width surf = pygame.Surface((50, 50)) # Give the surface a color to separate it from the background surf.fill((0, 0, 0)) rect = surf.get_rect() surf_center = ( (SCREEN_WIDTH-surf.get_width())/2, (SCREEN_HEIGHT-surf.get_height())/2 ) screen.blit(surf, surf_center) # Flip the display pygame.display.flip() # Done! Time to quit. pygame.quit()