Add bg
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					@ -40,8 +40,11 @@ enemies = pygame.sprite.Group()
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all_sprites = pygame.sprite.Group()
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					all_sprites = pygame.sprite.Group()
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all_sprites.add(player)
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					all_sprites.add(player)
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					bg = pygame.image.load("sprites/background.png").convert()
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# Main loop
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					# Main loop
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while running:
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					while running:
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					    screen.blit(bg, (0,0))
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    # Look at every event in the queue
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					    # Look at every event in the queue
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    for event in pygame.event.get():
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					    for event in pygame.event.get():
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        # Did the user hit a key?
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					        # Did the user hit a key?
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					@ -61,8 +64,6 @@ while running:
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            enemies.add(new_enemy)
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					            enemies.add(new_enemy)
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            all_sprites.add(new_enemy)
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					            all_sprites.add(new_enemy)
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    # Fill the background with white
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    screen.fill((255, 255, 255))
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    # Get all the keys currently pressed
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					    # Get all the keys currently pressed
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    pressed_keys = pygame.key.get_pressed()
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					    pressed_keys = pygame.key.get_pressed()
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					@ -77,6 +78,8 @@ while running:
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    for entity in all_sprites:
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					    for entity in all_sprites:
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        screen.blit(entity.surf, entity.rect)
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					        screen.blit(entity.surf, entity.rect)
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    # Check if any enemies have collided with the player
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					    # Check if any enemies have collided with the player
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    if pygame.sprite.spritecollideany(player, enemies):
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					    if pygame.sprite.spritecollideany(player, enemies):
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        # If so, then remove the player and stop the loop
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					        # If so, then remove the player and stop the loop
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